By perculia on 2013/01/23 at 7:23 PM Pacific
By perculia on 2013/01/22 at 7:57 PM Pacific
By perculia on 2013/01/17 at 11:20 AM Pacific
By perculia on 2013/01/10 at 6:14 PM Pacific
By perculia on 2012/12/29 at 11:23 AM Pacific
When Lei Shen discovered a rare clutch of thundering cloud serpents, he was awed, and set to subjugating them. The largest hatchling fiercly resisted, and when Lei Shen visited the handling pens, he laughed mightily at the charred mogu that lined the walls. He took the hatchling for his own, and for its obedience, granted it power over the storms and the sky. For thousands of years following the death of the Thunder King, Nalak has guarded the walls of his hidden citadel, awaiting his return.
As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta. Somewhere in Pandaria, the Zandalari Beast Ward raises their mighty beasts as engines of war, and is putting the finishing touches on this Loa-infused monstrosity. The exact location, however, remains unknown...
The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.
In 25-Player Heroic Difficulty, a Soul Fragment is created every time that the Spirit of Gara'jal is forced out of a councillor.
In 10-Player modes, 2 stacks of Frostbite are removed for each player within 4 yards.
On Raid Finder difficulty, 4 stacks of Frostbite are removed for each player within 4 yards.
An ancient giant turtle.
An ancient multi-headed hydra lurking beneath the waters.
Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....
In Heroic Difficulty, Primordius can have 4 mutations.
The Thunder King himself. Coming soon!
By perculia on 2012/12/18 at 12:43 PM Pacific
The December edition of ImagineFX magazine is now on sale and packed with a little something extra for Blizzard art enthusiasts, including tutorials and how-to information from some of the artists that help bring World of Warcraft to life. You’ll also get to take a look into Blizzard Entertainment’s Fine Arts Project; a unique gathering of some of the world’s greatest contemporary fantasy artists creating their own visions of the Blizzard universe. Legends including Alex Ross, Boris Vallejo and Julie Bell, Craig Mullins, Alex Horley, Todd Lockwood, and Syd Mead share their experiences and showcase the incredible pieces of art they produced for the project.
Art by Paul Bonner
Blizzard’s artists are featured throughout this memorable issue. Their contributions begin with new cover art for the magazine from Glenn Rane, featuring Alliance heroine Jaina Proudmoore. Inside you’ll find Samwise Didier explaining how to depict an epic fight between two heroes, and Laurel D. Austin sharing her approach to creating dynamic groups of characters in the workshop section.
Whether you’re an artist or just someone who appreciates fantasy art, this issue would make a worthy addition to your collection.
Learn more about this issue here.
Buy ImagineFX issue 90 now.
By perculia on 2012/12/03 at 7:50 PM Pacific
By perculia on 2012/10/30 at 11:50 AM Pacific
Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
In 10 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 10 player Difficulty, only four players can benefit from each Noise Cancelling zone at a time.
In 25 player Difficulty, only nine players can benefit from each Noise Cancelling zone at a time.
In 10 player Heroic Difficulty, only three players can benefit from each Noise Cancelling zone at a time.
In 25 player Heroic Difficulty, only seven players can benefit from each Noise Cancelling zone at a time.
Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.
In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target.
In Heroic Difficulty, Garalon periodically crushes foes.
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than four warriors.
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds.
In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.
The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.
In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.
In 25 Player raids, Shek'zeer emits Sha Energy at five random players.
By perculia on 2012/10/27 at 11:28 AM Pacific
By Ashelia on 2012/10/25 at 11:15 AM Pacific