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Patch 7.2 Catch-Up Tips for Returning 110s and Alts
2017/04/15 at 4:19 PM
If you're returning to WoW after a break, it may feel overwhelming with all the rapid-fire patches and new developments. However Patch 7.2 has made some parts of the game easier to catch-up on, so we've rounded up frequently asked questions for alts!
In this post we'll address:
How do I get Artifact Knowledge quickly?
What are quick ways to gain Artifact Power?
How do I improve my Artifact?
How do I gear up quickly?
What activities should I focus on at 110?
Blizzard Posts: Upcoming Class and PvP Tuning for February 21st, Mistweaver Feedback, Rogue Set Bonus
2017/02/17 at 8:49 PM
Blizzard has posted some upcoming PvP and PvE tuning changes for the week of February 21st, notably buffs for Unholy Death Knights in PvE, and nerfs to Fire and Assassination in PvP. There may be additional tuning added before these go live.
Check out our earlier posts from today on
World of Warcraft Culture: Chronicles and Museum Exhibition
Blizzard Post Roundup and Developer Q&A
on how to obtain the Paladin mount.
Transmog Guide: Patch 5.2 New Sets
2013/04/20 at 1:02 PM
Continuing with our series of transmog guides, today's guide looks at all the new sets and models added in Patch 5.2. There were many new sets from Tier 15 (PvE) and Season 13 (PvP), but there were also troll-themed armor piece dropping on
Isle of Thunder
. Mouseover the name of each transmog set to see a screenshot of the set.
We've updated our two big guides:
Transmogrification: Tier Armor
: covers all class-specific tier sets--both PvE and PvP.
Transmogrification: Look-Alike Tier
: covers all items that resemble class-only tier, which anyone can equip.
In addition, the following guides specifically cover 5.2 transmog:
Patch 5.2: Troll Transmog
: New looks based on items from the original Zul'Gurub and Zul'Aman.
3D Gallery of Main-Hand weap
Patch 5.2: Guide to Profession Changes
2013/03/01 at 11:53 AM
Many professions are getting big changes and additions in Patch 5.2. In this guide, we've broken down all the major changes to all the professions, including new vanity items, reagents, and crafted gear.
has the most changes, but there's also a new "Fish of the Day" event, a new archaeology race, and many recipes covering ilvl 522 raid gear and ilvl 458 PvP armor.
We do have one sad announcement to make--
, an Engineering pet, is
not coming in 5.2
. Previously he was included in the PTR Pet Journal and PTR characters got level 25 rare versions of him.
A new race is added in 5.2--the Mantid. There are eight common solves and two rare solves (
Mantid Sky Reaver
Sonic Pulse Generator
Mantid digsites can pop up normally on the map, or
Mantid Artifact Sonic Locator
can help things along.
There are seventeen new achievements--
History of the Mantid
is the most notable.
Mantid Archaeology Fragment
are used for the new Mantid solves, and
Mantid Amber Sliver
are the keystones.
For full details, check out our 5.2 archa
5.1 PTR: Brawler's Guild - Invitations, NPCs, Achievements
2012/11/03 at 12:04 PM
This following article is a PTR preview from the Brawler's Guild. Since this preview, the Guild has gone through several changes. Please read
Wowhead's Brawler's Guild Guide
for all the details that made it live to 5.1.
PTR patch notes
created some controversy yesterday when it was revealed that invitations to the Brawler's Guild would be quite exclusive--either via existing members or by purchasing one on the Black Market Auction House with gold.
Edit: Since this was posted, Blizzard has added in an alternative method: having it drop from select Alliance/Horde NPCs.
To recap, the Brawler's Guild is an area for players to demonstrate their skill in soloing challenging bosses, gaining ranks within in the guild as they do so, in a "Fight Club" atmosphere.
There's been a few things added in this PTR patch--invitations, achievements, various NPCs--which we've covered below.
In addition, spectators can no longer influence the outcome of a fight by throwing flowers or rotten fruit at players.
To learn more about the Braw
10 and 25-man Lockouts No Longer Shared in 5.1 on KR Realms
2012/10/25 at 11:15 AM
So it's starting to look like 5.1 might have some surprises in store for raiders. The Korean World of Warcraft website
had this update today
stating that in 5.1, 10 and 25-man lockouts will no longer be shared for KR realms--a call back to the days of Wrath of the Lich King where the lockouts were separate and many considered 25-man raids to be vastly more beneficial than 10-man raids. Additionally, 10 and 25-man ilevels will be different giving raiders a further benefit for tackling 25-man raids.
Of course, it remains unseen if this will transition at any point to other realms. At this time, it doesn't appear to be the case.
However, if you look at World of Warcraft's recent PvE scene, it's been obvious that there's a decline in 25-mans that's both felt by the community and heard by the developers. There isn't really a reason to raid 25-mans over 10-mans, as far as time versus reward is concerned; it's hard to maintain a 25-man roster and remain competitive in today's Azeroth. Even world firsts are being tackled by 10-mans
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