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Gamescom Round Up: Friday August 7th
2015/08/07 at 3:51 PM
Gamescom continued today with the Hearthstone and Heroes of the Storm panels! Below we have summarized the info from those panels, we well as new World of Warcraft: Legion and Diablo 3 information released today. We learned today that Demon Hunters will start above level 90 and that there are no weapon drops in Legion--you'll just have your Artifact weapon!
WoW Now Has Over 10 Million Subscribers, November 19th Hotfixes, @WarcraftDevs New Blizzard Account
2014/11/19 at 4:20 PM
With Warlords of Draenor's launch, WoW's subscriber numbers have shot up to over 10 million! You can read more in Blizzard's press release below: WORLD OF WARCRAFT® SURPASSES 10 MILLION SUBSCRIBERS AS WARLORDS OF DRAENOR™ LAUNCH BEGINS
New expansion achieves day-one sell-through of more than 3.3 million copies
IRVINE, Calif.—November 19, 2014—
On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of
World of Warcraft®
Warlords of Draenor™
, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s availability, more than 3.3 million copies had sold-through† and the game’s global subscriber base had passed 10 million, with growth across all major regions.
News Roundup: PvP rating issue hotfix, Blizzard tweets on gearing
2014/03/31 at 4:15 PM
Today we've had some updates on the recent MMR issues, as well as some tweets from Blizzard on gearing.
Wowhead launches Class Guides!
On Friday Wowhead launched guides for every class and spec. Aimed at new level 90s, or players new to a given spec, these are all written by experts in each class. You can check them out at our
Class Guides page
MMR issues hotfix incoming
Blizzard Community Representative Daxxarri responded to player concerns about gaining 0 points of Current Rating following wins in arena:
We recently implemented a hotfix to address a bug that allowed Personal Ratings to exceed Matchmaking Rating. As a result, some players may notice that they do not gain or lose Personal Rating in the wake of a match. As more matches are played, these ratings will normalize and converge to the correct rating, and Personal Rating will then rise or drop accordingly.
In the meantime, we will continue to monitor the situation and make further adjustments if necessary.
Following several responses expressing dissatisfaction, Senior Community Repres
New Racials and Warlords of Draenor Dev Watercooler: Design Philosophy
2014/02/27 at 8:02 PM
Today the Blizzard devs explain some of the design philosophies behind changes in Warlords of Draenor, with additional information on Crowd Control and Diminishing Returns changes.
Some racials are getting changed--some that have hit and expertise boosts need to be changed as those stats won't exist, and others are simply too strong.
The item squish is coming because player power has really gotten out of control--Blizzard even made handy graphs showing it!
Abilities are getting removed in Warlords to reduce complexity and bloat--some are passives, others are class-wide abilities that really should be for one spec.
There is too much Crowd Control in the game. Many CC spells are getting removed, disarms are gone, and the number of Diminishing Returns categories are reduced.
After this blog was posted, which mostly covered old information, several Blizzard devs on twitter answered questions from players--revealing new information in the process. We liveblogged the highlights and organized them here because Twitter is pretty messy for this sort of information!
New Racial Information
Technical Game Designer Celestalon also answered more specifics about new racials on his [url=htt
Azeroth in Sanctuary: WoW References in Diablo III
2012/05/19 at 11:47 AM
With Diablo III out this week, we suspect you haven't totally be focusing on WoW these past few days. We've been having a blast in Sanctuary too, and noticed little details that reminded us of Azeroth along the way, like constantly killing Community Manager Zarhym.
Finding little details like that is a ton of fun, so we put together a list of references between the two games: both references to WoW found in Diablo III, and references to Diablo I and II found in WoW. The Diablo items listed are from our sister site,
: in addition to a database, the site has awesome tools such as a
, all the
datamined lore journals
know about elective mode, right?).
WoW References in Diablo III
Murlocs make an appearance in this amulet:
. It even has
Dragon Soul: A Guide to Gearing up in 4.3
2011/12/01 at 3:23 PM
4.3 launched this week; it's time for another guide to gearing up in a new patch. As usual, this guide does not aim to provide a BiS set of heroic Dragon Soul gear for each class and spec; rather it analyzes the new loot in the context of current options for several different playstyles.
There's two notable new ways to acquire gear: Looking for Raid and expanded Valor Point loot tables.
Looking for Raid:
Players can now queue up as a group or by themselves to join a 25-man raid. These raids will not have a lockout and they will drop tier 13, although the stats will be lower than a normal or heroic 25-man. The LFR system operates much like the current dungeon finder and even minimizes the raid itself, splitting it in half, so players can only queue for half of an instance at a time. Players need a minimum ilvl of 372 to be eligible to queue.
While players cannot purchase Tier 13 pieces with Valor Points, the vendors sell ilvl 397 items for practically every slot. Those that aren't covered by points are covered with new BoE craftables. The idea is to have Valor Point gearing become an alternative path to normal-mode gearing.
This guide covers the following types of loot:
News Round Up: More Mists of Pandaria Interviews and New TCG Decks
2011/10/31 at 5:51 PM
MMORPG.com Interview with Rob Foote about Mists of Pandaria
During BlizzCon this year, we had the chance to sit down with Rob Foote, Senior Game Producer on World of Warcraft. Rob deals mostly with the art team, but as all producers can tell you, he knows quite a bit about the design as a whole surrounding Blizzard’s latest expansion: Mists of Pandaria. We set out a few difficult questions to Rob, but he was pretty apt to answer them, and we think you’ll like the outcome.
MMORPG.com: The very first thing we asked? Pandaria… Pandarens… why?
They’ve been something we’ve wanted to do for a long time, especially artistically. Ever since Warcraft III, people were drawn to them. We started on the model five years ago, and it just sat there in the archives. Cataclysm was over and we wanted something different, and Pandaria made a lot of sense because the Pandas are so “big” thematically that they overshadowed the “big bad”. And we really wanted to get into a sort of Asian-influenced theme.
MMORPG.com: Was there a conscious decision to
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