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5.1 Pet Battle Improvements: Battle-Stones, UI Features
2012/11/05 at 12:15 PM
5.1 introduces many quality-of-life fixes for fans of pet battles, from battle stones that let you upgrade the quality of your favorite pet, to UI improvements showing pet rarity and levels of wild battle pets. We've covered the big ones below!
If you're looking to get started on pet battles, check out our interactive
battle pet map
, as well as WarcraftPets'
pet battle tools
Pet Battle Journal: Sort Features
Several search filters have been added to the Pet Battle Journal.
Name: Sort pets in alphabetical order.
Level: Search by highest to lowest.
Rarity: Group pets together by Rare, Uncommon, Common, and Poor quality.
Type: Group pets by family (Beast, Mechanical, etc).
Zone Maps: Levels of Wild Battle Pets
Players can now see the levels of wild battle pets per zone with the in-game map. The levels show up beneath the zone's name, colored green, yellow, or orange depending on the
Mists of Pandaria Beta: New Maps, Icons, NPCs, Quests, and More
2012/04/25 at 7:11 PM
We had a huge patch
last night and there's a lot more information to cover!
First off, in the biggest news,
achievements will be account bound
. Blizzard had hinted they really wanted to do this, but didn't know if they'd have the time. They are now mostly account bound!
Secondly, we datamined more
, and icons. We also previewed the new features in the Pet Battle system, as well as general changes such as spellbook improvements and new female Pandaren fur markings.
Do you want to be the best, that no one ever was?
Battle Pet Training
from a Master Pet Tamer such as
in Goldshire, you will be able to both capture wild pets and battle them. Both types will be tracked on your minimap. The screenshots below show a pet battle we initiated with a
in Northern Stranglethorn.
Patch 4.2: Two New Hunter Pets, Molten Cats, and Dungeon Journal Interface Changes
2011/06/09 at 11:02 AM
There are a couple exciting things still left on 4.2's PTR worth checking out, so we've rounded them up here. These topics include two new hunter pets (
following up from Blizzard's original eight they introduced last week
), some new vanity items including a staff that turns you into a molten cat, and a lot of Dungeon Journal changes for functionality and appearance (it's looking very good).
We'll start with the hunter pets first since a lot of you were unimpressed with the five spiders, two spectral cats, and the reskinned owl of last week. Blizzard apparently listened to the masses and decided to add two very cool new models with their own trick for taming them.
Remaining Hunter Pets
Karkin spawns in Fireplume Peak--you'll reach him by jumping off Skitterflame's Ledge. He is a crab with a shiny metallic skin that casts a frontal fire attack from range. Again, you will have to jump between floating rocks to get in range to tame Karkin, but not too close or else you’ll be attacked.
Blizzard's Third Q+A Answered, Armor and Weapons Selected for Next Topic
2011/03/28 at 12:46 PM
Blizzard just posted their next set of answers to the
their third global Q+A session they held through the forums
recently. Surprisingly, the traditionally dry and technical topic of user interfaces provided the community with what we believe are the best set of questions and answers thus far; they make for the most riveting read, at least! From big to small, questions this time around address real issues that we've been wondering--like how come the default backpack hasn't gotten an upgrade in the past six years or why isn't World of Warcraft's default UI easily rearranged like in other games?
There will be more of these sessions coming up in the near future as well. The topic of
Armor and Weapons
is slated to be tackled next; starting at 4PM PDT today, Blizzard will field questions from NA players. We'll have another post when those go live.
Some of the topics of the questions they were asked include:
Combat Log Improvements
Order of Characters on Select Screen
The Weekly Marmot - How Addons Alter Game Design
2011/02/01 at 1:18 PM
This week, we look at addons from a little bit different of a perspective than usual. Instead of looking at what addons can do to affect the way you play directly, I get into some behind-the-scenes discussion of how addons change the way the developers have to approach their design of things like class and encounter balance. Does allowing players to create addons like DBM hurt the game? Or is there actually some benefit?
Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign
2010/09/02 at 2:28 PM
You may have remembered hearing that
were changing from consumable items to learnable skills. Last build we saw the makings of that—now, when you use a glyph, it goes into your general tab of the spellbook, ready to be used whenever you want to place it. Well in this latest build Blizzard has taken it a step futher and given the glyphs tab of your talent frame a complete makeover!
First off they've vastly increased the size of the frame—it's now the same size as the talent frame. You now have
glyphs to select: 3 Prime, 3 Major, and 3 Minor. On the right side of the panel you will have a list of all learned and unlearned glyphs. Blizzard was also kind enough to add some advanced glyph searching! No need to scroll down the list forever trying to find that one pesky glyph to switch in.
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