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November 3rd Hotfixes: Hidden Artifact Changes, Suramar World Quests, Karazhan Fixes
2016/11/03 at 3:20 PM
Blizzard has posted hotfixes for November 3rd. Some notable ones include changes to acquiring hidden artifact appearances, new world quests that should start appearing, and fixes for Karazhan.
Hidden Artifact appearances that drop off World Bosses should now be guaranteed on a kill.
Some unintentionally hidden
have been re-activated, including
that are new to patch 7.1.
Players who may have missed the final turn-in to Khadgar inside of the
Return to Karazhan
dungeon are now able to turn in “
Fragments of the Past
” and “
Return to Karazhan: In the Eye of the Beholder
” to Khadgar outside of
"In the Eye of the Beholder" and "The Tower of Power" should no longer fail to give players credit when defeating the final boss.
(REQUIRES RESTARTS) When returning to a partially-cleared
, the bosses and associated minions that had previously been defeated by the party leader should now properly be absent, and other players with different boss lockouts should be able to join without issue.
October 13th Hotfixes: PvP Balance Changes
2016/10/13 at 11:40 PM
In the latest round of Blizzard hotfixes, several class bugs have been resolved and many PvP balance changes have been hotfixed including a 10% nerf to Beast Master hunter agility in PvP.
October 12th Hotfixes: Improved Emissary Rewards
2016/10/12 at 10:48 AM
In the latest round of Blizzard hotfixes, items from Emissary rewards will now have an ilvl closer to those from World Quests. Emissary caches tended to have loot in the ilvl 805 range, which didn't feel rewarding after World Quest rewards were scaling up to ilvl 835 before Titanforged procs.
If you are suddenly interested in completing World Quests again, you can see which Emissaries are up on
Today in Broken Isles
on Wowhead's front page.
October 3rd Hotfixes: Vantus Runes in Mythic Emerald Nightmare, Mythic Il'gynoth, Keystone Timers
2016/10/03 at 11:04 PM
The latest round of hotfixes features some changes to Emerald Nightmare and Mythic+ Dungeons:
The Keystone timers for several dungeons have been adjusted.
can now be used in Mythic Emerald Nightmare.
On Mythic difficulty,
's health has been increased by 200%, but loses one-third of that value each time the
Eye of Il'gynoth
and Mythic+ guides have been updated with today's hotfixes.
A common strategy for Mythic Il'gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il'gynoth's core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.
Exorsus Clears World First Mythic Emerald Nightmare, September 28th Hotfixes
2016/09/28 at 7:53 PM
has cleared World First Mythic Emerald Nightmare! Congratulations to them. You can follow the Mythic Emerald Nightmare race over at
and see how the other top guilds are doing! Also check out our full post for fresh September 28th Hotfixes.
Arcanist's Manasaber Mount Preview, Warcraft Available on DVD and Blu-ray, Blue Posts, Amazon Gift Card Survey Giveaway
2016/09/28 at 8:52 AM
For today's news, the Warcraft movie is now available on DVD, clarifications were given on why
The Emerald Nightmare: In Nightmares
The Emerald Nightmare: Essence of Power
cannot be completed on LFR, we're running a
with $500 in Amazon gift card prizes, and we have a preview of the 7.1 mount .
September 23rd Hotfixes - Major Class Tuning for Emerald Nightmare
2016/09/23 at 9:20 PM
Blizzard has posted a huge round of hotfixes after analyzing the data from the first few days of Emerald Nightmare and Season 1 PvP. As per the Developer Notes:
As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”
All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.
September 16th Hotfixes - Tank Damage and AoE Nerfs
2016/09/16 at 7:27 PM
The latest round of Legion hotfixes are up! Of particular note:
Most abilities used by Tank specializations have had their damage reduced by 10%.
Havoc and Windwalker burst AoE was proven to be too strong.
Several followers have had the effectiveness of their abilities reduced against players.
Legion foods and drinks should now restore twice as much health and mana.
Fixed an issue where PvP World Quests would occasionally reward items that were more powerful than intended for low Honor rank players.
Sept 15th Hotfixes, Class Balance Update, 7.1 PTR Dungeon/Raid Testing Plans, Honor Talents in 7.1
2016/09/15 at 11:25 AM
Legion Developer Q&A
last week, Ion Hazzikostas talked about upcoming hotfixes based around endgame (raiding, etc) data and how it's tricky to tweak classes before the content is available.
In a follow-up blue post today he stated that the aim is to do a broad pass of tuning hotfixes after the first week of raiding and Mythic Keystone dungeons, to get a good sense of endgame data. However, there are some outliers which Blizzard will be addressing quite soon to reduce tank damage as well as the AoE burst of Havoc Demon Hunters and Windwalker Monks.
Other posts in today's roundup include 7.1 PTR Dungeon and Raid testing plans, as well as the reasoning why Honor Talents will no longer reset with Prestige in 7.1.
September 13th Hotfixes
2016/09/13 at 12:21 PM
The latest round of Legion hotfixes are up! Of particular note, Soul Shards now regenerate to 3 while out of combat (up from 1), and the cooldown on
was reduced to 30 seconds.
As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
Wowhead Weekly #93, New Discount Codes, 8/30 - 9/1 Hotfixes, Suramar Zone Preview, PAX West Panel
2016/09/01 at 10:46 AM
Hope you're all enjoying Legion! Here's the latest round of post-Legion news and hotfixes, as well as some new Legion merchandise deals. Remember to check out our
Legion Survival Guide
for everything about the expansion!
Edit: Added PAX West Legion panel info.
August 26th Hotfixes
2016/08/27 at 12:10 AM
Another round of last-minute hotfixes before Legion have gone live! Check out the full post for details.
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