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Icecrown Citadel Raid Buff Up to 25%
2010/06/22 at 8:21 PM
Coincidentally with today's patch the
raid buff has been increased to a hefty
damage, healing, health bonus (see
Strength of Wrynn
As with every increase previously done this will make the instance slightly easier for those still struggling with the many encounters in Icecrown Citadel.
Remember there's still the
increase left for this buff, which should hit live realms on
As always, you can turn this buff off at anytime if you feel like trying the encounter in its most difficult form.
Brand New Cataclysm Info! (Some Major Stuff)
2010/06/13 at 2:01 AM
Ladies and Gentlemen! This past week I was afforded the opportunity to attend a
at the Blizzard offices in Irvine. At that event we got access to a
of new information about Cataclysm...information which we are now delighted to share with you!
Hang on to your hats, because there are some
changes waiting after the break—including a
new raid "downshifting system
, changes to the
system, and (bombshell) the complete
removal of the Path of the Titans
All the info is after the break!
The Guild Leader's Handbook - A WoW Nerd's Review
2010/06/08 at 1:59 PM
Not very long ago I received a copy of
The Guild Leader's Handbook
, a nicely-printed book authored by
column. I'll admit, I had never really read the column before as, despite being a guild leader, I've always decided to remain blissfully ignorant on how to do things properly and have been just winging it with friends in my World of Warcraft escapades. We've been pretty successful, but I can tell where the ability to properly identify problems and make changes early on would have definitely helped in the long run to create a more productive and enjoyable experience for my guild's members, as well as myself. That's where Andrew's book comes in. The
Guild Leader's Handbook
offers a detailed look into the more technical aspects of effectively managing a guild in any MMO - dragon slaying is business, too! Check out my impressions after the break!
The Weekly Marmot - Raiding With a Life
2010/06/01 at 5:34 PM
Hello, Wowhead! I'm devomorph, also known as
. I make the Weekly Marmot, a weekly video show in which I give tips and tricks, talk about current issues, and otherwise discuss the World of Warcraft. Thanks to the magic of the internet and our new friends at Wowhead, I'll be bringing it to you here as well!
So, you've got a busy schedule. Work, family, friends, whatever it is, you've just got too much on your hands to possibly have any time to get into raiding. That's just for the guys who can afford to spend 40 hours a week in front of their PC, right?
Well, maybe not. This week I take a look at the actual time commitments necessary to participate in a successful raiding guild, and what you can do to get started and fit it into your busy life. Check it out, you might be surprised!
Icecrown Citadel Raid Buff Up to 20%
2010/05/25 at 1:09 PM
As of today's maintenance, the Icecrown Citadel raid buff is up to a 20% damage increase (see
Strength of Wrynn
Just as before, this is going to make the
encounters that much easier, so be prepared to see a new crop of guilds diving into the ICC content.
The buff should reach an astonishing
on June 22nd, and
on July 20th.
Remember, as before, you can always request that the buff be removed if you want to try the encounter in its most difficult form.
A Look at WotLK Progression Statistics
2010/05/20 at 5:52 PM
from the Rawrcast tipped me off to an article they had up on their
that takes a look at progression statistics for WotLK.
I thought this was really interesting to look at—it tracks how quickly people progressed through the starting content in WotLK versus how quickly they progressed through ICC, and what percentage of players are actually completing the content, and draws some interesting conclusions about what we can expect to see in Cataclysm.
The article is here:
Ruby Sanctum PTR Testing Dates
2010/05/11 at 1:41 PM
Daelo just posted the dates and time we will be able to test the upcoming
The Ruby Sanctum
raid dungeon on the PTR. The first testing date will be 2 days from now on
May 13, 2010
starting at 7PM EDT for US realms and 7:30PM CEST for European realms.
Since there are some issues with the character copy on the EU PTR realms, Ruby Sanctum testing has been pushed back to Friday May 14th at 7:30PM CEST.
Due to ongoing character copy problems, testing dates have been rescheduled; the US testing times are yet to be determined, and the EU testing times have been pushed back to Tuesday May 18th at 7:30PM CEST.
Now that the 3.3.5 patch is available for PTR testing, we wanted to have a round of focus testing for Ruby Sanctum this Thursday, May 13. Only normal mode will be available, with Heroic testing to occur at a later date.
Everything related to this zone is implemented for this test, please note any issues with the trash creatures and sub-bosses, loot, achievements, and quests.
US Testing Schedule:
Date to be
Icecrown Citadel Raid Buff Increased to 15%
2010/04/27 at 12:22 PM
It's been a busy week in the World of Warcraft! With this latest raid reset, the
-specific raid-wide buff has had its effect increased again!
Strength of Wrynn
will now increase damage, healing, absorption effects and health by
You may remember that the buff was last increased to 10% at the end of last month, up from the 5% it provided when first launched at the beginning of March. Seems our
was correct, and this latest increase to the buff's effects was applied exactly four weeks later. I guess we can now assume we'll see the buff reach a staggering
on May 25th,
on June 22nd, and
on July 20th.
This buff should definitely help out players trying to down some of the more demanding hard modes in Icecrown Citadel. Personally, I don't think that a lot of Icecrown Citadel's encounters were scaled properly for their intended difficulty level to begin with (ie. 10-man modes being downed without 25-man gear), so hopefully this helps even out the playing ground a bit more. Remember, you still have
Cataclysm PvE Badge and PvP Point Changes
2010/04/26 at 10:20 PM
Blizzard just posted changes to the badge system in
... they are going to become Hero and Valor points! Basically the PvP point system being applied to PvE raiding.
will be earned from most dungeons (much like
Emblem of Triumph
will be from high-tier raids (like
Emblem of Frost
While there will be a maximum cap of Valor Points you can earn each week I personally think this could be one of the better changes to come to the badge/emblem/point system since the introduction of them in The Burning Crusade. So what does everyone think of the changes?
On the PvP side,
will replace Arena Points as the complement to Honor Points. Personal rating requirements will also be removed from almost all items, including weapons.
You can read all the details in the original blue post, available after the break.
Cataclysm Raid Progression Refinements
2010/04/26 at 10:58 AM
Some clarifications have been added to the bottom of the post.
Another blue post from the blue world of blue Blizzardness descends from the skies - this time it's about how raid progression is going to work in
10- and 25-man raids will share the same lockout.
10- and 25-man raids will share the same loot.
Heroic loot will be, like in Icecrown, just a buffed up version of the Normal loot.
The raid leader will be able to decide between 10-man and 25-man (possibly on a boss-to-boss basis), much like you can now choose between Normal and Heroic mode for a raid.
Since 25-man raids will drop the exact same items as 10-man, to promote people actually going to 25-man raiding, Blizzard is making 10-man encounters drop less loot per player (actual items, badges, gold...). In short, if you can get 25 people, you will get more out of the raid than if you were to go with 10.
Heroic mode for the bosses will be unlocked simply defeating a specific boss as few as (probably) 1-2 times. Limited attempts will likely go away completely, except for rare bosses (e.g. Algalon).
2010/04/14 at 6:47 PM
Personally, I prefer
Advance Wars: Dual Strike
Advance Wars 2
Advance Wars: Days of Ruin
(Never really played the first
), and I'll tell you why.
In Advance Wars: Dual Strike (AWDS), as you play, you unlock skills (+8% attack, faster movement through woods and grass, etc.) that you can equip on your commanding officers before a match. If you get all the highest level skills, and equip them on your two commanding officers, much of the normal campaign becomes incredibly easy. I'm capable of playing through it without paying too much attention, and using it to unwind when I don't want to have to think about anything too hard.
On the flip side, it also has the hard campaign, which assumes you have the best possible COs and the best possible skills, and is still designed to give you a challenge. None of the other Advance Wars games had this abilit
New Item: Hellfire Kickin' Taco Supreme
2010/04/01 at 2:00 AM
We uncovered some
news for you! By digging deep into the game files, we managed to uncover a new item added in patch 3.3.3:
This item was apparently unlocked in the maintenance earlier this week, and according to our latest information, the tacos drop from
in Shattrath City. If you manage to survive long enough to bring him down, he has a 100% chance to share one of these delicious tacos with you!
So far no one has managed to pick some up in-game yet. If you're the first, be sure to submit a screenshot—and don't forget to run the
to get us the data!
In light of this great tribute to the
Overlord of Tacohead
himself, we've decided to rename the site in celebration.
Ladies and gentlemen, welcome to
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