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Dungeon Journal Preview: All Seven Firelands Encounters Unveiled
2011/05/15 at 7:55 AM
The PTR updated this weekend with the encounter journal. The developers at Wowhead have been working on integrating it into our database entries and it's an exciting feature you should see soon. However, in this case, soon isn't enough: you probably want to see it right now. Well, you can! With the help of volunteers ArgentSun, Perculia, and Remnath, I've transcribed the data you care about--!
Below are the encounter journals for all seven bosses in the zone (plus Occu'thar in Baradin Hold), so tread lightly if spoilers scare you. Of course, if you're into seeing what you'll be facing on 4.2, go and indulge yourself. It's worth it. Ragnaros is the best looking fight in particular; it's epic on a level that
Alone in the Darkness (25 player)
and quite similar in design, too. During the fight on heroic mode, you will face an additional stage in which you will be aided by three familiar friends: Cenarius, Arch Druid Hamuul Runetotem, and Malfurion Stormrage. It sounds a lot like the Keepers in Ulduar.
Anyway, if these journals are any indication, this dungeon should cure a lot of burnout players have been facing. And hey, who knows, maybe those ~600,000 subscribers Blizzard "lost" will come back on patch d
Patch 4.2: Lord Rhyolith PTR Strategies and Preview
2011/05/12 at 9:44 PM
Today on PTR we got some time with the newly renamed
. He's a well-tuned encounter and one we preferred to yesterday's boss,
. Some of his mechanics were refreshing, particularly in the way you actually controlled him, and we managed to test both phases of the fight thoroughly. If you've done
, you'll find some elements from those bosses borrowed and rehashed with
Phase one starts out different from most fights as there is no need to tank him. He ambles around slowly and does not attack directly; instead, the real threat is where he intends to walk. Consequently, you'll need to steer him where you want him to path by attacking his left and right legs--applying DPS to the leg in which direction you want him to turn. We found it best to only have two or three melee on him at most communicating on ventrilo where they wanted him to turn and calling out switches. There is also a bar on the screen the indicates how much in the respective direction Rhyolith will be turning to help you out.
Your immediate goal in steering him is to make sure that he stays
Patch 4.2: Beth'tilac PTR Strategies and Preview
2011/05/11 at 11:18 PM
The PTR was open today for testing on Firelands 10-man and we were able to get some time with
. Unfortunately the US servers got a lot less time with this boss than EU and we only got eight or so attempts in before the server was shut down.
is the spider boss
first previewed by Blizzard
at the end of April. She ended up being a fairly simple fight. Of course, as usual for the PTR, she was untuned and will most likely change in the future. The encounter has two easily defined phases: the first is a kiting phase, the second is a burn phase. For phase one, you split into groups for below her web and on top of it; for phase two, everyone groups up underneath her web and you must kill her before her increasing damage is too high while dealing with a debuff similar to
Overall, it's a fun introductory fight and seems to serve well as a gear check for the zone.
Patch 4.2 Preview: Tier 12 Set Bonuses
2011/05/05 at 12:08 AM
Our friends at
tipped us off that the set bonuses for tier 12--the embarrassing part is that they were in our database all along. Some of us have been working for fourteen hours straight now, though, and aren't that observant. OK? OK.
Two important things to note here. First, some of the set bonuses are ridiculously overpowered and some are extremely underpowered. Let's hope that these will be changed since this is the beginning of 4.2's PTR; as it stands, they are far from balanced. Second, Blizzard went a little wild with the fire theme this set of tier. This is sort of an interesting take on tier procs and certainly welcomed as a change, but it's also a little redundant. Fire damage on fire mobs? Thankfully this isn't vanilla--they would be immune.
Patch 4.2 Preview: Trinkets From Firelands
2011/05/04 at 11:30 AM
With 4.1 and 4.2 being split up last month unexpectedly, our database has a few vestiges of content that technically exist on live that don't drop yet. Of these items, the most important are the trinkets. Trinkets are probably World of Warcraft's most loved and hated item; they never seem to drop when you need them to. Firelands, of course, has its own set of new trinkets. While the PTR is not up yet for us to see what boss they will come from, we have them here for your viewing pleasure. We featured them a few months ago, but they got lost in the numerous updates made since.
Something interesting about this tier of trinkets is that they all have unique procs or on uses--there are also
of them, fifteen for each version of the raid. I wonder if one set of the trinkets is possibly from a quest reward that's different in normal and heroic, something akin to
Heroic Judgment at the Eye of Eternity
from Wrath of the Lich King's
Heroic Key to the Focusing Iris
Normal (ilevel 378)
Heroic (ilevel 391)
Ancient Petrified Seed
Ancient Petrified Seed
Apparatus of Khaz'goroth
Apparatus of Khaz'goroth
Essence of the Eternal Flame
Essence of the Eternal Flame
Eye of Blazing Power
Patch 4.2: Tier 12 Armor Sets for Paladin, Mage, Rogue, Hunter, Death Knight, and Priest
2011/04/29 at 4:25 PM
This is probably the preview we've all been waiting for! Quests and zones are nice, but what everyone really wants to know is how they'll be looking for the next several months. Well, it's a mystery no longer for some classes; Blizzard just released a preview of how tier 12 armor sets will look for
. We'll let the images do the talking and have you form your own opinions in the comments as we're too busy staring at the hunter one and thinking about
--it has an
and that's awesome.
All in all, 4.2 seems to really be living up to the anticipation it built. These recent previews have made it seem like Firelands will be a rewarding patch for raiders; the questlines look epic, the bosses look interesting, and
Dragonwrath, Tarecgosa's Rest
looks to be the most complex legendary since
Atiesh, Greatstaff of the Guardian
. Even the daily hubs look engaging--Blizzard seems to have learned its lessons from Argent Tournament Grounds and the Isle of Quel'Danas.
Want an Amani Battle Bear? Tips and Tricks to Completing the Speed Run in 4.1
2011/04/28 at 1:16 PM
Itching for a new mount or sad you never got an
Amani War Bear
first time around? There's a new
Amani Battle Bear
in Zul'Aman and it can be yours if you follow these tips to shave off a few minutes when clearing the first four bosses and freeing their prisoners. We'll assume you've already acquainted yourself with the basic flow of the instance, either by running it several times this week, reading our
for boss strats or were familiar from the BC version.
Anyway, here are our favorite tricks to beating the timer this early on. You'll only have 25 minutes to get this mount, so listen closely!
In-depth Boss Strategies for Zul'Aman and Zul'Gurub
2011/04/27 at 11:18 AM
Now that the servers are stable, you're probably thinking of queuing for
later on today. As you can imagine, slightly harder heroics is nothing to laugh about--especially if you choose to be brave and PUG them. Add in the fun with rare mount drops, epic BoE drops, and they can even seem like a nightmare.
We here at Wowhead have you covered, though! Every boss page on the database has a strategy up that's current as of last night. We're also posting them here for you in a nice miniguide so that you can use this post as a cheat sheet to how to do every new encounter in 4.1. So sit back and read on if you want to learn how to put those trolls in their place.
Before you get into the strategies,
make sure to enter our Noblegarden Contest
if you haven't already. It's only got three days left to enter to win WoW Official Magazine subscriptions and more!
This version of Zul'Gurub is quite similar to the old version--the scenery hasn't changed much and some of the old bosses remain. Fortunately for you, there's a lot less trash and a lot more neutral Gurubashi trolls milling about. T
New Ghostcrawler Blog: Raid Progress
2011/03/18 at 11:36 AM
In his latest developer blog, Ghostcrawler talks about progression raiding. Aptly timed after some hotfixes to Cataclysm encounters last night, he addresses what Blizzard feels is the right and wrong way to strike balance in the heart of their raiding players. His major argument is that content is always being nerfed--whether through the raiders themselves acquiring better gear or Blizzard developers retuning encounters after their release. Moreover, he feels that everything is going as expected as this level of content starts to wrap up, citing pick-up groups on servers and guilds attempting encounters as positive signs that the first set of Cataclysm raids were a success.
Check out his thoughts on the state of raiding, progression, and the balancing act that ultimately comes into play with each set of new PvE content after the break.
News Roundup: Blue Posts, World of StarCraft, WoW in the Classroom
2011/01/24 at 1:55 PM
Not a whole lot of
info being provided by Blizzard, but still some interesting Blue posts today and over the weekend! Today's topics include:
Providing Detailed Raid & Dungeon Information In-Game
Using PVP Gear In PVE
Healing Being Hard
Leveling Fast in Outland
In addition, I've found some interesting World of Warcraft-related articles for you guys - one involving the creator of the now-infamous World of StarCraft mod that you guys
may have heard about
and another about a revolutionary "
WoW in School
" program shared between two middle schools! I wish I could have been playing WoW when I was in class... oh well, at least we had
Be sure to check out the full posts and article links after the break!
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