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Wowhead Interview on the Rawrcast!
2010/03/22 at 6:06 PM
and myself were cordially invited by
to give an interview in this week's episode of the
The Rawrcast itself is pretty epic (a good 2 hours long!), but worth it—especially if you've been following them up until now! You can listen to the whole episode here:
We're about 40 minutes in. If you have a short attention span, though, you can also listen to just the interview here:
Wowhead interview only:
Also, incidentally, there is a mention of an upcoming movie project in this interview called "The Raid". If you're interested in the post we wrote about it, you can find that one
Anniversary Player Interview: Luek
2010/03/16 at 6:22 PM
In the spirit of Blizzard's Anniversary celebration, they have released another player interview.
is from the US realm The Underbog and sports titles such as
In this interview, they talk about how he was brought into World of Warcraft and some of his most memorable events in the game. They also talk about his early PvP experiences and many other subjects. You can read the whole interview on the official
Anniversary Mini Site
GDC: Rob Pardo Speaks About Blizzard Game Design
2010/03/12 at 9:05 PM
At tenth annual Games Developer Conference
, Executive Vice President of Game Design at Blizzard, hosted a panel where he spoke about design philosophy at Blizzard. The fine folks over at
were able to get some nice info on some of their key successes and failures.
He spoke about how they succeeded in creating a good economy in World of Warcraft through the "taxing" for deaths, the auction house, and making money-sinks (such as mounts, titles and pets). This made the concept of gold
, while on the flip side in Diablo II death, took away half your gold - but people just ended up keeping it in town unless they needed to buy something, therefore making gold pretty useless.
He also spoke about key design concepts like making everything overpowered, the default UI being a failure and several other subjects that are well worth the read.
If you weren't able to get into GDC, see it for yourself below!
Cataclysm Mastery System Preview
2010/03/08 at 9:25 PM
Blizzard went into detail about the changes into the stats system for Cataclysm and now they have finally revealed their plans for the
In a nut shell the mastery system will basically give you bonuses that increase damage, healing or survivability according to the amount of points spent in the tree. Along with it you will get a secondary bonus to a stat that is most desirable to you, like haste or crit. There is even a third bonus which will be completely unique to the tree and will benefit from the mastery rating on high-level gear.
Eyonix then goes into detail about how talents such as
will stay and
will go away in favor of more fun and interesting talents while being merged into the new mastery system.
After the break you can find the entire post along with examples for the mastery bonuses for Holy and Discipline Priests and Frost Death Knights!
Battlecry Mosaic Complete, New Interviews, Noxy Artwork
2010/03/03 at 7:00 PM
Ladies and gentlemen,
the Battlecry Mosaic is complete
A total of 20,000 submissions have come in since the
site opened, and the full mosaic is now available for viewing! You can look at it through the Mosaic Viewer on the Battlecry page, or by downloading the truly epic
14400 x 6150 pixel raw file
(also available in various
They've also unlocked two brand new
: one with
, who we all know and love, talking about the design and creation process for the game—and the other with forum MVP
, talking about his gaming history and the experience from the player's perspective.
If you're looking closely at Palehoof's interview, you'll find some artwork provi
Pawn, Now with Added Wowhead Awesome
2010/03/03 at 2:03 PM
Some of you may know about this little addon from the last time we
it, but for those who don't here's a little explanation:
is an addon that takes the stats from an item you are looking at and gives it a score based on a weight scale, very similar to our own stat weighting system. The higher the score the "better" the item is according to the weight scales you design.
And now, Pawn users will be happy to know that the team over there has added a little extra awesome into the addon by using our
To get Pawn you can find it on our sister site
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