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Hearthstone Interview with Eric Dodds and Jason Chayes
2013/10/04 at 3:17 PM
Along with Hearthstone's
significant beta patch
and card wipe this past week, we interviewed Lead Designer Eric Dodds and Production Director Jason Chayes today! We touched on some of their favorite changes in the beta, the success of , possible features in the future like alternate Warcraft hero options or co-op mode, how successful players are who haven't spent money on packs, and the fate of
If you're curious about this week's beta patch, check out the
closed beta patch notes
and browse our
What's your favorite change in this week's patch? Any particular hero or card you think players will really enjoy a lot more after the changes?
: One of the changes that we're pretty excited about on the team was getting in some new music during the matchmaking as you're waiting to get a match in Play mode. For players who have played Warcraft 2 in the past, it's a reference back to
Wowhead's Patch 5.4 Interview with Lead Game Designer Tom Chilton
2013/08/18 at 10:24 AM
Patch 5.4 is coming very soon
, bringing with it a variety of innovative content from Flex Raiding to the daily-free Timeless Isle. This past week, we got to sit down with Lead Game Designer Tom Chilton and ask him about popular upcoming content--the unique nature of the Timeless Isle, legendary questline development, Proving Grounds, and more.
Read on to find out more about the most-anticipated features coming in Patch 5.4!
I've had a lot of fun with the
on the PTR--finding all the hidden events, getting the vanity loot, participating in the Pet Tournament, etc. What were the inspirations in designing a hub that's so radically different from past ones, where the emphasis is on participating in fun vanity content instead of daily hubs for reputation epics?
One of the resounding things that we
5.3 PTR: Hidden Brawler's Guild Items, Tom Chilton Interview
2013/05/17 at 11:08 AM
In addition to the new Brawler's Guild bosses coming with Ranks 9 and 10 in Patch 5.3, there are twelve special bosses which each require players doing something creative to unlock.
First, players must find a special item, such as
The Bear and the Lady Fair
. Each item has a unique source.
These items start quests asking the player to return these item to the Brawler's Guild, like
A Tale of Romance and Chivalry
Once at the Brawler's Guild, you will then fight the boss associated with the item, in quests like
The Bear and the Lady Fair
Beating the boss for the first time will reward you with a significant amount of gold like
Overflowing Sack of Coins
, and a themed vanity shirt like
You can now purchase that boss' Challenge Card and fight them again as much as you like.
Challenge Cards are a new addition to the Brawler's Guild--players can purchase them to fight any boss they've already faced.
Here are some of the interesting quest sources recently brought to our attention:
Users participating in Battlefield: Barrens can purchase
Raptorhide Boxing Gloves
. Users can get one a week from
Diablo III for Console: Press Kit and PAX East Interview
2013/03/30 at 1:11 PM
Last weekend at PAX East, we checked out the Diablo III console demo in addition to covering
Hearthstone, Blizzard's new game
While Diablo III may seem easy to adapt for console play, there are a lot of quality-of-life changes:
In multiplayer mode, you'll be able to play side-by-side, as well as via the network. The camera will zoom out to accommodate players separated.
Fewer items drop from mobs, but they tend to be high quality. Items you wish to vendor can also be tagged as junk while fighting.
Higher-quality items drop from the console version because there is no Auction House as a means of obtaining gear.
Console monsters have a staggered combat rhythm, as being surprised by a cluster of mobs is exciting and fun on a PC, but less so with console mechanics.
A new event queue shows recent buffs and items looted. Symbols will pop up for all recent items showing how much of an upgrade or downgrade it is, for easy reference.
Hearthstone Interview and PAX Demo Gameplay
2013/03/26 at 10:20 AM
Over the weekend, I interviewed Hamilton Chu, Executive Producer, and Ben Brode, Game Designer, about Blizzard's newest game, Hearthstone, which was just revealed at PAX East! I also got to try out a few rounds of this fast-paced lighthearted demo as my favorite classes--Rogue and Warlock.
We've also covered the artwork, videos, and the Official Press Release and Gameplay FAQ from Blizzard in
. Also check out
for more fansite interviews and resources.
Hearthstone is designed to be an accessible and fast-paced online strategy card game using popular figures from World of Warcraft:
: There are nine classes total. All WoW classes are represented except for Death Knights and Monks. Each class has a unique low-cost ability that's meant to be an option if you get unlucky with card draws. For example, Warlocks can draw a card at the cost of life, while Rogues can summ
Wowhead's Patch 5.2 Interview with Lead Game Designer Ion "Watcher" Hazzikostas
2013/02/28 at 2:22 PM
Patch 5.2 is right on the horizon, bringing with it a new raid full of exciting bosses and powerful epic loot! Yesterday I had the opportunity to interview Lead Encounter Developer Ion "Watcher" Hazzikostas, who shared insights on
Throne of Thunder
's design as well as on raid-related topics such as Item Upgrades and Thunderforged gear.
Topics covered include:
The decision to implement Ra-den, a limited-attempt heroic-only boss, in Throne of Thunder.
Thoughts on the staggered release of Tier 14 content.
Progression paths for raiders in 5.2 who have yet to complete Tier 14 content.
The multiple purposes behind Thunderforged items and how they can benefit 25-player raids.
Strengths, weaknesses, and possible modifications to the item upgrade system.
The purpose behind the new Feats of Strength (Ahead of the Curve, Cutting Edge) for killing Tier 14 bosses before 5.2's release.[
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