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Patch 5.4 Arena Update: Cross-Realm Arenas, No Premade Teams Needed
2013/07/01 at 11:08 AM
As revealed at the
Fansite Dev Roundtable
on Friday, some big changes are coming to arenas in 5.4. The team requirement is lifted, and you can compete with cross-realm friends!
<div class="detail"><p>Big changes are coming to World of Warcraft’s Arenas that will make participating more convenient and competitive than ever before, and some of those changes may begin appearing on the PTR very soon.</p></br>
<p>Today, competition is limited to the realms within your Battlegroup, and your ability to participate in the Arena system requires having a static team with friends on the same realm. In the upcoming Patch 5.4, we’re building on technological improvements we’ve made over time (such as region-wide matchmaking) to expand the pool of competitors and improve the Arena experience for all World of Warcraft players.</p></br>
<p>One of the first things you’ll notice in Patch 5.4 is that you’ll no longer need to join or create an Arena team to compete. Instead, queuing will work much as it does for Rated Battl
Talk Azeroth - Episode 04 - Arena Tie-Break System
2013/06/27 at 11:45 AM
This week Olivia takes a look at the proposed changes to the arena tie-break system. She starts off with a look at where we're at right now, explaining the current system, before running viewers through the new tie-break system, and then dives head-first into the potential issues with the systems old and new, while also examining why Blizzard decided to shift away from the old system in the first place.
The new system, she asserts, provides a fairer look at arena matches, likening them to boxing. The pugilistic metaphor continues as Olivia discusses how the current system is much like demanding a TKO to win any boxing match, while technical victories are completely absent.
However there is a downside, as Olivia explores, with the way the system changes the psychology of the arena, as players might look to play the system rather than play the game.
5.4 PTR: Season 14 3D Weapon Models, Vale of Eternal Blossoms and Orgrimmar Zone Changes
2013/06/12 at 8:16 PM
datamining the 5.4 files
Blizzard's 5.4 PTR Patch Notes
yesterday, the 5.4 PTR is now playable!
One huge change we noticed when logging on the PTR was that Vale of Eternal Blossoms is radically different. It's been infested by the Sha, with most of the zone drastically changed. The capital cities are still functional, but the Golden Lotus hubs appear to be phased out. All of the water is drained and in its place are sha-touched wildlife (that award Golden Lotus rep when killed) and corpses of Golden Lotus NPCs. In addition, there is a new raid portal at the bottom of a lake, with a summoning stone nearby for "Vale Raid."
Since the time of this post, we've updated our
Golden Lotus Reputation Guide
which documents all of the changes happening in 5.4 and how to get Exalted quickly before the patch!
Players can still kill elites for
One Many Army
, but they are visually altered with
and now have sil
News Roundup: Ghostcrawler Tweets, Patch 5.3 Tribute NPCs
2013/05/28 at 11:20 AM
5.3 Flavor NPCs
Patch 5.2 introduced some quirky world details like a
Fire Kitty disguise
, and it looks like Patch 5.3 is continuing this trend with some interesting additions. This weekend, users found several interesting NPCs added in Patch 5.3 in obscure locations!
First up there's
, the epitome of a successful classic-era rogue. She wears full
Thunderfury, Blessed Blade of the Windseeker
besides her. The
used to be a reward from a long LBRS questline in vanilla.
Next to her are clickable pots of
Assassin's Grade Blinding Powder
Assassin's Grade Flash Powder
that gives your character a brown crafting animation. They're references to the removed Rogue reagent
, originally needed for
, originally needed for
. Using these pots resets cooldowns on those two abilities if they've been used recently.
She can be found at 73.6, 54.4 off the coas
Wowhead's Patch 5.3 Guide
2013/05/20 at 7:14 PM
Patch 5.3 goes live on
Tuesday, May 21st
, as things really heat up between the Alliance, Horde, and Garrosh!
While there's no new raid in 5.3, there's plenty to keep you busy--
new Brawler's Guild bosses, heroic scenarios, pet battle rewards, and numerous PvP changes
There's also a new world event,
, in which you assist Vol'jin with the Darkspear Rebellion and collect some unique vanity items along the way. Don't delay though--this world event is only around for a limited time!
We've got summaries of all the new content below, as well as links to blue posts and Wowhead's comprehensive PTR coverage.
Patch Notes and Overview
Experience needed to increase from 85-90 has been
reduced by 33%
more control over loot rewards
with a "Loot Specialization" menu option for bonus rolls, quests, Raid Finder, and Heroic Scenario loot.
Read more here
Battlefield Barrens is a
new world event
in which Alliance and Horde players unite to undermine Garrosh and kill his Kor'kron guards for u
Patch 5.3: PvP Changes, Additions, Cosmetic Rewards
2013/05/18 at 1:59 PM
PvP is getting some radical changes and welcome additions in Patch 5.3! Most importantly, resilience is gone from gear, Season 13 gear won't be eligible for item upgrades, and all gear is being scaled down to ilvl 496 in arenas and battlegrounds. These changes are designed to make PvP a more welcoming experience for new players, instead of being something dreaded for
School of Hard Knocks
Chapter II: Wrathion's War
where undergeared players repeatedly meet a quick death.
There's also a greater emphasis on cosmetic PvP rewards in 5.3--enchants and special gear for high-ranked players. And since high-level Elite gear is getting a nerf, Elite gear now fills a transmog niche instead of serving as overpowered PvP gear.
Finally, there's a new arena and battleground, for which you'll get the fabulous
title if you complete the meta.
Click the cut to read the guide!
News Round Up: The Elusive Unborn Val'kyr, PvP Changes in 5.3, Build 16958
2013/05/16 at 12:24 PM
In today's news, we have an epic blue post talking about all the PvP changes coming in 5.3--they should encourage more players to try PvP instead of being disheartened by a gear gap. We're also investigating the elusive source of a new battle pet,
, and have a few new spell changes from a tiny 5.3 PTR build this morning.
PvP in 5.3
With the new scaling system in battlegrounds and arenas bringing everything down to ilvl 496, players behind on gear won't be as big of a squishy target for BiS-geared players--all that awesome PvE gear is getting scaled down. This new system also won't encourage players to keep their scaled-down raiding epics and ignore PvP gear, as the extra stats on PvP gear will give a survivability edge.
CM Nakatoir gave a few examples of players that could currently be discouraged by PvP--a progressed
Throne of Thunder
raider, and someone in starter-PvP gear, both wanting to try something new. In both scenarios, they get crushed by an opponent in Tyrannical gear. The raider, while doing decent damage, is squishy and dies a lot, while the person in PvP gear does poor damage and dies easily to someone in full Tyrannical gear.
While these scenarios were made up, they're fairly accurate bas
5.3 Arena and Battleground Preview, Glorious Conquest and Lei Shen Hotfixes
2013/04/30 at 12:02 PM
Patch 5.2 Hotfixes: April 30
Raids, Dungeons, and Scenarios
Throne of Thunder
's hitpoints have been reduced by 10% on Raid Finder difficulty.
Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.
PvP Preview and Hotfixes
Today's news covers a few PvP topics--hopefully
School of Hard Knocks
got you interested in PvP! Blizzard previewed two PvP areas coming in 5.3: a new battleground,
, and arena,
The Tiger's Peak
is a 15 vs 15 battleground where players try to control three gold mines to acquire the most gold. There is a meta-achievement for this battleground,
Master of Deepwind Gorge
, and completing it rewards the fabulous title
. Other achievements include:
Deepwind Gorge All-Star
Deepwind Gorge Perfection
Deepwind Gorge Veteran
Deepwind Gorge Victory
Transmog Guide: Patch 5.2 New Sets
2013/04/20 at 1:02 PM
Continuing with our series of transmog guides, today's guide looks at all the new sets and models added in Patch 5.2. There were many new sets from Tier 15 (PvE) and Season 13 (PvP), but there were also troll-themed armor piece dropping on
Isle of Thunder
. Mouseover the name of each transmog set to see a screenshot of the set.
We've updated our two big guides:
Transmogrification: Tier Armor
: covers all class-specific tier sets--both PvE and PvP.
Transmogrification: Look-Alike Tier
: covers all items that resemble class-only tier, which anyone can equip.
In addition, the following guides specifically cover 5.2 transmog:
Patch 5.2: Troll Transmog
: New looks based on items from the original Zul'Gurub and Zul'Aman.
3D Gallery of Main-Hand weap
Ask the Devs—5.3 PTR Edition
2013/04/19 at 10:09 AM
Ask the Devs
covers PvP in Patch 5.3. There are some big changes in store, including an ilvl 496 cap in arena and RBGs, as well as resilience removed from all current PvP gear. Players asked questions about the following topics:
PvP Item Level Cap: since all gear will scale down to 496 in arenas and RBGs, players were concerned about PvE trinkets with strong procs, and if the feeling of excitement is now gone when you buy/upgrade gear.
Resilience: Players now get 65% base resilience, and resilience is removed from all current PvP gear. However, PvP resilience remains on heirlooms as well as gems and enchants, but may change in the future. Tank flag carriers now take additional damage in battlegrounds as a way to discourage PvE-geared tank flag carriers.
Rewards and Incentives: Elite gear is now meant to be a vanity reward, similar to the Challenge Mode transmog sets. The team agrees that there's room for more PvP rewards in between, such as a reward for winning 50 Battlegrounds.
Class Changes: Players were most curious about changes to
(requires a four second cast time, is attackable), and
PvP Gear in Patch 5.3
2013/03/25 at 8:04 PM
Blizzard just posted a highly-anticipated blog on PvP in Patch 5.3. There are several controversial changes:
The biggest change is that all gear in all Battlegrounds and Arenas will be scaled down to ilvl 496, which is the level of Season 13 Conquest Gear.
Resilience will also be removed from all gear, although it will remain on gems and enchantments--to compensate for this, all level 85+ players will have 65% base resilience. PvP Power will remain on all gear.
Since gear above ilvl 496 will be scaled down, Elite items will be primarily cosmetic rewards instead of powerful PvP armor.
Battle Fatigue will increase to make PvP gear superior for healers.
Other changed described during 5.2's PTR are still in place, namely that the 7,250
requirement for weapons will be waived in 5.3, and a catch-up mechanism will be implemented so newer players can earn more points per week. If you've gotten over 25,000
, you can also purchase Tyrannical gear for Honor.
As for the ilvl 496 scaling--many players felt that having multiple tiers of PvP gear in 5.2 led to an uneven playing field. Item Upgrades were removed from PvP gear for this reason, and keeping overpowered ilvl
News Roundup: Increased Spawn Rate for Oondasta, Ra'sha's Sacrificial Dagger Nerfed
2013/03/20 at 12:18 PM
Today's roundup covers an increased spawn rate for
, some clarifications on PvP gear, and interesting discussions on dailies in Patch 5.2 and
Shan'ze Ritual Stone
Several users have already reported this on
's page, but everyone's favorite dinosaur now more frequently respawns. If you haven't tried
yet, he's located on the
Isle of Giants
and drops ilvl 522 loot with dinosaur-themed names.
Agreed, this is an amazing fight of epic proportions and really tiny arms. We definitely want players to have more chances to experience it. The epicness should be about fighting it, not about finding when it spawns, even though that can also be somewhat fun as long as the timer is not so long that it gets frustrating.
You should be able to find Mr. “Tiny Hands”
a bit more often now.
Ra'sha's Sacrificial Dagger
As covered in the
hotfixes from last night
Ra'sha's Sacrificial Dagger
is now on a 30 minute cooldown instead of a 5 minute cooldown.
[quote="Daxxarri" blizzard=true url=
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