in your browser.
Raid Lockout Changes Being Tested in Taiwan and Korea, Other Regions Someday
2011/10/25 at 10:12 PM
So in Taiwan and Korea lockout timers are going to be adjusted to reset twice a week--the interesting news is that these may come to other regions at some point. This is a pretty significant change in store, though they do not have a time frame yet for US or EU regions.
The new raid lockout changes for Taiwan and Korea adjust the lockout timers for the patch 4.0 and 4.2 raids. The lockout timers for these raids will now reset twice weekly instead of once. These raid lockout changes are being made to allow players to raid more often and get more chances at epic loot drops. Players will be able to down current Cataclysm raid bosses twice a week, accelerating players’ progression.
We are testing these new raid lockout changes in Taiwan and Korea first. Our goal is to expand this change to other regions in the future, but we don’t have anything further to announce at this time with regard to North American implementation.
BlizzCon 2011: Mists of Pandaria Talent Calculator, Today's Panels, and More
2011/10/22 at 2:57 PM
Today was another huge day, so we have combined this post into a day two guide--nothing was quite big enough to stand out on its own.
However, we have some pretty big news here at Wowhead. All weekend, we had a huge focus on Mists of Pandaria, and our team manned up and worked overtime on a special project.
Even though the new talents are going to be changed and retooled, we have built an initial version of
a Mists of Pandaria talent calculator
! This was just a
team effort, pretty much everyone worked very hard on it. Thanks everyone for putting in overtime during BlizzCon weekend just to get a visual representation of the contents.
Visit the Mists of Pandaria Talent Calculator
Oh, and Noxy was also awesome and drew a comic about her feelings about Mists of Pandaria. She thinks you might find it similar to other games on the market...
Mists of Pandaria Talents & Talent Calculator
As we said above,
we made a Mists of Pandaria Talent Calculator
! Check it out and le
4.3 Preview: Well of Eternity Overview and Dragon Soul Testing
2011/10/14 at 10:32 PM
Blizzard hit us with an unexpected testing phase this afternoon of the new raid as well as the final 5-man; unfortunately, the raid was announced right as the bosses went live, so the servers started tanking immediately while everyone rushed to log on. Only a few groups got a 10-man together--most top-end guilds fought the loading screen boss instead, getting 4-5 of their members in the instance before testing time ran out. We managed to get in and take some screenshots, but sadly, the majority of my guild was stuck at the loading bar for the entire night.
All of this is to say I doubt we'll see many good videos, as the streams were fairly disappointing due to guilds like Blood Legion only able to pull trash due to limited numbers--most videos will probably be PUG point of views.
A rocky start, but hopefully we'll have some great testing sessions before and after BlizzCon!
Here are our other 5-man related previews
End Time Preview
Hour of Twilight Pre
4.3 Dragon Soul Raid Drops
2011/10/14 at 1:36 PM
Last night's PTR patch let us see what will drop from the new raid instance, as the dungeon journal was updated for the Dragon Soul bosses finally.
Some notes: the items themselves aren't entirely done nor is this by any means a final draft of the loot and its ilevels. We think the stats are fairly accurate; however, their names are obviously generated with the "Horrific" prefix and some of their text is erroneous, like the season 10 item or the multiple ones that require Avengers' of Hyjal reputation. Still, this serves as a great basis for what's dropping where--as well as what type of boss you'll be facing, lootwise. I mean, Spine of Deathwing is looking like a trinket boss to us!
Raid Finder Coming in Patch 4.3
2011/09/29 at 8:07 PM
alt="Raid Finder Coming in Patch 4.3" src="
/><p>We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: the <strong>Raid Finder</strong> system. While it presents unprecedented technical hurdles and may change before it’s released, we wanted to provide you with an early look at what we hope to accomplish, and share some details that we’ve worked out, which will lend some insight as to how the new feature is planned to work.<br />
So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.<b
Firelands Changes Coming for Heroic and Normal Modes
2011/09/12 at 6:47 PM
Much like the nerfs to tier 11 content, Firelands is about to go through some of its own next week; as usual, Blizzard's logic is solid. It's nothing against those who have completed the content, they want more players to see more bosses before they become obsolete. But how do you feel? Is this too soon, as Ragnaros might say--or just right? Where are you at in progression with your guild?
With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players' progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) wa
4.3 Preview: Warrior Tier 13 Colossal Dragonplate
2011/09/08 at 8:18 PM
It looks like Blizzard's started to share more 4.3 content, this time showing us the warrior set of tier 13! Inspired heavily by Deathwing himself, this set is pretty ferocious and very red.
We'd like to remind you that
we have several huge and in-depth guides to transmogrifying
--Blizzard links images in this preview of previous warrior tiers, but doesn't tell players where to get the items. But don't worry, we do!
Don't forget earlier that
were posted, either.
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the warrior tier 13 set, as well as a visual guide to tiers 1 through 12 for
Hotfixes (September 9th) and Legendary Quest Changes
2011/09/08 at 7:02 PM
Dungeons & Raids
The number of Smouldering Essences that can be collected from a single boss in 25-person Firelands on Heroic difficulty has been reduced.
The number of Smouldering Essences that can be collected from a single boss in 10-person Firelands on normal mode has been increased.
The hit points and damage done by drones and spiders in this encounter have been reduced by 10%.
Ragnaros should now be crushing fewer souls on Heroic difficulty.
Kalecgos should no longer despawn when first engaged.
The Wrath of Tarecgosa should no longer ignore cooldowns when a clone spell procs.
The Wrath of Tarecgosa should no longer trigger melee procs from trinkets, however, it should still trigger melee procs from abilities such
Heroic Ragnaros Receives a Major Nerf
2011/09/06 at 10:08 PM
With only seven US guilds and thirty-seven guilds killing Ragnaros on heroic mode in 25-man, it was inevitable that Ragnaros would get a nerf. The fight was hard and many guilds three healed it for their kill, mine included.
Tonight, the nerfbat finally landed. Mid-attempt for many, Ragnaros' health was reduced--it's a fight based on health percentages for phase transitions, so this will reduce the second phase probably by an entire seed phase, greatly reducing the encounter's difficulty. Additionally, phase four--the heroic mode phase--allows Ragnaros to heal up for 50% of his health. With his overall health changed this much, it means he'll heal up for a lot less.
On heroic mode, Ragnaros now has 74.2 million on 10-man; on 25-man, it's now 246.9 million from its previous 290 million.
Prenerf Kill Statistics
, here are the statistics prenerf for kills in Firelands. Expect them to change
25-man Heroic Mode Kills
H: Beth'tilac (25): 682 (16.14%)
H: Lord Rhyolith (25): 1204 (28.49%)
H: Alysrazor (25): 581 (13.75%)
H: Shannox (25): 2040 (48.27%)
H: Baleroc (25): 428 (10.
Transmogrification Guides: Look-Alike Tier (Updated for 5.4)
2011/08/27 at 9:53 AM
In this guide, I'm going to cover sets that resemble tier but don't have any class restrictions. There's a large amount of recolored class tier floating around the nether, except it fortunately doesn't have any class specifications. Blizzard has been especially diligent in MoP to have lookalike options without class restrictions for all tier sets.
We've include many links to our transmog sets, which can be filtered by each tier and include matching belt and boot options. On each transmog page, we also have new
Filter this Set
buttons up by the
View in 3D
button that opens the set in a new page where you can apply all sorts of filters and view sources for each potential item.
Check out the complete updated series of Transmogrification Guides:
PvE and PvP Tier Armor
Lookalike Tier Without Class Restrictions
Firelands Normal Mode and Baradin Hold Boss Strategies
2011/07/05 at 5:41 PM
Today we have a list of the boss encounters in
along with their strategies--the videos are from our affiliated site,
, and the strategies mostly written by Wowhead with some of TS' strategies mixed in. Hopefully this helps out those of you who are looking to engage and start clearing the zone this reset; it's a fairly easy zone, but it can be hard to progress past a certain point for a lot of guilds.
is also finally live, as the PvP season has started. This means you have an easy loot pinata to check out, even if you don't regularly raid, so be sure to check out
Patch 4.2: Ragnaros 10-man Preview and Strategy
2011/05/28 at 8:38 AM
We got a chance to check out Ragnaros yesterday on 10-man normal mode. Seeing a final boss for an instance on the PTR is a rare treat; Blizzard usually doesn't give away the end of the instance so easily and it was surprisingly polished except for a minor glitch with visuals on the platform.
As you might remember from
the dungeon journal entry
, Ragnaros is a three phase fight in normal mode. There's an additional fourth phase in heroic. We were able to get him down into phase three and close to a kill. He seemed a little undertuned, even if it was 10-man normal mode and it is PTR. It was just too easy to get down quickly. This was largely because few abilities were punishing--it was only in phase three and during intermissions which served as phase transition that you could wipe from a single mistake.
We made a quick video to show you the footage of our progress (special thanks to my guild
Out of Line
for being awesome and helping). This video is a rough guide and hopefully will give you a better overview of the fight's general progression. Of course, if you prefer text, there's a
Other ZAM Sites
Final Fantasy XI
© 2018 ZAM Network LLC