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2009/02/18 at 1:01 AM
No matter whether you're Blizzard's number one fanboi, or you think they're the worst bunch of screwups you've ever paid $15 a month to—one thing can always be said for Blizzard: They know how to keep a secret. I fully intend to come up with a whole blog on this subject later.
So naturally, when Blizzard releases some info, all of us jump at the chance to go over it with a fine tooth comb. Let's get cracking, shall we? :D
Dual Spec Info Finally Released
2009/02/12 at 12:29 PM
So the long awaited announcement (and explanation) of the Dual Spec system has come. The official site has posted a Q&A session between Nethaera and Ghostcrawler, talking in detail about the mechanics of the upcoming system.
For the benefit of our readers, I've included a quick summary of the more exciting points here on our blog. Check them out after the break, and leave your comments on how they did it (or how they
have done it)!
2009/02/04 at 7:55 PM
I'd like you to meet my good friend World of Warcraft. We've been friends for about two years now, off and on.
I could talk about all the positive qualities that my friend WoW has, that he's always available to hang out when I'm free, that he's got a bunch of other friends, invites me to parties, all those things.
More than anything though, I've always thought WoW was awesome because WoW
wants me to succeed
Philosophy of a Good Player
2009/01/26 at 8:54 PM
Recently I began digging around in various forums (both here at
and at other sites) trying to find a few good replies to the question, "What does it take to be a good DPS?"
Many players are still learning, or perhaps just started the game—and with over 11 million players, surely there are questions. My goal is to provide answers of a different color. Today I'm throwing out another (hopefully) thought-provoking entry. I originally planned it around damage dealers exclusively, but this entry can be applied to many roles (and in real life). And no, it was not conceived that way because I'm suffering from an influx of
Naruto Ultimate Ninja 3
. Okay, maybe I lied. Maybe. =)
WoW: The Schizophrenic MMO
2009/01/15 at 6:00 PM
posted a comment
a little while ago, and it started to get me thinking.
I love WoW. It's clearly the most successful video game ever made. It's a beautifully tailored, wonderfully epic experience, that gets better each time I look at it. But ArgentSun's comment made me realize that aside from all the things we love about WoW, as a
, it's completely schizophrenic.
WoW, I would argue, is built around a blatant self-deception.
Threat Gauging in 3.0
2008/12/05 at 10:05 PM
Ever wondered how that awesome warrior could handle six different creatures at once in a dungeon? What about the druid who did the same thing yesterday or even that paladin, or death knight, who took on six and then took on three more just for show? There's an insider secret to the trade and it's one without a name. Yeah, that warrior was doing it. The main tank in that world first guild has been doing it all along. That guild on your realm who just downed Malygos? Yep. It's so good even my grandmother does it. It really
So what is it? It's what separates the warriors from the peasants, the big dogs from the pups, the scrubs from the pros. Interested? Good. It may take some time, or perhaps you already possess all the necessary skills. Regardless, the info is out, and you can read all about it for three easy installments of
. Sorry, no C.O.D.
Read on for free! (Limited time offer)
Basic Example of Threat & Aggro
2008/12/04 at 10:15 PM
In today's class we're going to review the basics of threat mechanics--what threat, aggro, and hate are. These terms are familiar to most players, but are often misunderstood. A proper understanding can aid tactics and lesson confusion in-game.
Of course, this is also a great introduction to tanking. Wondering how these big, armor-clad warriors, paladins, druids, or death knights got so mean and hated by creatures everywhere? Well then, sit down and open your books to page three hundred, seventy-six. This is Insensitivity Training 101!
The Eye of Eternity: A Raid Overview
2008/11/29 at 12:00 AM
The Eye of Eternity
gives us a fast-paced experience with the blue dragon Malygos. In this fight, we see one of the new features that Wrath of the Lich King brought us: vehicles! See my interpretation and overview of the fight below the cut.
Friday is Casual Day
2008/11/21 at 4:45 PM
To an extent, I have always been a social person. When given the option, I prefer to be hanging out with friends as opposed to doing something alone. I discovered video games before I turned 10 years old during a social gathering where some friends of mine were playing Super Mario Brothers on the
. I was instantly enamored by the concept of electronic gaming and that fascination has carried on into my adult years. The social aspect of gaming has remained important, even to this day. Sure, I play a video game by myself every once in a while, but I have way more fun when I am competing with or against friends, or even when we're simply watching one another play a game.
World of Warcraft is no exception.
WotLK Raiding - Lacking in Options?
2008/11/18 at 10:00 AM
When you place the raids available to us at the beginning of Wrath of the Lich King on a platter and compare them to Burning Crusade, it shows us that there aren't as many options--and perhaps even less creativity--when compared to its predecessors.
At the very beginning of Burning Crusade we had the following 10/25 man raids accessible to us:
(excluding world bosses). In WotLK we have
The Eye of Eternity
The Obsidian Sanctum
Vault of Archavon
, which is based on the results of a
battle, and which may or may not be available to you every week.
While TBC only had two more compared to WotLK, don't forget that three out of the four WotLK raids are merely single encounter bosses. That means even less time to learn the instances, and more time waiting for the next one to arrive. Also, give
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