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News Roundup: Blue Posts on 2200 Weapon Delay, Paladin "Nerf," Tabard Storage and More!
2011/01/25 at 4:27 PM
More Blue posts for you guys! Today's topics include:
2200 Rating PVP Weapons Being Delayed
Paladin Healing Nerf Actually Being a Buff
Tabard Storage Woes
The Inevitable Demise of PVP Double 2-Piece Bonuses
Tradeskill Reagent Justice Point Costs
Also, an added bonus for any StarCraft II players out there - you can now beta test the awesome custom games Blizzard showed off at BlizzCon: Aiur Chef, StarJeweled, and Left 2 Die!
Check out the full Blizzard posts after the break!
News Roundup: Blue Posts, World of StarCraft, WoW in the Classroom
2011/01/24 at 1:55 PM
Not a whole lot of
info being provided by Blizzard, but still some interesting Blue posts today and over the weekend! Today's topics include:
Providing Detailed Raid & Dungeon Information In-Game
Using PVP Gear In PVE
Healing Being Hard
Leveling Fast in Outland
In addition, I've found some interesting World of Warcraft-related articles for you guys - one involving the creator of the now-infamous World of StarCraft mod that you guys
may have heard about
and another about a revolutionary "
WoW in School
" program shared between two middle schools! I wish I could have been playing WoW when I was in class... oh well, at least we had
Be sure to check out the full posts and article links after the break!
Tol Barad Balance Discussion
2011/01/10 at 12:33 PM
Cory "Mumper" Stockton has posted a dev blog about balance in
, and the developer's approach to gameplay in the zone.
If you've been curious about their recent changes, this post should shed a little light on the subject. Some of you may remember a blue post a
few days ago
indicating that this post was coming.
The full text is after the break!
Tol Barad Honor Reward Hotfixed Yet Again
2011/01/03 at 4:26 PM
the honor rewards for the
battleground to grant attacking players a whopping 1800 Honor Points for a victory. This was intended to promote actually bothering to attack, as it appears that the battleground is so stacked on defense it was not worth the trouble. However, this led to an unintended and undesired result - players were instead win-trading and purposefully throwing battles on defense so that they would have a chance to switch places and reap that sweet 1800 Honor reward for attacking. As this was not Blizzard's intention at all, the Honor reward has been adjusted yet again for attacking players, now awarding a mere 360 Honor points (twice what is earned for a successful defense).
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attack
News Roundup: Rated Battlegrounds Honor Change, Traveling Azeroth
2010/12/30 at 4:48 PM
Just two little brief tidbits of news today!
Blizzard changes Rated Battlegrounds to award full Honor to players already at the Conquest Points cap, and have also posted a helpful and informative guide on getting around in the World of Warcraft!
We've recently made a change in an effort to promote continued play in Rated Battlegrounds. Now when a player is at their weekly Conquest cap they will receive the full amount of Honor from kills, objective completions, victories and losses while in a Rated Battleground match. Those not at their cap will continue to earn Conquest normally, and will only earn Honor once they reach their weekly cap.
Whether you’re capped and others on your team aren’t, or you’re all capped and just want to keep playing, we hope this change will allow more flexibility for those participating in Rated Battlegrounds.
Check out their informative post on travel methods in Azeroth and beyond after the break!
News Roundup: Tol Barad Balancing, Daze Mechanic, WoW on Kinect
2010/12/28 at 2:08 PM
The latest World of Warcraft news is starting up again in full force as the holidays come to a close, with Blizzard posts popping up from beloved blue poster Zarhym!
Today's Blizzard posts include a look at the balance issues affecting the new
battleground and a look into the Daze mechanic and why it still exists! We've also got an awesome video of a talented team at USC's
Institute for Creative Techologies
who got WoW working with a
Check out the full posts and my own thoughts after the break!
Ghostcrawler Discusses Upcoming Major Class Changes
2010/12/27 at 11:49 PM
Now that many players are level 85, Blizzard has been receiving a ton of feedback (both positive and negative) regarding their classes, specs and other balancing / playability concerns. They've taken a lot of these concerns, with their own review, and Ghostcrawler has just posted a very inclusive and informative post detailing developer impressions of the current state of the game and various aspects of it, projecting potential and possible changes we'll see in the near future. Definitely worth a read!
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.
Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn
PvP Season 9 Has Begun
2010/12/14 at 2:10 PM
The first PvP season of World of Warcraft: Cataclysm is underway! Players are now able to compete in level-85 Rated Arenas for top gear, items, and titles -- and for the first time ever, they can enter level-85
to fight for the same rewards available through Arenas, along with the original World of Warcraft PvP titles. Players can also participate in unranked
, skirmishes that allow Battleground and Arena teams to hone their skills against opponents of their choosing -- even if they're in the same faction. So prepare yourselves, aspiring Grand Marshals and High Warlords, as the struggle between the Horde and the Alliance is about to get bloodier.
Blizzard Launching "War Games": PvP Practice Matches
2010/12/13 at 1:01 PM
Blizzard is implementing a
system—a system broadly similar to the old Arena skirmish system.
Basically, with a simple text command, you can now start a "War Game" against another group in a battleground, or another arena team, the matches don't actually count for achievements or currency rewards, and you can only initiate them against other people on your realm—but it's a great way to test out new players in PvP, or hold grudge matches against old enemies.
The new system opens up with Arena Season 9!
The full blue post is after the break, complete with a Q&A.
News Roundup: Battleground Bracket Change, Vengeance Explanation, Rob Pardo Interview
2010/12/01 at 1:36 PM
I was writing up individual posts for these, but I figured it'd be best to combine them so I didn't spam your RSS Feeds. So!
More news—a post from Ghostcrawler about tanking changes, a major change to the way Battlegrounds are divided, and a cool interview with J. Allen Brack.
Read on for the breakdown, and the full blue quotes!
Tol Barad Official Preview
2010/11/16 at 1:12 PM
The Cataclysm draws near, but Blizzard still has a few zone previews to entertain us with. Tol Barad joins the rest, as the European WoW site narrates the story of of the Battleground-like world PvP zone and daily quests hub.
Read the preview snippet below and follow the link to the real deal!
An island off the coast of the Eastern Kingdoms, Tol Barad is a historic land now sought-after by the leaders of the Horde and the Alliance. Its strategic, isolated location makes it an ideal stronghold from which to conduct military strikes. In World of Warcraft: Cataclysm, a battle will be waged to seize control of this prized territory. Should you triumph, unique rewards await you. Read more about this all-new world PvP and questing zone here.
Region Wide Battlegroup Matchmaking Update
2010/11/03 at 1:31 PM
Bashiok has just posted an update showing the current progress on
Region-Wide Battlegroup Matchmaking
Phase 2 was implemented today—in this phase Whirlwind, Emberstorm, Vengeance and Bloodlust are now all linked for Battleground queues. Whirlwind and Emberstorm are now also linked in the Dungeon Finder queue. The same thing is true of Stormstrike, Nightfall and Retaliation. In the final phase all battlegroups for the Dungeon Finder will be linked together by their physical location.
You can read the original announcement after the break!
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