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Sandstorm should be working again (pet battles).
1 day ago
, Senior Game Designer
The highest level alchemist-crafted trinket can be sold to other players (it's bind on equip)
2 days ago
, Senior Game Designer
So.. the Draenic Intellect Potions from the follower's daily are Soulbound and they don't stack with my the other ones..
5 days ago
Intended. They give players w/ an Alchemy building useful potions w/o flooding the AH...
3 days ago
Seems like the DRs for CC are now always 15 seconds rather than 15-20, feels like a huge buff for comps like RMD. intended change?
3 days ago
It is intended that it always resets after a fixed amount of time, but it should be 18 seconds; we'll get this fixed.
3 days ago
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Patch 6.1.2 PTR Build 19728 - The WoW Token; Live Hotfixes for March 5th
Origin Giveaway; Daily Trader Alerts on Database Pages; Legendary Quests for Garona
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Heroking Giveaway for Heroes of the Storm Beta Keys, Method's Mythic Beastlord Darmac Guide
Patch 6.1 Hotfixes for March 3rd
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Mists of Pandaria: Black Market Auction House
2012/07/03 at 10:24 AM
Always wanted Tier 3 gear for transmog or never got
Ashes of Al'ar
to drop? You're in luck now, with the Black Market Auction House.
The BMAH was designed to be a fun type of gold sink--where rare items are periodically generated and placed on a special Auction House for players to bid on. Players cannot list items themselves; instead, they are generated by the server and "listed" by an in-game NPC. The AH is "run" by
The Veiled Stair
Rare mounts, vanity pets, TCG items, Tier 3 armor, and epic recipes will find their way to the Black Market Auction House, and more controversially,
heroic raid epics will also be available
. While not many items will be up per week, it does raise concerns that raiders will be forced to buy armor with gold to help progression, which will put an emphasis on gold farming and change the server culture and economy. There's also some ilvl 483 PvP items for sale as well.
Bids start in the - range and there is no buyout option. The sky is the limit when competing against other collectors for items.
We've compiled a list of BMAH items across beta servers and organized them under the cut!
Click the cut to see a list of items and learn about the NPCs selling them!
Continue Reading »
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Mists of Pandaria Zone Preview: Krasarang Wilds and The Veiled Stair
2012/05/02 at 12:18 PM
is a coastal jungle with tranquil beaches and dense rainforests. It used to be the center of the sinister Mogu Empire, but now it houses the sacred Temple of the Red Crane, revered as a place of wisdom.
Originally intended to be part of
Valley of the Four Winds
, the decision was recently made to turn this area into a full-fledged zone. While some of the quests do take players back into Valley, Krasarang has a distinctive look and unique quest sequences involving the spirituality of the Red Crane and destructive presence of the Sha. There are plans to develop the coastal area further in 5.1 with Alliance and Horde fortresses, and it is also currently home to
, a faction perfect for those who love to fish.
There are also
rare spawns with vanity gear drops
quirky quest rewards!
We have a visual preview below, as well as a Blizzard Q&A on the zone!
are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing. They've set up base in a series of wooden houses perched over the water on sandy coastal islands. You'll also find a variety of NPCs drawn together by their love of fishing--Pandaren, humans, Tuskarr, Jinyu, Hozen, and goblins.
All rewards are sold by
Recipe: Krasarang Fritters
Recipe: Viseclaw Soup
Pandaren Fishing Pole
Dragon Fishing Pole
Reins of the Azure Water Strider
Angler Daily Quests
These quests also grant +1 fishing upon completion.
Huff & Puff
Fishing for a Bruising
Jumping the Shark
Like Bombing Fish In A Barrel
Who Knew Fish Liked Eggs?
Zhu's Descent, Zhu's Bastion, Wild's Edge Inn
Zhu Province, formerly a successful area founded by the legendary Zhu Longbrow, is plunged into despair after the Sha drained the pools, filled them with horrific elementals, and created endless rain. With the help of Ken-Ken, an optimistic Hozen from the monastery, you try to find the root of the corruption and restore happiness to Zhu Province.
Mei Barrelbottom, the one pandaren not affected by the Sha, explains the history of the area:
Centuries ago, this land was still part of the wilds. Reaching the coast was a perilous journey, and many pandaren were lost to the beasts which roam Krasarang, nest of the great crane.
That is, until the famous hunter Zhu Longbrow came along. Tired of the needless loss of life, Zhu, along with his wife Rin and their son Po - both formidable hunters in their own right - carved out and settled a corner of the wilds.
Zhu did not want to settle the wilds entirely, though many begged him to do so. In his wisdom, he understood that they, too, served a purpose: protecting the great crane.
Thus Zhu Province was born, and Zhu's Bastion to protect it.
Domain River, Ruins of Dojan, Thunder Cleft, Rumbling Terrace, Field of Korja, Ruins of Korja, Pools of Youth
The night elves and Kang Bramblestaff are investigating the Mogu artifacts and their strange arcane magic. Kang Bramblestaff is suspicious of the Mogu using arcane magics--they haven't used sophisticated magic for years. He's also perplexed by the night elves and their foreign culture, who suddenly appeared from a Darnassus portal and cannot return.
Some of the night elves, on the other hand, are initially interested in the arcane magics--Lorekeeper Vaeldrin thinks it can restore immortality. His daughter, Lyalia, is less certain and wants to simply protect her fellow Sentinels and carry out Tyrande's orders.
From a Night Elf Sentinel:
High Priestess Tyrande was hesitant to approve this mission.
She seemed to believe the source of Vaeldrin's research to be a double edged sword.
After spending days in that arcanic oubliette, I am beginning to think she might not have been wrong.
My father would tell you were are here for the Pools of Youth.
The real story is that our lady Tyrande Whisperwind has had visions of a great light we would... will... find on this journey. A light that will need to be found and defended.
My father insists it is the Pools of Youth.
I think he is blinded by a decade of obsession.
Turtle Beach, Krasarang Cove, Narsong Trench, Sandy Shallows
Krasarang Beach will be the location for future Alliance and Horde fortress as part of war developments and an invasion in 5.1.
Temple of the Red Crane
The Pandaren rely upon the wisdom in the Temple of the Red Crane to explain the strange visions they've been having of Mantids assaulting their homes. Unfortunately, it's been infested by the Sha. You must help the Redwings protect the temple and their refugees. This area still seems to be in development with incomplete textures, but it has the makings of something epic.
We also meet up with Anduinn Wrynn again:
If you've come to return me to my father, I must ask that you look around us first - can we truly walk away from these people in their time of need and still claim to represent the Alliance?
Unga Ingoo, Marista, Marista's Bait and Brew, Kea Krak
The Nayeli Lagoon is bordered by several large islands, including Marista, run by fishermen. There's also enemy ships nearby, and it's the location for one of the optional side-quest chains in the zone.
The Forbidden Jungle, Cradle of Chi's, Angkhal Pavilion, Pedestal of Hope, Dome Balrissa
This is a sacred area to the Pandaren--the birthplace of the Red Crane.
Thelonius (of course, a Monk):
This is the hallowed birthplace of Chi-Ji, the Red Crane, the Southern Celestial. Followers and acolytes of Chi-Ji gather in this palce to train their bodies, to hone their minds, to duel one another, and to better themselves in the eyes of the Red Crane.
You are welcome to join us in our training, rogue. Bring with you a stout heart and a stout staff.
Krasari Falls, Domain River, The Deepwild, Sentinel Basecamp, Fallsong Village, Dawnchaser Retreat, The Incursion
Many quest chains take part in this central area, a river with shallow pools teeming with wildlife. There are Alliance and Horde settlements, as well as a Jinyu base.
Always Loremasters, the night elves have uncovered and translated a book explaining the history of Krasarang:
The Dungeons of Dojan
--Translated by Lorekeeper Vaeldrin--
It was the Sovereign Emperor, Dojan Firecrown, who brought the legions down upon the Krasarang Jungle, crushing its defenses and adding it to the empire.
Krasarang was the last of the freeholds, a festering jungle of brigands and rebels, seeking to hide from his grace's wrath.
The true prize though was the legendary Pools of Youth. The FIrecrown was late in his years and dreamed of the power such pools could provide if under his sway.
The Veiled Stair
This small zone connects Valley of the Four Winds to The Jade Forest, as well as provides an entrance to
Terrace of Endless Spring
Here you'll find Wrathion, of Fangs of the Father fame, resting at an inn--looks like he's making good on his promise to explore and travel. The area is very steep and misty, leading to breathtaking views as you head north. You'll also find a dark cavern that will eventually lead to Kun-Lai Summit (which is currently closed off).
Blizzard Q&A with Zach Owens
Q. Could you name three places you feel players shouldn’t miss on their first journey through the zone?
A. Only three?! That’s not easy. The jungles of Krasarang Wilds are as gorgeous as they are deadly. I often catch myself just staring off into the trees, watching for movement, soaking in the sounds of the rivers and the local wildlife. It isn’t long before your eyes find a hint of ruins and other things long buried beneath the trees.
First, the Ruins of Dojan in the eastern portion of the zone are a stunning collection of architecture left behind by the murderous mogu during the height of their power. Tribes of the mogu have returned to these ancient dwellings to search for relics and weapons left behind by their long-passed empire. It is from these ruins that the mogu are able to harass and threaten the newly arrived tauren Sunwalkers of Thunder Cleft and the battalion of night elf sentinels at the Incursion. It will take a proper hero to aid the Horde and Alliance forces from being annihilated before they even get their bearings.
Second up on my list is one of my favorite buildings in all of Pandaria. Hidden away in the deepest part of the jungle is the mighty Temple of the Red Crane. Once a symbol of hope for Pandaria, the temple is under siege by the Sha of Despair. Players will have the opportunity to fight alongside the powerful Red Crane monks and a young human prince to free the August Celestial from the very embodiment of Despair.
Lastly, for those fond of extreme fishing, the Angler's Wharf is the place to be! Some of the greatest fishers from all of Azeroth have found their way to this remote location off the southern end of Krasarang. Here, players will encounter some familiar faces and new fishing legends. Whether a fan of fishing or adventure, there is plenty of both to be found here.
Q. From a story perspective, what are the major things happening here?
A. Krasarang Wilds has a leap frog approach to its story telling. Players travelling from east to west will trade off engaging the Sha of Despair while aiding the Alliance and/or Horde against the dangers of the land. Combined with a number of smaller questing hubs, players will find that their story experience in the jungle will call them to action as the protagonist who must be the beacon of hope for the zone.
The Krasarang Wilds have a deep history and more than just animals are hidden beneath the canopy of this ancient jungle. It has been the prison of the Sha of Despair for ages. Before that, it was a prison crafted and ruled by the ancient mogu emperors who were at war with monsters of their own creation: the saurok.
It is here that the Temple of the Red Crane has stood for thousands of years as a testament to the hope of the pandaren people.
And as the players arrive, they will see the dramatic impact of what happens when that beacon of hope falters. The mogu have returned to their ancient dwellings, searching for lost magics and buried weapons left behind by their ancestors. The saurok raid anyone that has their back turned. The fisherfolk of Marista are harassed by the hozen of Unga Ingoo. Even the terrifying mantid have been seen east of the Serpent's Spine. And the monks of the Red Crane are assailed by the Sha of Despair and its minions.
It is in all of this that a small group of Horde and Alliance forces have landed, drawn by visions of healing and power. Unlike Nazgrim and Taylor's advance forces in the Jade Forest, these travelers are divided in their goals and purpose, and will need all the help they can get from the players to find their moral compass.
This zone also picks up the story of our monk friends from the Tian Monastery as they continue their search for the Hidden Master. Ken-Ken has searched the eastern wind only to find Zhu's Bastion, a pandaren village responsible for holding back the dangers of the Krasarang Wilds. But these brave watchers have succumbed to the Sha of Despair, and Ken-Ken is running out of ideas on how to cheer these sad pandaren up.
Following the southern winds, the mighty and impulsive Kang Bramblestaff has come across the new strangers of the Horde and Alliance. Putting his search for the Hidden Master on hold, Kang finds his mighty staff is needed to aid these strangers as they are forced to confront a villainous mogu.
The Krasarang Wilds are an expansive jungle that holds many secrets. The more players explore, the more story and adventure they will uncover.
Q. What sort of races and factions can we look forward to?
A. Krasarang is home to a number of races the players will probably already have encountered in the Jade Forest: the murderous and rampaging saurok, the brutal and dominating mogu, and the life-sucking Sha of Despair. Travelers will also find Jinyu near the great river of the zone and pirate hozen along the southern isles of Unga Ingoo.
But this is the zone where most players will get their first real taste of the mantid. Scouts and vanguard of the swarm have made it over the great wall of the Serpent's Spine and are amassing in the western portion of the jungle.
As for factions, the August Celestials and the Anglers are looking for assistance from any high level adventurers willing to brave the jungle. On the southern islands, monks of the red crane spar with one another seeking the admiration and approval of their celestial. So you can test your mettle against these devotees and maybe earn the respect of the red crane while you’re at it.
At the aforementioned Angler's Wharf you can look forward to some exciting extreme fishing! The Anglers will be looking for any players willing to aid them in getting the greatest catch or fending off some of the more rascally dangers of the lagoons. Not a fan of swimming? Not to worry! These talented fishermen can provide a raft guaranteed to keep you afloat . . . until it doesn't.
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