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" Chi Burst damage has been increased by 51%." Not seeing that or the Breath of the Serpent change in datamining
1 day ago
Ah, just didn't get its tooltip updated. Just fixed that for next next build. The functionality change is in.
1 day ago
, Technical Game Designer
A note on recent Ashran hotfixes:
1 day ago
Zarhym da Percussive
, Community Managers
PTR realms are coming offline in order to deploy a new 6.1 PTR build.
1 day ago
, QA Analyst
It's a known bug and not an intended change. We plan to address this in 6.1.
2 days ago
To clarify, it's currently a bug on the PTR which will be fixed in the next build.
2 days ago
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6.1 PTR: Build 19533, New Mount, Blackrock Foundry Testing, January 27th Hotfixes
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Wowhead Weekly Ep 22: Blood Elves, Selfies, PTR Professions; Filleting and Bait Changes Reverted
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Blizzard Lays Off 600 Employees
2012/02/29 at 12:05 PM
Blizzard is letting go approximately six hundred employees globally with over 90% of them from non-development teams (
). According to Blizzard, the development cycle will not be impacted.
As a personal aside, to everyone let go, the Wowhead staff is thinking of you and we hope you land on your feet. Layoffs are horrible things to experience.
We announced today that we’re in the process of cutting a number of active positions, mostly non-development, throughout the company. I'm sure this announcement has sparked some questions from all of you, so I want take this opportunity to address those as best I can. Over the past several years, the company has grown rapidly and evolved to better serve you and the rest of our global community. Thanks to all of your support, we continue to serve by far the biggest subscription-based MMO community, as well as the most passionate eSports and online gaming communities, in the world.
In order to keep making epic game content while serving players effectively, we have to be smart about how we manage our resources. This means we sometimes have to make difficult decisions about how to best maintain the health of the company. We’re in the process of making some of those hard decisions now.
After evaluating our current organizational needs, we determined that while some areas of our business had been operating at the right levels and could benefit from further growth, other areas had become overstaffed. As a result, we need to scale down some of our departments and part with some of our colleagues and friends here at Blizzard. I know that you all understand how difficult this type of situation can be for anyone who might be affected, so I want to assure you that we'll be offering each impacted employee a severance package and other benefits.
I also want to emphasize that we remain committed to shipping multiple games this year, and that our development teams in particular remain largely unaffected by today's announcement. We're continuing to develop, iterate, and polish Blizzard DOTA, Diablo III, StarCraft II: Heart of the Swarm, World of Warcraft: Mists of Pandaria, as well as other, unannounced projects. We'll have exciting news to share in the coming weeks regarding Diablo III's release date, and will soon be holding a private media event to showcase the latest work on Mists of Pandaria. It goes without saying that we're working hard to get all of these games in your hands as soon as possible.
You've all come to expect Blizzard to live up to our mission statement with every game, and deliver the most epic entertainment experiences ever. You can continue to expect that and nothing less from us as we move forward.
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