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Live WoW Developer Q&A Transcript
2013/04/25 at 7:22 PM
Blizzard's Live WoW Developer Q&A took place on Thursday, April 25th, 5:30 pm PDT. Designers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street answered player questions--since they covered a ton of questions over the course of an hour, we've organized all of their answers below by topic!
You can also visit
to view a full chronological transcript of the Q&A.
Some epic battle pets are coming in 5.4.
The new Barrens content in 5.3 will not be CRZ, and will not affect low-level questing.
Think the Alliance was shortchanged on lore? Dave Kosak has some thoughts on that.
Plans are in the works for some server population issues.
Based on player feedback, the PvP Pet Battle system may continue to expand after 5.3.
While the 5.4 raid will include Orgrimmar, it won't just be recycled zones--plans will see some new stuff.
PvP questions included players asking about PvPers making gold and additional PvP rewards. They also asked about 5.3 changes, such as ilvl 496 item scaling for PvP and removing resilience from PvP gear.
Watcher evaluates the success of
World of Warcraft Customer Support Q&A
2012/12/13 at 7:43 PM
Blizzard held a Customer Support Q & A at 5pm PST, with representatives from the SC2, Diablo, and Warcraft teams answering your questions! They discussed the popular Item Restoration feature added recently and shared crazy stories like upset Diablo fans showing up at the office to protest Hardcore character deaths. And of course, they answered questions about what it's like to deal with difficult players screaming over Twitter.
Specific to Warcraft, they address the RP personas and names favored by GMs, botting and /afks in Battlegrounds, the Report feature, policy creation, and potentially updating the in-game interface for for CS requests.
Click the cut to read the transcript!
Blizzard Dev Notes, Patch 5.0.5 Hotfixes
2012/11/08 at 11:35 AM
Earlier this week, the Blizzard Community Team shared notes from weekly developer meetings to fansites! While this is a partial transcript as not all questions and answers can be shared with the public, there's a ton of useful information covering a wide breadth of topics and it's a neat to see what's discussed at dev meetings. We've summarized the highlights below, and be sure to check out (removed) the complete Q&A over at Wowjuju, as well as their extremely-useful (removed).
Several class issues and abilities were brought up:
pet storage, PvP Balance for
The instance creation cap can be dodged by resetting while inside the instance.
Challenge Mode mounts are intended to be account-wide.
Leaderboards are planned to not be reset this expansion.
Blizzard is happy with PvP vendors on the wall: map icons and in-game mail clarify their locations. The rewards from random Battlegrounds and dungeon bonuses were changed to fit the new reward structure in MoP. Discip
Mists of Pandaria: Developer Chat Hosted by Best Buy
2012/09/18 at 6:08 PM
Best Buy is holding a developer chat with Lead Systems Designer Greg Street, Lead Encounter Designer Ion Hazzikostas, Lead Content Designer Cory Stockton, and Lead Quest Designer Dave Kosak starting at
6 pm CST
! Community Managers Zarhym and Crithto will be moderating.
If you'd like to join in the conversation and have a question that didn't get answered at the Reddit AMA, you can join the Best Buy chat
Classes in MoP
What was the idea with Monk healing? What mix of elements inspired it and defined it?
Greg Street: Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
Were Orges ever thought of as a playalbe race, at one time?
GhostCrawler: Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someda
Ask Blizzard Anything: Blizzard's Reddit Q&A
2012/09/11 at 7:28 PM
Blizzard is following the trend of many gaming companies tonight by taking to Reddit to do their interaction with the community! Tonight Blizzard developers and community team members are going to be hosting a Q&A session through the popular website.
The Q&A is now done and we feel like this was a tremendous one. Blizzard really outdid themselves with transparency, talking extensively about issues they'd previously avoided. The PvE section is especially illuminating. Thanks Blizzard!
Given what Sylvanas and the Forsaken have been up to regarding the Plague, isn't it inevitable that her desire to "procreate" the undead will bring the Forsaken into direct conflict with all the living factions?
Well, first she'd have to run out of corpses, so from that perspective, the war is REALLY helping the Forsaken out... ;)
This is a good question, because the nature of the Forsaken makes them a really unstable ally. That leads to some great stories. At the moment, Sylvanas is fort
Q&A with Blizzard's Creative Development Team
2012/09/05 at 1:30 PM
We're used to hearing answers about class balance in beta from Blizzard developers, but today we have some details about WoW's lore moving forward from the Creative Development team!
The heroes of Azeroth have faced down many foes; blazing Elemental Lords freed from titanic prisons, mighty demons from beyond the stars, armies of shambling corpses and even eldritch gods who defy explanation. And yet, there exist only a chosen few equipped to deal with the powerful beast that is . . . Ask CDev. Through the heroic efforts of our brave loremasters here at CDev Publishing, we proudly present to you the answers to Ask CDev #3! We even managed to get them out before our stated deadline of “when the Andromeda galaxy collides with our own.”<br/><br/><strong><span class="underline">Here, there be dragons and magical beasts</span></strong><br/><br/><strong>Q:</strong> Wrathion constantly claims that he is the last black dragon, but what of Sabellian and the other black dragons in Outland (and even the Netherwing)? Did Wrathion somehow have them killed, or is he ignorant of their existe
Wowhead's Exclusive Interview with John Lagrave and Ion Hazzikostas
2012/08/22 at 4:43 PM
Today we have a special interview from Gamescom to share with everyone! Gazimoff from
was kind enough to conduct an interview in our stead. He spoke with both John Lagrave (lead game producer) and Ion Hazzikostas (lead encounter designer) about Mists of Pandaria, World of Warcraft's future, and more.
Read on to find out what feature has been the most challenging for these developers, where they're drawing their inspiration from, and other exciting tidbits to tide you over until Mists of Pandaria's launch!
In your opinion, what was the hardest part of developing Mists of Pandaria as an expansion?
: I think overall, just meeting the challenge that we set for ourselves when we set out to create this, we set out to offer more content than ever before, in terms of breadth and depth. We have eighteen raid bosses this patch. We have well over a thousand new qu
Dev Watercooler: Scenarios
2012/08/14 at 8:33 PM
We recently began revealing the Scenarios you’ll experience at level 90 in World of Warcraft: Mists of Pandaria on our preview site. As the final tweaks are being made, we thought it would be a good time to sit down with Senior Game Designer Dave Maldonado and Game Designer Jonathan LeCraft for a little behind-the-scenes perspective on this unique new system.
What do Scenarios bring to World of Warcraft that we haven't seen before?
: From a technological standpoint, almost everything in the system is new. Players are obviously going to see the World of Warcraft they know and love when they're running Scenarios, but all of the technology driving what we can do with Scenarios is new, and we took that as an opportunity to really indulge in new ways of interacting with the players, the NPCs, and the environment. It was a lot of work to design the technology, with a whole new UI, and new tracking systems and so forth, and while that programming was going on, we got to dream up and implement a lot of randomization and many new things for monsters to do and for the environment to do.
Interviews with Greg Street, Cory Stockton, Tom Chilton, and J Allen Brack
2012/03/19 at 2:00 AM
We had a chance to sit down with Cory Stockton and Tom Chilton for exclusive interviews about Mists of Pandaria. Lore from
got to sit down with Greg Street (Ghostcrawler) and J Allen Brack. Their answers are great and we've transcribed all of them down below.
However, in case you just aren't
into reading, we've also uploaded videos of all four interviews as well!
Make sure you also read our huge guide
the Mists of Pandaria official FAQ
for even more information!
J. Allen Brack
Mists of Pandaria Talent Calculator Updates (2/15)
2012/02/15 at 3:36 PM
Blizzard updated the
Mists of Pandaria talent calculator
today! These are
updates. Perculia and I went through and transcribed every talent change we found for all of the classes from the old version to this version the minute these hit while Aryu updated our talent calculator on Wowhead. We also provided summaries of the major changes and highlighted the important class abilities.
Things to keep in mind:
A lot of these "removed" talents are becoming glyphs or spells unlocked by specialization
These are by no means the final product or even close to them, so don't roast Ghostcrawler and his team too much
Let us know if you spot any mistakes, we transcribed these the past four hours rapidly and expect there will be a couple typos.
Death Knights get a new execute-like ability,
, as well as some tweaks to specialization abilities--
now resurrects players with 60% health. In addition, several former talents were changed to class/specialization abilities: Blood DKs get
Class Design & Balance Live Q&A and Transcript
2011/11/09 at 12:40 PM
Fresh from the success of the recent live Q&A about Mists of Pandaria, Blizzard hosted another
live Q&A today
at 10:45 am PST.
Today's chat was with the class design team, covering the past, present, and future of World of Warcraft classes. As with the last Q&A, we updated the transcript live and provided highlights of the chat. There were so many questions this round, with the whole class design team present, so we broke down the highlights by class to make it easier to browse!
The current 5.0 model is that there are 8 raid buffs: health, attack power, spell power, melee haste, spell haste, crit, mastery and stats.
Skeptical that there will ever be a talent build that is the perfect build for every PvE fight in the game, but players can still find an ideal set of talents for an encounter. However, there is still more room for customization than in the past.
Would like to bring level of primary stats closer to level of secondary stats.
The goal of providing resilience as a base stat is to make players who primarily do PvE content able to enter the PvP space with their PvE gear and remain compet
Dev Watercooler - The Great Item Squish (or Not) of Pandaria
2011/11/04 at 11:33 AM
The item level and stat inflation on gear gets more and more pronounced between expansions--or even new patches. The devs wanted to touch upon this problem at BlizzCon, but ran out of time. In this Dev Watercooler, they address the problems related to stat budgets and propose several solutions. Nothing is set in stone, but the solutions are really interesting to analyze.
We've also got some minor changes to 4.3 PTR patch notes at the end of the post. Of particular note is that Tol Barad Veteran now requires 25 wins, down from 100, and Death Knight pets now properly inherit their master’s crit and spell penetration stats.
class="detail"><p>The lead designers were originally going to talk about this topic at BlizzCon, but it didn’t really match the content of the rest of our “Intro to Pandaria” presentation, and seeing as how we finished our 90-minute slot with 93 seconds remaining, there wouldn’t have been room for it anyway. But several of us did bring up the issue with players and media we talked to, and it even ended up in at least one FAQ, so we figured we’d go
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