By perculia on 2014/07/11 at 8:18 AM Pacific
By perculia on 2014/05/29 at 8:36 PM Pacific
By perculia on 2014/05/19 at 8:11 PM Pacific
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By oliviadgrace on 2014/05/03 at 11:36 AM Pacific
By perculia on 2013/08/22 at 11:10 AM Pacific
The first are Mogu Rune of Fate, which you can use in the Throne of Thunder raid for an extra shot at loot. The second are Timeless Coin, a new currency unique to the Timeless Isle. You can purchase many valuable items with these coins, including additional Timeless Caches. Finally, as you adventure across the island, you will inevitably come across Timeless armor tokens.These tokens work much like the Timeless Cache, in that using one of the appropriate armor type will grant you a piece of gear that fits your current loot specialization. However, unlike the Timeless Cache, these give you items for a specific slot. For example, you might find a token that’s specifically for cloth bracers, or for mail shoulders, or for a trinket, and so on. You’ll always know roughly what you’re getting when you use one of these tokens.Perhaps more importantly, they’re also Bind on Account. Pick up a token you don’t need? Got an alt you’d like to gear up, but would rather go exploring on your main? No problem. Thanks to the wonders of modern mailbox technology, you’ll be able to whisk that token off to any other character on the same account and realm, who can then use it to generate their own piece of ilvl 496 gear.Things don’t stop at 496, either. Particularly lucky (or persistent) players might find themselves in possession of a , an extremely powerful artifact that, when used on a Timeless armor token, causes it to create an even more powerful item rated at ilvl 535. Get your hands on a few of those pieces and you should be more than prepared to participate in the Siege of Orgrimmar raid.
By perculia on 2013/07/03 at 11:54 AM Pacific
By perculia on 2013/05/24 at 10:39 AM Pacific
By perculia on 2013/05/13 at 12:05 PM Pacific
By perculia on 2013/03/22 at 1:27 PM Pacific
As you’re probably aware we introduced a new system in 5.1 which allowed you to upgrade some gear a few items levels at a time by paying with the PvE (Valor/Justice) and PvP (Conquest/Honor) currencies. In 5.2 the Voidbinders (NPCs who perform item upgrades) took a break to let people focus on just acquiring new items with their points. It also gave us time to evaluate the system, and decide how we want to continue supporting it.
PvE Item Upgrades in 5.3:
We still like the upgrade system for PvE as a way to make steady progression against bosses you can’t quite kill yet. You very predictably earn Valor every day, and use that Valor toward increasing your character’s power and overcoming an obstacle. It’s also good that Valor always has a use; it’s a currency we always want to be valuable regardless of where you are in progression.
The thing we didn’t like about item upgrades previously was that it created these rather brutal decisions where you were essentially betting against yourself, or having to offload large sums of Valor to keep from capping. If you just got a belt, but next week you’re going up against a Heroic boss that drops a best-in-slot belt for you, you might bet that you’ll get that belt and so you’d wait to upgrade it. But that’s complicated by the issue of being Valor capped and needing to spend some. So you dump Valor on upgrading a different slot and just hope you don’t replace that one instead.
In 5.3 the costs are dramatically cut to the point that these decisions are far less brutal, and you can pretty easily upgrade every slot instead of hedging bets against specific slots being replaced or not. In the example above you could go ahead and fully upgrade that new belt for only 500 Valor, as opposed to the 1500 it would have cost you before.
It shouldn’t be too surprising, given that we’ve already come out and said it some weeks ago, that item upgrades are essentially not coming back for PvP. It’s something a lot of PvPers asked that we remove, it’s something we didn’t feel worked out too well, and so unsurprisingly the result is that it isn’t coming back. We’re still probably going to allow the Season 12 items that had previous upgradability to remain upgradable, as noted in the bullets above, but it’s not something we’re absolutely certain about at this moment. We’ll let you know if that changes.
Because gearing in PvP is based almost entirely on currency purchases, Conquest and Honor already always have a use, and we ask players to amass a lot of them to continue gearing. Honestly it was fairly unanimous that balancing the means of gear acquisition against upgrades just didn’t make good sense, at least with the current systems.
Let us know what you think in the comments, or on Twitter @Warcraft.