When the Sha of Fear invaded the Terrace of Endless Spring, three venerated jinyu protectors were corrupted, and they betrayed the other mortal sentinels, slaying them all. The twisted guardians have now turned their attention to any intruders who might interrupt the sha's attack on the area's last defenses.
In 25 player Difficulty, Elder Regail imprisons 5 players.
In 25 player Difficulty, Corrupted Essences infect the 5 closest players.
Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
In Heroic Difficulty, the Energy Vortex prevents targeting into or out of the Energy Vortex.
In Heroic Difficulty, Total Annihilation will trigger Catostrophic Anomaly if it hits no targets.
In 10 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 138750 to 161250 Physical damage to all targets in their path.
In 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 138750 to 161250 Physical damage to all targets in their path.
In 10 player Difficulty, only four players can benefit from each Noise Cancelling zone at a time.
In 25 player Difficulty, only nine players can benefit from each Noise Cancelling zone at a time.
In 10 player Heroic Difficulty, only three players can benefit from each Noise Cancelling zone at a time.
In 25 player Heroic Difficulty, only four players can benefit from each Noise Cancelling zone at a time.
In Heroic Difficulty, the Devastating Combo consists of ten attacks.
We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and thereâ€™s still a lot of work left before weâ€™re done. The plan here is to illustrate the intent behind our design, which should in turn help you figure out the answers to many of your questions.
Overall, we never want you to play Character A instead of Character B because of achievement concerns. If Character A had the Violet Proto-Drake, then you might not play Character B. If Character A was only one holiday away from the Violet Proto-Drake, then you may not play Character B. If Character A had completed most of the raid achievements from Dragon Soul, you may not want to bring Character B for one fight and miss out on the achievement. Having alts is cool and working on achievements is cool, but we donâ€™t want the two systems to work against each other.
This goal is paramount and drives everything else. If we allowed you to earn extra achievement points from completing an achievement on two different characters, then you might only want to play the character with the most points and youâ€™d feel like you had to grind through all the achievements with every alt, thus defeating the purpose of having account-level achievements.
Most achievements are account-wide
This means you only earn the points once. If you have earned an achievement on one character, you can see it on all your characters. However, and this is important, you will still see the achievement toast (the pop-up notification) if a second or subsequent character completes the achievement. We think itâ€™s still important to recognize milestones like reaching level 80, maxing out a profession, or killing a raid boss for the first time. It's fun to have everyone congratulate you when you get the toast. Nonetheless, this will just be a new character of yours completing the achievement that youâ€™ve already earned on your account. You wonâ€™t double up on points.
Most criteria are not account-wide
If you start an achievement on one character, you can't then finish the achievement on another (there are exceptions, so please keep reading). We didn't think it made sense for one character to get level 60 and another to get level 20 and then see the "level 80" achievement toast. If you start to explore Thousand Needles on one character, youâ€™ll probably want to finish that achievement on the same character.
Some achievements are "meta achievements."
These are achievements that require you to get other specific achievements. An infamous example is "What a Long, Strange Trip It's Been." These achievements generally ARE account-wide. If one character earned Noble Gardener and another character earned The Flame Warden, then your account would get Long Strange Trip. (Otherwise it would be weird: it would look as if you had the sub-achievements, but you wouldn't have the meta-achievement). Even though you need Explore Thousand Needles on one character, all of your characters can contribute to Explore Kalimdor.
A very few achievements are account-only.
There are two categories of account-only achievements. One is achievements that are not possible to earn on one character. If we made an achievement to level every class to level 90, it would be account-only. (I'm not sure we will, but it's a good example.) The other category are achievements that are just brutal to complete on one character (and youâ€™d never want to do for multiples), such as 2500 daily quests or 250K honorable kills. In these cases, the cumulative work of all your characters on those criteria will count.
We hope that rewards granted from achievements (pets, mounts, titles, and tabards) will be shared at the account level.
Â I'm not going to promise this yet, because a lot of magic has to happen for that to work, but it's our intent. We have discussed having a character level requirement for some rewards, so that your level-2 gnome couldnâ€™t walk around with the â€śDefender of a Shattered Worldâ€ť title just because your level-90 shaman earned it. If the gnome made it to level 80, though, you could proudly show off your title. You also wonâ€™t be able to use a faction-specific pet, mount, or title on the wrong faction. The achievement wouldnâ€™t go away -- you just wouldnâ€™t be able to show it off on that character. There are probably additional exceptions and details weâ€™ll find as we dig deeper into the system.
This is the kind of system that will evolve over time, and we donâ€™t think this has to be the way achievements work forever. As beta players start experimenting with it and offering feedback, I am certain that we will end up making even more changes.
Greg â€śGhostcrawlerâ€ť Street is Lead Systems Designer for World of Warcraft. He loves you very, very much. Yes, you.