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" Chi Burst damage has been increased by 51%." Not seeing that or the Breath of the Serpent change in datamining
11 hr 24 min ago
Ah, just didn't get its tooltip updated. Just fixed that for next next build. The functionality change is in.
10 hr 48 min ago
, Technical Game Designer
A note on recent Ashran hotfixes:
11 hr 57 min ago
Zarhym da Percussive
, Community Managers
PTR realms are coming offline in order to deploy a new 6.1 PTR build.
14 hr 59 min ago
, QA Analyst
It's a known bug and not an intended change. We plan to address this in 6.1.
1 day ago
To clarify, it's currently a bug on the PTR which will be fixed in the next build.
1 day ago
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6.1 PTR: Build 19533 - Professions, Heirloom Mount; Blackrock Foundry Testing, January 27th Hotfixes
Blackrock Foundry Raid Loot Overview: 3D Models, Tier 17 Bonuses, and More
Method's Mythic Tectus Guide: Video and Written Strategy
Wowhead Weekly Ep 22: Blood Elves, Selfies, PTR Professions; Filleting and Bait Changes Reverted
Blackrock Foundry Slagworks and Black Forge Guides; LFR Set Bonuses on PTR
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
Blackrock Foundry Strategy Guides
6.1 PTR Patch Notes
2013 Blizzard Fansite Mixer, 5.4 Dev Roundtable Summary
2013/06/29 at 2:43 PM
The Blizzard CM team invited Wowhead and fansite members from Convert to Raid, Curse, Gamebreaker TV, and WoW Insider to Blizzard campus for a social fansite mixer on Friday, June 28th!
We spent the day hanging out with the fabulous Community team--
-- and discussed how fansites and Community can better support each other.
We also got to playtest Hearthstone for a bit, got a preview of licensing products like the
adorable Mini Sylvanas
, and enjoyed Bashiok's cooking on Community's Lil' Ragnaros BBQ.
I walked away with some sweet loot, including a
Big Blizzard Bear
Mega Bloks Sha
in my goodie bag, and a
Magical Ogre Idol
for doing well at WoW Trivial Pursuit!
Two highlights of the day were getting to go on tour of the Blizzard campus and have a roundtable discussion with Lead Encounter Designer Ion Hazzikostas, Lead Quest Designer Dave Kosak, and Lead Content Designer Cory Stockton. Topics included:
Arena teams are being eliminated, so you can freely group with whomever. Region-wide matchmaking is also being implemented. A Community blog post on this topic is coming soon!
The devs discuss the changes to the Golden Lotus, and how destroying the Golden Pagoda and many daily quests is actually a good thing.
Timeless Isle is shaping up to be an exciting dynamic zone instead of simply a new daily hub. Instead of daily quests, there will be world bosses, a pet tournament, and many discovery-based random events.
is a new world boss on the Timeless Isle, but you must have completed your legendary cape in order to fight him. As this is the first legendary that's not a weapon, the devs are trying to add additional perks to make the capes feel special. They confirmed that the capes will have special effects and procs, and also said they'll be easy to get at the start of 5.4 so players can actually use them when progressing through the current raid tier.
Proving Grounds are both a way for experienced players to challenge themselves and rack up high scores, but also a way for new players interested in trying out unfamiliar specs to do so in a safe, judgement-free environment.
Many details on flex raiding, encounter design, and the shortcomings of LFR!
We've got more details on the developer roundtable under the cut!
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