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5.1 Pet Battle Improvements: Battle-Stones, UI Features
2012/11/05 at 12:15 PM
5.1 introduces many quality-of-life fixes for fans of pet battles, from battle stones that let you upgrade the quality of your favorite pet, to UI improvements showing pet rarity and levels of wild battle pets. We've covered the big ones below!
If you're looking to get started on pet battles, check out our interactive
battle pet map
, as well as WarcraftPets'
pet battle tools
Pet Battle Journal: Sort Features
Several search filters have been added to the Pet Battle Journal.
Name: Sort pets in alphabetical order.
Level: Search by highest to lowest.
Rarity: Group pets together by Rare, Uncommon, Common, and Poor quality.
Type: Group pets by family (Beast, Mechanical, etc).
Zone Maps: Levels of Wild Battle Pets
Players can now see the levels of wild battle pets per zone with the in-game map. The levels show up beneath the zone's name, colored green, yellow, or orange depending on the
Mists of Pandaria Beta: New Maps, Icons, NPCs, Quests, and More
2012/04/25 at 7:11 PM
We had a huge patch
last night and there's a lot more information to cover!
First off, in the biggest news,
achievements will be account bound
. Blizzard had hinted they really wanted to do this, but didn't know if they'd have the time. They are now mostly account bound!
Secondly, we datamined more
, and icons. We also previewed the new features in the Pet Battle system, as well as general changes such as spellbook improvements and new female Pandaren fur markings.
Do you want to be the best, that no one ever was?
Battle Pet Training
from a Master Pet Tamer such as
in Goldshire, you will be able to both capture wild pets and battle them. Both types will be tracked on your minimap. The screenshots below show a pet battle we initiated with a
in Northern Stranglethorn.
Patch 4.2: Two New Hunter Pets, Molten Cats, and Dungeon Journal Interface Changes
2011/06/09 at 11:02 AM
There are a couple exciting things still left on 4.2's PTR worth checking out, so we've rounded them up here. These topics include two new hunter pets (
following up from Blizzard's original eight they introduced last week
), some new vanity items including a staff that turns you into a molten cat, and a lot of Dungeon Journal changes for functionality and appearance (it's looking very good).
We'll start with the hunter pets first since a lot of you were unimpressed with the five spiders, two spectral cats, and the reskinned owl of last week. Blizzard apparently listened to the masses and decided to add two very cool new models with their own trick for taming them.
Remaining Hunter Pets
Karkin spawns in Fireplume Peak--you'll reach him by jumping off Skitterflame's Ledge. He is a crab with a shiny metallic skin that casts a frontal fire attack from range. Again, you will have to jump between floating rocks to get in range to tame Karkin, but not too close or else you’ll be attacked.
Blizzard's Third Q+A Answered, Armor and Weapons Selected for Next Topic
2011/03/28 at 12:46 PM
Blizzard just posted their next set of answers to the
their third global Q+A session they held through the forums
recently. Surprisingly, the traditionally dry and technical topic of user interfaces provided the community with what we believe are the best set of questions and answers thus far; they make for the most riveting read, at least! From big to small, questions this time around address real issues that we've been wondering--like how come the default backpack hasn't gotten an upgrade in the past six years or why isn't World of Warcraft's default UI easily rearranged like in other games?
There will be more of these sessions coming up in the near future as well. The topic of
Armor and Weapons
is slated to be tackled next; starting at 4PM PDT today, Blizzard will field questions from NA players. We'll have another post when those go live.
Some of the topics of the questions they were asked include:
Combat Log Improvements
Order of Characters on Select Screen
The Weekly Marmot - How Addons Alter Game Design
2011/02/01 at 1:18 PM
This week, we look at addons from a little bit different of a perspective than usual. Instead of looking at what addons can do to affect the way you play directly, I get into some behind-the-scenes discussion of how addons change the way the developers have to approach their design of things like class and encounter balance. Does allowing players to create addons like DBM hurt the game? Or is there actually some benefit?
Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign
2010/09/02 at 2:28 PM
You may have remembered hearing that
were changing from consumable items to learnable skills. Last build we saw the makings of that—now, when you use a glyph, it goes into your general tab of the spellbook, ready to be used whenever you want to place it. Well in this latest build Blizzard has taken it a step futher and given the glyphs tab of your talent frame a complete makeover!
First off they've vastly increased the size of the frame—it's now the same size as the talent frame. You now have
glyphs to select: 3 Prime, 3 Major, and 3 Minor. On the right side of the panel you will have a list of all learned and unlearned glyphs. Blizzard was also kind enough to add some advanced glyph searching! No need to scroll down the list forever trying to find that one pesky glyph to switch in.
Cataclysm Beta (Build 12759) UI Changes!
2010/08/13 at 11:02 PM
A new beta build has just been deployed on the beta realms and with it came some excellent changes to the UI that I think everyone will enjoy.
have moved out of the character pane and into their own tabs in the spell book. This allows a player to easily browse through the pages looking for the right mount or pets to add to your bars instead of guessing if that's the right icon for your
Onyx Netherwing Drake
There was one other things that got a
needed overhaul was the Video Settings window. Now all the sliders have been removed and turned into drop downs, this way you no longer have to guess what each section of the sliding bar. All settings have different options ranging from the standard fare of Low, Fair, Good, High and Ultra to simple Enabled or Disabled options.
Another small addition is you're now able to
Glyphs and they show up in your general tab of your spellbook. You will automatically learn a glyph upon purchasing and using the glyph item. Now, whenever you want to change glyphs you will no longer have to run out and buy new ones and can just apply them directly from the spellbook.
Blizzard also added a tweak for the new streaming client t
Cataclysm: New Raid Frames and Reforging(?)
2010/07/23 at 1:25 PM
In a recent Cataclysm beta build Blizzard introduced
new raid frames
, to allow better testing (since there are no new raids enabled) they have enabled them as party frames. The new raid frames are vastly different from the live version. Taking some design aspects of popular addons like
I believe Blizzard has designed raid frames that I personally might not have to use an addon for!
Also added in the newest build,
has finally made its appearance. Performed by Highborne Thaumaturges in the major cities, reforging allows you take secondary stats on your armor and convert them to another secondary stat. An example used by the in-game thaumaturges is, if you have an item that increases hit rating but you would rather it increase your haste rating you can convert the hit to haste for a price.
Unfortunately we are unable to test reforging to get more exact information, as it is currently bugged!
Dolby Axon Releases Client API
2010/07/09 at 1:14 PM
So I don't know if anyone but me is following what Dolby is doing with their new
service, but it's something that I've been interested in so I thought I'd take a moment to mention it here.
For those of you who don't know, Dolby Axon is a VoIP service that Dolby has created, intended to fulfill the same needs as a Ventrilo or TeamSpeak server , but with a lot of extra functionality—for example, Axon can actually
your voice in 3D so you can actually hear teammates located in a particular spot in full surround.
Well Axon has just released an API for their desktop client, which has the potential to mean even
Cataclysm Beta: UI Changes
2010/07/02 at 5:17 PM
With the upcoming Cataclysm expansion finally hitting an official closed beta, there has been a torrent of new information for everyone to feast their eyes on. With that being said, as with every expansion before Cataclysm, there are always an influx of User Interface changes and we have the low down on what has changed so far in the beta.
Come check out the full preview after the break!
Pawn, Now with Added Wowhead Awesome
2010/03/03 at 2:03 PM
Some of you may know about this little addon from the last time we
it, but for those who don't here's a little explanation:
is an addon that takes the stats from an item you are looking at and gives it a score based on a weight scale, very similar to our own stat weighting system. The higher the score the "better" the item is according to the weight scales you design.
And now, Pawn users will be happy to know that the team over there has added a little extra awesome into the addon by using our
To get Pawn you can find it on our sister site
Quest Tracking Feature Preview
2009/11/13 at 5:54 PM
Blizzard has released a
of the new quest tracking feature on the official website!
The new page gives a full rundown on what you can expect to see in the Quest Tracker that's scheduled to come out with the new patch.
We've been testing out an all-new Quest Tracking feature which we plan to include in content update 3.3. Read our preview to learn how the World of Warcraft questing experience will be vastly improved in content update 3.3 for characters of all levels here:
For more information on patch 3.3, check out our
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