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Transmog and 3D Models
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Zones, Quests, and Exploration
Bunch of class tuning hotfixes went live overnight.
will have full details in the hotfix blog ASAP.
2 days ago
, Community Managers
A sneak peek at the updated Blood Elf character models is here!
2 days ago
World of Warcraft
The wait is over, we'll be giving you a sneak peek at the new blood elf models tomorrow!
3 days ago
vs: The wait is over, we'll be giving you a sneak peek at the new blood elf models tomorrow!‚ÄĚ #1 question asked in China :-D
3 days ago
, Senior PVP Designer
The wait is over, we'll be giving you a sneak peek at the new blood elf models tomorrow!
3 days ago
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Frostfire Ridge Leveling Guide
Shadowmoon Valley Leveling Guide, November 26th Hotfixes
Blood Elf Model Preview, Tier 17 Raid Armor, Garrison Timer App Now On iOS, Nov 25 Hotfixes
Pilgrim's Bounty 2014 Guide (November 24 - December 1)
Garrison Timer App Update: Automatically Update Your Timers!
Guide to Garrisons in Warlords of Draenor
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Gearing up in Warlords of Draenor
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Hearthstone: Upcoming Changes
2013/11/08 at 4:20 PM
Hearthstone quickly captured everyone's attention after its announcement at PAX East 2013. The Hearthstone: Fireside Chat is a panel that covers the team, the game's history and inception, and where Hearthstone is going in the future. Here's a summary of what's new and what's coming for Hearthstone players from the game developers themselves.
Since this is a Hearthstone post,
let's give out some Hearthstone beta keys from
. Ten commenters on this post will get a beta key on Monday (11/12).
By commenting in this post, you are entering to win fabulous prizes like
Read here for more details
. We're also throwing in 10 Hearthstone keys just for comments in this post. Comments must be insightful and relevant; begging for keys will disqualify you.
Interview with Ben Brode and Yong Woo
Hearthstone: Upcoming Changes & Expansions
In addition to previewing the new
Elite Tauren Chieftan
legendary card from BlizzCon, they had a few tidbits for Hearthstone.
Open beta will be in December 2013.
Hearthstone will be available for the iPhone and Android, with the iPad version being functional at the con to check out.
They are considering eSports heavily, including a spectate mode.
New boards will be coming. New emotes will be coming.
is frustrating to play against so it's going to cost 10 mana.
is going to become a 2/1.
Unleash the Hounds
is going to be reworked, they are not sure with what yet.
Ranked play is going to be changed to be much more competitive. There will be twenty-five new ranks, each one featuring a minion as their rank--rank 25 will be angry chicken.
There will be one month seasons.
If you reach top rank, you become a legend. Legends can see exactly how good they are in their region and they can't fall out of the status for the season--every 24 hours it will be updated, so you can see if you climb or fall in legends.
Ranked play will have a special card back for each season; each month there will be a new card back to earn.
There will be golden heroes and golden hero powers. Winning 500 games with a hero will do that.
Arena will have 12 wins, with three new keys: Molten, Frostborn, and Lightforge keys.
Reconnecting will not be an automatic loss in a future patch.
New effects will happen for new legendaries.
Hearthstone is going to have expansions much like a trading card game would have. These will start coming soon.
However, they also want to do content patches not tied to an expansion. These will be
. Adventures will be scenarios where a single player PvE experience unlocks and you fight against bosses to earn new cards--these cards will shift the metagame to keep it from being stale.
Hearthstone: The Early Days
Blizzard experimented a lot and can talk endlessly about how the game was reborn and changed over and over again. At one point, heroes could hide in fortresses to turtle! Interestingly enough, arena eventually was born out of an affinity for draft modes in MtG--however, they ran into problems with draft mode taking too long and being too slow. So they decided to make it split up like how it is today where there's a drafting process then you can play games whenever you want until you hit the cap.
They also showed some prototypes of their game and how it looked early on as well as a few cards they ended up rejecting:
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Wowhead's G2A Hallow's End Trick-or-Treat Giveaway
2013/10/28 at 3:13 PM
This giveaway is now closed. Winners have been contacted on 11/5 with beta key codes. Time card codes to come.
here at Wowhead--we just can't wait to take out our
rickety magic broomsticks
and summon our
But everyone knows the best part of October is the loot you get from trick-or-treating! And what kind of website would we be if we didn't have any virtual candy to give you when you knocked on our door?
This year we have Hearthstone beta keys and
World of Warcraft time cards
to give out to those of you who celebrate the spirit of
by trick-or-treating around our database!
Thirty winners will receive a 60 day time card for World of Warcraft from
along with their very own Hearthstone key for participating in this giveaway. If they don't have a need for the key--or time card--they can always give it to a friend. 'Tis the season next month, anyway!
The contest begins on October 28th, 2013 and ends on November 4th, 2013
. Participants can have up to ten entries in the drawing for a total of ten chances to win. Be sure to thank our contest sponsors
by giving them a follow or shout out on
How to Win
This contest is a scavenger hunt of epic proportions. The Wowhead community team has hidden ten
with the help of the
crew in our database (we've even hidden one at
) and it's up to you to find them before the holiday week is over by trick-or-treating throughout our database! We'll provide you the clues, but you'll have to do the rest of the sleuthing on your own.
For every item you find by visiting its database entry, you'll get entered into the contest through unlocking a special holiday Wowhead achievement. The achievement can be earned up to ten times meaning you have ten chances to win.
Participating is as easy as reading the riddles and going on a hunt through Wowhead's vast database while logged in. Use your own resources and get creative while looking for the answers; try searching for various keywords found in the clues and remember that Google is always your friend. If you get stuck, don't despair--some of them are hard while some are easier than others, so everyone should be able to get at least one entry into this contest.
The Ten Spooky Clues
In addition to being one of the rarest transmog items in the game, this weapon makes a
(and non-corrupted) appearance in Hearthstone and that's the one we want you to find! It's quite the weapon, it's a shame that it can't be farmed anymore since the raid it was from was revamped entirely in Wrath of the Lich King. At least we can all get it in Hearthstone, right?
You either love or hate murlocs--it's part of being a World of Warcraft player. But this Horde only quest was downright cruel to us back in the day, haters or not. I mean, all those baby murlocs and not a single vanity pet as a reward? The Burning Crusade was such a tease.
Planning to trick us this year? Be sure to steal this spell before you start to do 25% more damage with your pranks. We're all about the festivities of Hallow's End so we'll
you on even if it's a
thing to do to us.
If you're a fan of
eats, this salty food might just be what socialites of Azeroth eat much like their real world counterparts. It's pretty critical to know what to eat if you're trying to be live a life of luxury after all. (And hey, it's too bad there's no achievement for eating this food like there is for killing its source!)
Looking for a good time? It's easy as
with this delicious beverage. Just don't get too intoxicated and misread the calendar--it's only available one week each month.
Many paladins are sad this title was only awarded to twenty-five people on each server--maybe it's their outrage that got these types of titles removed from the game! Someone should have told them that at least there's always its less
version available from the tournament dailies.
Move over Mr. Bigglesworth--Kel'Thuzad has a new favorite pet, feeding it only remains of the finest raiders. With such love and doting, this pet grew up to be a formidable opponent against Dragonkin! It's a bit shy and self-conscious of its plagued appearance though, so if you want to find one, you'll need to be persistent and lure it out with the promise of a battle stone.
This transmog set is one of the most popular on our site. We have our theories about why it's so popular on human and blood elf females, but honestly it's mostly because it's really rare. It's so rare, in fact, there should be an achievement for it--it would be glorious!
Feeling wicked? You might as well look wicked too then with this seasonal candy. It even shares cooldowns with 666 other food items, how sinister! Too bad it contains no actual demonic energy, maybe that's why it's so
Talk to anyone who raided in WotLK and this ability will inevitably come up. There was always someone who simply couldn't get out of this stuff and wiped the raid. It was probably the
of all the don't stand in the proverbial fire abilities--most likely because it was cast by an actual king! Good luck finding it in our database, however; Blizzard
the name by using it a lot.
Solve these ten clues to receive ten entries and ten chances to win the contest!
Solving is as easy as visiting the correct database page and unlocking your seasonal achievement--you don't even have to submit anything
If you get stuck on a number you can always ask your friends, Google, or even your guildmates. You can also read the comments here at Wowhead and see if anyone has added another tip! Just make sure you don't post the exact answers here on Wowhead or you'll be disqualified and temporarily banned until trick-or-treating is over.
Rules and Qualifications
This contest is open to anywhere that residents are allowed to participate in contests. We will give out either EU or NA codes depending on your server location.
No one may win more than one prize. While you might enter multiple times, you can't walk away with multiple codes.
If you win,
the contest page
will be edited to include your Wowhead username and you will be contacted via the email address associated with that account. Make sure your Wowhead information is updated.
We reserve the right to disqualify any fraudulent entry.
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Wowhead and Hearthhead's Hearthstone Key Giveaway
2013/10/14 at 6:02 PM
This giveaway is now closed. Winners have now been emailed their codes.
Follow these steps to install Hearthstone:
1. Log in to Battle.net account management using your Battle.net account
2. Go to Games & Codes > Add a Game Key.
3. Enter your game key
4. Select Windows or Mac as your operating system. This will begin the combined Hearthstone: Heroes of Warcraft/Battle.net download and installation process.
5. Once prompted, enter your Battle.net account name and password. The Hearthstone: Heroes of Warcraft installation process should continue automatically.
6. Once installation is complete, press Play and enjoy!
Fall is the best season. Leaves are changing colors,
is coming, and the Hearthstone beta is in full swing! We even updated our popular
tool today with a linkable log recording chosen and rejected cards by pick so you can analyze your choices better.
As it so happens,
and its sister site
have stumbled upon a few
cards--and apparently they've all dropped a beta key for us to give to you guys!
1,500 beta keys in fact.
It's very rare we're able to do such a huge giveaway, but thanks to the generosity of Blizzard and the Hearthstone team, we can happily say we're able to give back to the fans and give you guys keys.
How To Win
We all know you guys are tired of anxiously waiting for a Hearthstone key and jumping through hoops to get one, so we've made this giveaway as easy as it can be.
Tell us which Hearthstone card has your favorite flavor text in the comments of this post to be entered to win
You can browser flavor text for all cards in our
The giveaway will end next Monday, October 21st at 11:59PM PDT.
For even more keys, we'll be doing a separate giveaway on
Hearthhead's Facebook page
sometime this week--so be sure to keep an eye on it!
Rules and Qualifications
This contest is open to participants anywhere in the world.
Users may only submit one entry per household.
If you win, the contest page will be edited to include your Wowhead username and you will be contacted via the email address registered to your account.
We reserve the right to disqualify any fraudulent entry.
Since these are just beta keys without any physical prizes, we do not have any further rules and regulations. Please note that you cannot sell your key after obtaining it, as that violates Blizzard's TOS.
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Welcome Hearthhead to the Wowhead Family!
2013/10/07 at 8:28 PM
beta has been so popular that we've decided to expand our Hearthstone database and tools! Please welcome
to the Wowhead family.
, you'll find our card database and popular deckbuilder, as well as the following new features:
: Test your arena-drafting skills with our arena tool that simulates the card-picking process! Track your mana curve, selected cards, and discarded cards as you're building your deck, then view your finished deck in our deckbuilder. Select from one of three randomized classes just like in-game drafting, or choose a particular class that's giving you trouble.
: Tell us more about your favorite decks! It's as simple as hitting the new
Save as Deck Guide
button on the
. This generates a Guide View that automatically that organizes your deck, creates charts, and links to your guide on related card pages--plus it works for both Standard and Arena deck formats. Enter in a strategy section and card notes for even more information.
: Check out the most popular cards, decks, forum posts, and news on our new Community Hub page.
: We've added Hearthstone
to the database, localized text tooltips for many languages, and now show what hero levels unlock Golden cards!
World of Warcraft
are uniquely related, we've set up Wowhead and
to be linked as well. You can still search for Hearthstone cards on Wowhead--you'll just be sent to
when browsing cards. Users also don't need to set up a new login for Hearthhead--your existing Wowhead login will work on both sites.
Also be sure to give
like over on Facebook
and follow us on Twitter at
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Hearthstone Interview with Eric Dodds and Jason Chayes
2013/10/04 at 3:17 PM
Along with Hearthstone's
significant beta patch
and card wipe this past week, we interviewed Lead Designer Eric Dodds and Production Director Jason Chayes today! We touched on some of their favorite changes in the beta, the success of
, possible features in the future like alternate Warcraft hero options or co-op mode, how successful players are who haven't spent money on packs, and the fate of
If you're curious about this week's beta patch, check out the
closed beta patch notes
and browse our
What's your favorite change in this week's patch? Any particular hero or card you think players will really enjoy a lot more after the changes?
: One of the changes that we're pretty excited about on the team was getting in some new music during the matchmaking as you're waiting to get a match in Play mode. For players who have played Warcraft 2 in the past, it's a reference back to those themes. It's kind of a fun homage to our history and something we geeked out about, so I'm pretty excited for that.
In terms of cards that we're pretty excited about, one of the things we've been working on for a while that's only showing up in this patch is a large number of the Golden Cards are finally appearing--we think they look really awesome! Some of the more common ones, some of the legendaries, they're all looking great. If you can find it, you can see that the golden version of
Ragnaros the Firelord
looks pretty killer!
: My favorite card changes are probably for Priests, we changed a couple of their cards to be more aggressive cards. The priest was having some trouble mid-game so I'm excited to see where the priest stands out. Because he was having some trouble at the highest level, I'm expecting Anduin to be right back in there and swinging which I'm excited about.
From a features point of view, I'm just in love with all the new social stuff that went in, like the toasts--you can see what your friends are doing at any given time and when your friends complete an arena run, it will let you know how they did. We've been going crazy with it around the office going "oh hey, how is your arena run going'"or "oh you're opening some packs, that's awesome." People run over to other people's desks, it's been really exciting social environment.
So there's already been
a lot of discussion
. Are you happy with the current state of
, and how things are balanced between who goes first and second? Or could there be future adjustments to cards that could have potentially OP synergy?
So the route we're taking right now is to adjust the couple of outlier cards that really make
very very powerful. So the
both were changed in this patch that just came out to try to address that issue.
itself makes for pretty interesting gameplay. You play differently based on if you go first or second, you mulligan depending on what class your opponent is or whether they have
or don't have
. It makes for really interesting dynamic gameplay. There are these targeted specific card interactions that we're looking at.
What you can expect in the future is us to look at targeted interactions and again, all of that being said, at the highest levels, it's still looking like it's pretty even as far as first or second turn advantage goes. While there's sometimes an emotional feel like the person who has
has more say with what's going on, there's a lot of power to going first as well. We're pretty happy with how it's going although you may see some card changes in the future based on that interaction.
Arena is a very accessible experience and there's been some tweaks for 5, 6, and 9 wins this patch, but do you think beginners are still daunted by the cost though, especially when they might lose a bit at first?
We wanted to make sure that as players are getting accustomed to the game, they wouldn't jump into arena right away. It's for that reason that you have to unlock all the heroes before you get a chance to go in. We know that the process of enlisting each of the 30 cards in your deck requires some amount of knowledge--the mana curve, what makes for a competitive deck, etc, and so the intention is to make that as accessible as we can. But you kinda want to know a little bit of what you're doing before you jump right in.
So in terms of the brand-new player, our advice is to get your feet wet a little before you jump right in to arena. But it is important to us, as you said, to go and play and have a chance to keep coming back to the arena. For that reason, we did juice up the gold rewards in the arena, so people have a better chance to get the gold they can use to come back to the arena in the future. Overall we're feeling pretty good with the changes we made in the patch, but we'll keep an eye on it in the beta and see how it goes.
Yeah, just as a suggestion--I know you guys did some crafting UI tweaks, and it would be pretty cool to record an arena deck that you happened to perform really awesomely with.
That's a really cool idea. We've seen people bragging a little about their coolest arena deck and throwing up shots on that on Facebook and other places, so having something up there where you can always see it is a cool idea.
Do you have any further rewards planned for the constructed ladder, such as cosmetic stuff or cards, in addition to getting more gold per win?
So it's something we're definitely talking about. We've gotten a lot of feedback from the beta about there hasn't been as much motivation for Play mode as we've liked, and that's something the team would like to do something about. We've been spending a lot of time talking about what the right rewards are to connect to Play Mode, and have a few ideas that we're batting around. Not in the far future, but actually something in the pretty-near term that we'd like to come back to and see what we can do to have more things linked to that particular game mode.
Are you happy with the gameplay balance between players that are playing Hearthstone as a free game and mostly getting upgrades from crafting and gold, vs those that have dropped a ton of money into the beta? Obviously you have more cards at your disposal if you spend cash, but you still have to know what you're doing.
It's actually something we have paid a lot of attention to and looked at a lot of the numbers behind it. Certainly one of the things that we saw in the alpha and continued to see is that players who are at 3 star Master level are actually players who have basically spent no money on the game. So we're seeing all the way through the spectrum that there are players who have spent money on the game and players that haven't spent money on the game.
And of course if you spend money, it gives you a lot more options, it give you a lot more flexibility in terms of "oh I've seen this deck is pretty powerful, I want to counter with this other deck" but as far as actual ability to participate in a given level, it seems like you can do pretty well even if you're just playing for free. Even if you're worried about that, the matchmaking system behind the scenes is always making sure that you're playing against a player of your skill level.
So what you can expect to see is say you're playing against someone with a number of expensive cards, or rare cards‚Ä¶first off, I think you have a fair chance of beating them. Really it's all coming down to kill with the cards making a small difference there. But also, if they have a ton of cards that seem powerful but you've been matched against them‚Ä¶you're probably better than they are, so it will still be a fair and exciting match.
Some of the legendaries seem OP in the right context but gimmicky otherwise, so if you don't really understand the cards, that could be still shut down.
Yeah, people have tried to build decks of all legendaries and they can be pretty terrible if you just say 'I'm just going to pick all the legendaries and put them into a deck!' Those decks are funny, but not especially powerful.
Can you talk a little bit more about some of the major card changes, like how the Warrior and Priest decks got some new tools? Also, are there any potentially problem cards on the horizon that didn't get changed yet but that you're watching closely?
As far as OP cards on the horizon, I have no idea! We made a number of changes, so I imagine over the next few weeks we'll be seeing trends occurring and we'll be seeing what's going on there.
As far as overall themes to the changes we made, we looked at the Warrior and decided that he needed a bit more card draw--a lot of their cards are useful in narrow circumstances but not as good when you're in top decking mode. So we wanted to take some of the cards that we're a little more niche and give them a little more heft and card draw. For the Priest, we looked at the Priest and went "the Priest is super fun and early on they do OK, but mid-game they have a problem where opponent puts out some big creatures and they just have no way of dealing with it." They get overrun and without heavy AE for mid to late game, and without the ability to deal with opponents dropping big creatures until they get to
on turn 8, they were having issues. so we put two cards in specifically to deal with this issue.
And then you can look at both the Druid and Rogue, which were a little bit on the strong side, and we made changes to both of those to try to bring them back down. And while we made a bunch of changes, our win percentages at the highest level are still relatively close, so we'll be watching in days and weeks to come to see how this new environment plays out. But we're pretty happy with the changes we made.
Going back to social improvements--this patch had some improvements like the toasts, but do you have any thoughts on more elaborate social things like custom rules among battle.net friends or co-op mode so groups of players can team up against each other?
Totally. We're basically just starting with things we'd like to do for social features. With this patch, we have the ability to see toasts when your friend completes an arena run or gets a legendary from a pack. You can also see what your buddies are doing if you check out the friends list. You can see them busting out cards opening packs or putting together a deck in the Collection Manager, and really what we want is people to engage with their buddies as they're playing Hearthstone.
So some of the ideas you're talking about like custom tournaments or other ways I can do more cooperative things with my buddies are things I'm thinking about. Those are features that typically take a bit longer for us to develop because they require a bit more pipelining and infrastructure, so they're not things we're planning for the release this year, but it is something we are laying into our plans for next year and figuring out what we can do to improve upon that experience.
General question about card and hero design--How do you guys keep deck and playstyle variety in each class, when a hero's power is a pretty unique and defining feature of that class?
So the Hero Power is defining of that class, but in a lot of ways, it's not the most powerful thing and certainly the change we made to Rogue was because we felt that the Rogue Hero Power was starting to really define how that class played. The Hero Power is always set up to be not cost-effective compared to another card of that cost. So, how you'll use a hero power is sort of a tactical choice, like "I have a 5 drop, and I have a 3 drop and my Hero Power. Should I drop that 5 drop or the 3 and use the Hero Power?" It helps to make that tactical choice rather than a defining choice as far as how that hero plays.
On a meta level, it impacts how you play. For example, the Hunter is always about putting pressure on their opponents. You can expect that 2 damage coming in every turn. But that's more a high-level overall flow of the game. Playing against a Hunter--it's going to be a pressure deck. But what kind of pressure deck? We don't really know. It could be overrunning you with Beasts, it could be hanging back and playing a defensive trap game and just shooting you every turn until you die and using a powerful card at the end to polish you off.
Are there plans to add any themed cards from other Blizzard games, or more game backdrops, in future patches?
As for the first question, in terms of other Blizzard games, right now we're focused on the Warcraft universe--the good news is that it's a very rich universe and there's a lot we can draw from. Both in the context of the World of Warcraft timeframe but back before that to the Warcraft RTS days. So we're pretty happy to be continuing to explore that space for a while.
In terms of more boards, I think that's definitely in the future for Hearthstone. Our art team has already started on where we want to go next. They have more ideas on more clickables and more ways to develop the awesome themes that remind players of when they played in their Warcraft days. That's definitely reasonable for everyone to expect to see in the upcoming months.
At one point the
was meant to be a mount you could use in WoW as a reward for joining the beta, but that's since changed. Are there any plans to have cross-game promotions still?
is something that is still coming up. We haven't announced how that's all going to work yet but there's a connection coming up with regards to that.
In terms of other cross-game promotional stuff, thats's something we think would be really cool for players of World of Warcraft--you want to see cool stuff in Hearthstone and vice versa, so we have a few ideas there. Nothing that we can quite announce today but something we're actively working on across both of our team and the WoW team.
I know people were asking about this when Hearthstone just came out, but with how WoW's lore is developing in 5.4, this seemed worth bringing up again. With how everyone hates Garrosh in 5.4, could there be options in the future to choose between new heroes for the same class that mechanically work the same but are cosmetically different? Like choosing Tyrande instead of Anduin for Priest, Varian instead of Garrosh for warrior.
Yeah, that's certainly a thing that we've heard a lot and have been paying a lot of attention to. We don't have anything to announce right now specifically, but we've planning on adding a lot of features in the future, and a lot of those features will be based on what the community is demanding. And we're hearing that this is the sort of thing the community would like. It's the sort of thing that I would not be surprised if this is something we do before all that long. Because it would be pretty exciting to do something like that.
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Hearthstone Closed Beta Patch Notes
2013/10/02 at 1:10 PM
Today is the day for our Hearthstone Closed Beta patch! This patch also includes the account wipe, so when the servers are available for play once more, you‚Äôll be starting again as if you were a new player. For more information on the wipe itself, please revisit our Account Wipe Incoming blog post,
. Now, onto the patch notes!
The maximum level is now 60, and you can earn XP in
game mode up to max level.
Chat has been rejiggered.
Gold gained in Play mode has changed from 5 gold per 5 wins to 10 gold per 3 wins.
You can now acquire Golden Basic minions at higher experience levels.
Arena rewards now give less dust and more cards.
More gold is guaranteed at 5 & 6 Arena wins.
At 9 Arena wins, you are now guaranteed an extra pack or a Golden card.
The animations for Secrets and Fatigue have been sped up dramatically.
All cards now have flavor text when you view them in your collection.
‚ÄúSpell Power +1‚ÄĚ has been renamed ‚ÄúSpell Damage +1‚ÄĚ.
Heroes can be unlocked in any mode (Play/Arena/Practice)
Play, Practice and Friendly Play modes will now default to the custom deck selection UI if you've previously created a deck
You can now click on chat bubbles to respond
Social ‚Äď When your friends complete an Arena run or get a Legendary card in a pack, you‚Äôll be notified so you can tell them, ‚ÄúGrats!‚ÄĚ
Quests that required you to win with a class now give you a choice between 2 classes.
Crafting Mode ‚Äď If you want to craft or disenchant cards, we have a new UI for this. Click the ‚ÄúCrafting Mode‚ÄĚ button to check it out.
Credits ‚Äď Now you can see who‚Äôs behind all this nonsense.
Options ‚Äď Our Game Menu and Options screen have a new look! And you can also re-play the cinematic!
Open Next Pack ‚Äď Hit Spacebar after you open a pack to quickly unwrap your next one.
Many Golden cards have new animations! More to come! Check out Gelbin Mekkatorque!
Added event to transform coin into a card in your hand if you are going second
Support for custom fonts in Russian and Polish has been added
‚Äď Is now a 0/3 and has a new power: At the end of your turn, restore 6 Health to a damaged character.
now only gives adjacent minions
Now a 2/2 (was a 1/3).
‚Äď The cost reduction has been reduced from 2 to 1.
is now Rare.
is now Common.
has a new visual to remind you about his venomous power.
has 1 more Attack.
has 1 less Attack.
is now 9/7 (was 10/6).
now gains +2 Attack per heal.
is now a 4/1 with ‚Äė
Gain +1 Health for each card in your hand.‚Äô
is now a 5/4 with ‚Äė
Give your weapon +1/+1.‚Äô
now has 1 less Attack.
now has 1 less Health.
now has a Battlecry effect instead of an ongoing effect.
has a new visual effect.
costs 2 Mana (down from 3).
now creates 0/2 minions.
has 1 more Attack.
- Now costs 1 (down from 2).
‚Äď Now also doubles the damage and healing of your Hero Power.
Shadow Word: Death
has been replaced with a new card:
Shadow Word: Death
‚Äď (3) Destroy a minion with an Attack of 5 or more.
Cabal Shadow Priest
‚Äď now a 4/5 (up from 3/4).
Power Word: Shield
has a new power ‚Äď Give a minion +2 Health. Draw a card.
has been replaced with a new card:
‚Äď (6) Deal 5 damage. Restore 5 Health to your hero.
has 1 more Health.
costs 0 (down from 2).
- Now a 5/6 with
Deal 5 damage to your hero‚Äô.
‚Äď New text: Deal 2 damage to an undamaged minion.
‚Äď Now reduces next spell cost by 3 (up from 2).
costs 2 Mana (up from 1).
has 1 less Health.
costs 1 Mana (up from 0).
costs 3 Mana (up from 2).
has a new visual to remind you about his power.
‚Äď No longer has the ability to buff a currently equipped weapon.
is now a 2/2, but no longer has
can no longer be cast on heroes.
costs 9 (up from 8).
can now only hit minions.
Ancient of Lore
Healing option now only restores 5 Health. (down from 8)
costs 1 (down from 3), and must target a single minion.
‚Äď No longer a 1-turn only effect.
‚Äď Now only eats your own Beasts.
has 1 more Health.
+2 Attack effect no longer goes away at the end of the turn.
costs 3 (up from 2), and also counts damaged heroes.
has 1 more Attack.
now costs 2 (up from 1) and also draws you a card.
‚Äôs Frog is now a Beast.
no longer heals heroes.
Fixed multiple issues with
incorrectly copying minions with buffs.
is now correctly reduces a minion‚Äôs health to 1.
Fixed an issue with replaying cards returned to your hand causing a game halt.
now creates an entry in the game history.
no longer triggers if there are no legal targets.
now protects the hero from incremental damage.
‚Äôs ability now correctly increases
‚Äôs attack value.
Fixed an issue where playing a minion before
‚Äôs battlecry goes off caused a game halt.
when the opponent has an empty hand no longer gives you a card.
‚Äôs ability will no longer trigger when a minion is copied to your hand.
Fixed an issue where disenchanting cards too quickly caused the Arcane Dust counter to display the incorrect value.
Fixed an issue where gold amounts were showing the wrong value.
Replaying a minion that previously had health/attack modifications now shows the correct stats as it enters play.
The Arena AMM wheel should no longer disappear when you find a match.
Fixed an issue where the Spell Power visual effect could linger in your hand.
Quickly playing minions as card draw effects are occurring no longer causes cards to stack in your hand.
The opponent‚Äôs targeting arrow should now be appearing from the correct location.
The visual effect for silence is now appearing over the targeted minion.
Fixed an issue where spell animations would loop when multiple triggers occurred.
Fixed an issue where the hero power button could become tilted.
The announcer‚Äôs VO for both players should now be audible in the Arena.
Fixed an issue where the druid AI did not play their choice cards correctly.
Fixed an issue where sound effects would loop while in-game or in the Collection Manager.
Master Volume now also affects music volume.
A toast with your own name should no longer appear on login.
The ‚Äúfarming‚ÄĚ area of the Pandaria board will now allow you to spawn three radishes.
Many bug fixes have also been included with this patch as well, so if you unearth another pesky bug, don‚Äôt forget to post them on our
here. Our Technical Support forums for
are also available if you are having problems with graphics or the Hearthstone software itself.Opt-in to the Hearthstone closed beta
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Hearthstone Beta: Upcoming Changes
2013/09/30 at 12:25 PM
In our previous blog, we covered some of the nitty-gritty facts about the wipe and what exactly it entails. It‚Äôs an exciting time for the Hearthstone team, since this wipe will coincide with our first major closed beta patch for both the Americas and Europe regions. Our update covers a wealth of bug fixes and quality of life improvement within Hearthstone, and today we‚Äôll be sharing some of the highlights of this upcoming patch. Many of these changes are based on feedback that you, our valued community, provided to us on the forums.
We‚Äôve gotten a lot of comments on quests. The community has discovered some fun hidden quests, but some of our daily quests have frustrated those of you who have quests that don‚Äôt correspond to your favored class. After the patch, daily quests that require you to win with a specific class will now give you a choice between two classes, allowing you some additional flexibility.
Class balance has been a hot topic, with many of you commenting on the strength and versatility of the Rogue class compared to other classes, such as the Warrior and Priest. Rogues will have some key spells and minions adjusted to bring them more in line with the other classes. Warriors and Priests will find themselves with new tools and improved cards to round out their arsenal, and we‚Äôve made some adjustments to the other classes here and there as well. We‚Äôll be publishing our full patch notes so you can review these and other changes to the heroes of Hearthstone in full detail.
Golden cards are fun to collect in Hearthstone, and a cool way to show off your accomplishments. Many golden cards have been updated with new animations, and there are still more to come. If you‚Äôve helped test our in-game store and acquired your new forever-friend Gelbin Mekkatorque, check out his shiny new animation! In addition to the new animations to Golden cards, we have also added the ability to unlock Golden Basic minions at higher experience levels. Now you can shoot for creating a 100% golden card deck to really dazzle your opponent!
We‚Äôve received a lot of feedback regarding the crafting system, and how the crafting interface didn‚Äôt feel quite as intuitive as it should have been. Crafting is intended to be easy to access and a fun way to craft new cards for your collection, and we want that to be noticeable right away to the new player. We‚Äôve updated the UI for our crafting system, so making cards for your collection should be even easier than before! Click the ‚ÄúCrafting Mode‚ÄĚ button to access the updated crafting UI.
We‚Äôve improved our chat functionality to make it more streamlined and easier to interact with your friends. We‚Äôve also introduced Toasts: they‚Äôre a cool addition to our social features that let your friends know when you‚Äôve done something awesome in-game, like open a Legendary card or complete an Arena run. Combine these two improvements together and you‚Äôll never miss an exciting moment with your card-slinging friends in Hearthstone!
Play Mode and Arena
Finally, we‚Äôre aware that a lot of discussion on the forums is revolving around Play and Arena mode, and how to make them more compelling for players to participate in. We‚Äôve changed experience and leveling so you can max out your Hero at level 60 and earn experience in any game mode up to max level. This includes Play mode (ranked or unranked), Practice, matches against friends, and the Arena.The rate that you acquire gold has been one of the other most-commented on topics on our forums. This patch will improve the gold output of Play mode, changing the gold generation rate from 5 gold per five wins to 10 gold per three wins. We will be monitoring this update as we progress further into closed beta and will continue to make changes as needed.We‚Äôve made significant changes to the Arena as well: In general, rewards gained will include less dust and more cards, as well as guaranteeing more gold for both five and six Arena wins. To further entice you to become an Arena Grand Master, an extra pack OR a golden card is now guaranteed at nine wins.Full patch notes will be available alongside the patch, which will include the collection wipe. For more information on the wipe and what that entails, please
read our blog here
! Thank you for your continued feedback as we continue the closed beta testing phase of Hearthstone.To opt-in to our closed beta test, please go
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News Roundup: Hearthstone Beta Account Wipe Incoming, PvP Updates
2013/09/26 at 12:19 PM
A major beta patch is coming to Hearthstone soon, and in preparation for that, CM Zeriyah is giving everyone a heads up that their progress will be reset.
This includes gold, experience, arcane dust, and class levels.
Each pack purchased with real money will give players back 100 gold, and each arena entry will give players 150 gold.
There are also no current plans to do additional wipes, so any cards and levels acquired after this wipe will be usable when the game goes live.
If you tested the store before the wipe, you will get
after redoing the introductory missions.
If you're not in the beta, you can always get a sense of the game from our
We've also got some details on the Season 14 PvP situation under the cut--you may have noticed NPCs suddenly being removed, and CM Lore explains why.
Click the cut to read the blue posts!
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New Site Feature: Hearthstone Deckbuilder
2013/08/16 at 5:34 PM
With Hearthstone's beta launching today, we have an exciting new tool here on Wowhead:
our Hearthstone deckbuilder
While this tool is going to have even more awesome features added to it, right now you can use it to craft your own decks and navigate the sea of cards--picking the ones you like the most. You can even share your customized decks with your friends. Be sure to also check out all of the latest and updated Hearthstone cards directly in our
Check out our Hearthstone deckbuilder
To sweeten the deal, we're giving away Hearthstone beta keys all weekend to people who
post in this thread with a link to their favorite deck they built on the deckbuilder
We have picked winners and they will be emailed shortly. Due to how in demand the beta is, we are only posting the winners' names in the comments rather than on the post so people have to do some digging before they can beg those people for keys.
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Hearthstone Closed Beta Now Live: Wowhead's Hearthstone Database and Tooltips
2013/08/16 at 12:56 PM
Blizzard's newest game,
Hearthstone: Heroes of Warcraft
is now in closed beta testing! You can sign up for the beta
You can play as nine different mighty heroes with different focuses. There will be commons, rares, epics, and even legendary cards. It will be free-to-play with optional purchases for cards; there's also something called a crafting system, where you will be able to change your cards by disenchanting them into arcane dust which will let you build other cards. To learn more, check out the following:
Press Release and FAQ
: build and battle mode--whoever wins the game wins the opponent's cards.
In Dust We Trust
: crafting system to get the cards you want quickly and easily.
Hearthstone Closed Beta Test Begins
Here‚Äôs a card we‚Äôve been dying to play: The closed beta test for Hearthstone: Heroes of Warcraft has begun in the Americas region!
During the closed beta test, we‚Äôll be inviting a range of duelers from our opt-in pool (along with folks from press and fansites) to try their hand at Hearthstone and let us know what they think. There‚Äôs no NDA during the beta, and we‚Äôd love to hear all about your epic victories, watch your live streamed matches, and see screenshots and videos sharing your experiences with the game. Please note that Hearthstone is still in development, and what you see and play in the beta test isn‚Äôt necessarily representative of what to expect in the final game.
Want to participate in beta testing Hearthstone? Read on!
How do I opt in to the closed beta test?
Once you‚Äôve set up a Battle.net account, you can choose to opt in to our beta test from the Beta Profile page. You‚Äôll need to download and run the System Check tool to attach your computer‚Äôs specifications to your beta profile. Once that‚Äôs complete it‚Äôs simply a matter of waiting for an invite.
You can also opt in through our website
How do I know if I‚Äôm selected?
We‚Äôll send you an email letting you know if you‚Äôre selected. The email will contain a beta key‚ÄĒjust follow the instructions inside to get started.
As always, please be aware of phishing attempts‚ÄĒfalsified emails sent by unscrupulous individuals purporting to be from Blizzard, but their real goal is to steal your login credentials. For more information on how to identify these emails, please refer to our
Battle.net Security site
One easy way to ensure your invite is legit is to avoid clicking on links in any invite emails you receive. Instead, just log in to your Battle.net account and add the beta key from your invite email to your account.
How many players do you plan on inviting to the beta test?
The number of players we invite to the Hearthstone beta will be based on our testing needs. During the course of testing we‚Äôll be inviting additional opt-ins as necessary in waves.
Is there an NDA?
There is no NDA for the Hearthstone beta test. Take screenshots, live-stream matches, record movies‚ÄĒwhatever your heart desires! Please keep in mind that the game is still a work in progress, and we appreciate your understanding when you encounter bugs, graphical errors, or other issues. Help us create a better game for everyone to enjoy by
reporting them here
How long will the beta test last?
We have not determined an exact date for the end of the beta test. We‚Äôll post a notice when the beta test is nearing completion.
Do I get to keep all my beta cards?
We are planning to wipe all player collections partway through the closed beta. We anticipate needing to rebalance some cards based on the feedback we get in the closed beta, and recognize that players may have made decisions on which cards to disenchant or craft based on information that‚Äôs changing. After we‚Äôve completed that wave of balance testing and wiped cards, we do not anticipate needing to reset collections again.
Players who purchased card packs or Arena entry with real money prior to the collection wipe will be credited back with an equivalent amount of gold following the wipe, which can be used to re-purchase packs and/or Arena entry to re-establish their collection. These packs will not contain the same configuration of cards as the packs acquired previous to the collection reset.
Click the cut to read about Wowhead's Hearthstone resources!
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