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Icecrown Raid Access Progression Revealed!
2009/11/18 at 1:24 PM
Lead Encounter Designer Daelo has published a lengthy post on the official forums that outlines Blizzard's plans for
in the Icecrown Citadel raid. The citadel will be broken up into four sections, and all of them won't immediately be available when
We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.
Here's a list of the noteworthy points Daelo mentions in his post:
The Lower Spire will be the only section that is available initially.
Plagueworks will open several weeks later, followed by the Crimson Hall and Frostwing Halls.
Players may not attempt the Heroic 10/25-player encounters until they defeat the Lich King in the Normal 10/25-player encounters.
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated
Icecrown Raid Difficulty Functionality
2009/11/04 at 12:21 PM
In the upcoming 3.3 content patch, as some of you already know, Icecrown will be home of the updated instance difficulty setting which can be changed on a boss
basis. It will be able to be switched at any time during a raid without leaving and reentering the instance.
Some restrictions on when you cannot change it will be in place. Such as, you cannot change the difficulty in combat or during certain scripted events. To enable it you will have first have to have defeated the Lich King on normal mode, and heroic mode
will not affect trash
in anyway and will only change the bosses.
You can read more after the jump.
Icecrown Citadel Debuff Will Lower Players' Dodge Chance by 20%
2009/10/29 at 2:02 PM
on the official forums that a spell called
Chill of the Throne
will be in effect for
all players in Icecrown Citadel
that "will allow mobs to ignore 20% of the dodge chance of their melee targets."
Why would Blizzard do this? It looks like tank avoidance has grown so high that a hard-hitting melee boss can take down a raid tank in a few hits if the blows aren't avoided. Chill of the Throne will give the dev team "a bit of breathing room" while they look at ways to keep tank avoidance from growing so high in the future. Presumably, the overall damage will be reduced to compensate—meaning the damage will be similar overall, but less spiky.
Just to be clear about what the spell does, I'll use Daelo's example: "if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%." Chill of the Throne should be up on the PTR soon so you can check out the effects. What are your preliminary thoughts on the spell?
Greg "Ghostcrawler" Street [url=
3.3 PTR Patch Notes Updated! New LFD/LFR Details!
2009/10/27 at 8:25 PM
Fresh in the light of the new
Paid Race Change
feature on live servers, Blizzard have updated their PTR patch notes (which included the inevitable nerf to
Will of the Forsaken
). This just in - human racials still overpowered! :D
3.3 Patch Notes
have been updated, this time with some
changes to the Looking For Dungeon / Looking For Raid system along wth a few minor changes (oh, did I mention a
Will of the Forsaken
nerf?). Also, we'll finally be able to get that
pet! Check out the changes in the new PTR build after the break!
2009/10/20 at 3:34 PM
Do not read this blog if you do not wish to learn about spoilers!
Ladies and gentlemen, more spoilers!
So, apparently the first quest in the Shadowmourne quest-line was obtainable by players upon zoning into the Icecrown Citadel Raid instance on the PTR, and one of the objectives was completable. The first objective of the quest is to obtain Arthas' old mace, Light's Vengeance, from Frostmourne Cavern in Dragonblight. Seems like an easy task, but there's a surprising setback that you
need a few friends to help you out with
can overcome solo if you're an overpowered class. I am excited to see the progress of the Shadowmourne quest-line as it progresses on the PTR, even though I don't play an axe wielding class. This patch just seems to be oozing with lore, and I can't seem to get enough!
New Dungeon/Raid Maps on the PTR!
2009/10/17 at 3:49 PM
Hey there, folks! Our crafty cartographers have uncovered some new and updated dungeon/raid maps from the latest PTR build—and of course, we wouldn't dream of unearthing such a discovery without sharing it with you all!
We've made a convenient list of maps, in full detail, here in this post. Come and check them out after the break—including not only the
dungeons and raid maps, but also the new wing in
Vault of Archavon
, and the expanded
Come check them out after the break!
Forge of Souls Impressions
2009/10/13 at 4:24 PM
So it took me a good few days to find some time to test the new 5-man introduced in the latest PTR build. Yep, I am talking about the Forge of Souls, the first wing of the Frozen Halls, which is the composite name of all 3 5-mans in the Icecrown Citadel. Story-wise it is the first section of the Frozen Halls you are going to enter, so I am going to spend a little time talking about the story behind those three dungeons.
Yep, after the break :D
Oh, and let me tell you something. Instance full of creepy flying skulls that seem to be laughing at you while floating around playfully is one of the creepiest things I have ever seen in the game.
Blizzard Releases Tier 10 Set Bonuses on PTR (Updated 10-10!)
2009/10/08 at 4:04 PM
Blizzard has been taking user feedback into consideration and has made changes to some set bonuses. We will stay on top of these updates as they are posted! :)
I'm sure many of you guys noticed Blizzard's
Tier 10 Sneak Peek
earlier this afternoon, in which Blizzard showed off some of the new class tier armor designs and proved to us, yet again, that the person responsible for designing leather helms is a nutjob (just kidding!).
They have since elaborated on this information by releasing the Tier 10 set bonuses, which have been released for each class' respective item sets. Blizzard is requesting that users (especially those currently testing on the PTR) provide them with any feedback, as these items will soon be available on the PTR for additional testing. Theorycrafters, hardcore raiders, and casuals alike are all given their chance to get their ideas thrown out there!
Tier 10 Armor Preview!
2009/10/08 at 2:07 AM
Man, you look away for a second, and Blizzard releases a T10 armor preview on the official site!
Only Death Knights, Druids, Hunters and Warriors so far, but still...looking very good. Be sure to check the high resolution images, because they often show them from different angles.
As the threats within Icecrown Citadel continue to take shape, so do the rewards for the brave souls who seek to face them. We’ve just released a first look at some of
the new tier-10 armor sets
that will be available to intrepid adventurers upon the release of the Icecrown Citadel raid dungeon. The preview contains all of the sets that we’ve completed so far, and you can click an image to see each set from different angles. We’ll add more classes’ sets as we continue to develop and polish them, so be sure to check back for updates.
Icecrown Details Revealed!
2009/09/30 at 12:38 PM
Some of you may have noticed, but after launching a brand new EU site, Blizzard decided to pop another surprise at us - in the "Under Dev" section there, about the Icecrown Citadel. Back during BlizzCon, we were told that Icecrown will be composed of two major parts - a huge 5-man dungeon, and a 10/25-man raid. Well, here is the information about the 5-man instance part of it...
: The information below does not mean, nor imply that the Icecrown Citadel is going to be a 5-man dungeon. It doesn't mean that the Lich King is going to be a 5-man boss either. There is a separate raid, information for which has not been released after BlizzCon.
We may end up fighting some form of the Lich King in the 5-man however - a memory, a vision, an illusion...
Strategist: Trial of the Grand Crusader
2009/09/25 at 6:31 PM
So this is the last one of the Trial of the Crusader Strategists. Really. This time.
I am going to use this introductory paragraph to explain why the Grand Crusader is different - in general - and then dive into the specific details of each fight.
First, you start Trial of the Grand Crusader with 50 "unsuccessful attempts". Every time you wipe - or every time a boss resets, you lose 1 attempt. When you lose all 50, all bosses despawn and you can't do anything until the next reset. There are two reward systems, to promote better performance. The items that drop off bosses of higher level than the normal version of the raid - they are essentially the same items, with buffed stats. And then there is the Tribute Chest. As I understand it, the Tribute Chest will always contain 2 Trophies/Regalias (for 10/25 respectively) and a number of items. If you reach it with 25-44 attempts left, you get an extra Trophy/Regalia and an extra item. For 45-49 attempts left, you gain another one. And for a perfect run (50 attempts left), you get one unique mount and a very high level cloak.
Now that you are all familiar with the basic idea behind the Heroic raid mode, let's
Strategist: Onyxia 3.2.2
2009/09/22 at 11:43 AM
Why, hello there! You take your eyes away from the game for a little while and there it is - 5 years pass by. As
would say: "
5 years, you say? Well, you're certainly the bearer of wonderful news, aren't you? Next you're going to tell me that Onyxia is still alive and attacking the city.
" Well, what do you know - old Elling has a big surprise brewing up for him.
is in fact alive (kind of, but we don't mind) and back, ready to wreck raids once more!
And as you very well know, every time a new raid boss pops up, a new Strategist is spawned as well. Buckle up, break the piggy-bank with money for extra repair bills, stock up with flasks, and get ready for even MOAR DOTZ!
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