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More Cataclysm Hotfixes Live! (December 8th)
2010/12/09 at 12:27 AM
Blizzard has released yet another round of hotfixes (you can check out
yesterday's batch here
), most of which affect Cataclysm 80+ leveling zone quests. There are also a few profession-related changes, including some reduction of node density for gathering professions in specific zones, and apparently "Fishing skill gains were increasing too rapidly past 500 skill and have been adjusted." Yeah, cause there's always been a huge problem in the game with Fishing leveling being
Blizzard has stated that some changes may not be implemented until realms are restarted. You can check out the detailed list of fixes and changes after the break!
News Roundup: Cataclysm Launch, Developer Interviews, Explorer's League Journal
2010/12/08 at 1:21 PM
Just wanted to try and take you guys away from Cataclysm (yeah, right!) for another news roundup!
I don't know if you guys heard, but Cataclysm launched on Tuesday!
Be sure to check out our
as well as our
The undead armies of the Lich King have been vanquished, and the campaign in Northrend has come to an end. Now Azeroth faces a new threat, as Deathwing the Destroyer has burst forth from the heart of the Maelstrom, unleashing widespread devastation upon Kalimdor and the Eastern Kingdoms. As the world teeters on the brink of destruction, champions of the Alliance and Horde must embark on a quest that will take them from the World Tree to the bottom of the Great Sea to the elemental planes themselves, looking for a way to bring an end to Deathwing’s reign of ruin.
World of Warcraft: Cataclysm is now live and available at a store near you -- or you can [url=
Guild Achievements No Longer Reward Guild XP
2010/12/07 at 4:42 PM
Nethaera posted on the official forums a little while ago to let us know that
guild achievements no longer reward guild experience.
This is a pretty significant nerf, since guild experience is capped on a daily basis—and up until recently, guild achievements were able to reward experience bonuses
above and beyond
the daily cap.
It looks like the result of this was that guilds were leveling a lot faster than Blizzard intended. See the the full post after the break.
Remember: if you have any questions about the Guild Advancement system, you can find our complete guide
First Round of Cataclysm Hotfixes Now Live!
2010/12/07 at 3:08 PM
Blizzard have just released yet another (huge) batch of hotfixes for patch 4.0.3a, addressing post-Cataclysm release bugs. Many specific quest issues were addressed with this patch, so if you were experiencing any problems check to see if it's been resolved! Not too many major changes, though if you were wasting time killing the opposing faction's flight trainer instead of bothering to experience new content, Blizzard has made it a bit tougher for you.
Check out a detailed list of hotfixes after the break!
Cataclysm Launch Event Gallery
2010/12/07 at 2:15 PM
So I'm home from the Cataclysm Launch Event!
it was a great time last night, lots of people there. One person said there were over 9000—but I realized later that may have been a joke. I even saw a lot of people who I had seen two years ago at the Wrath release event—I even ran into John Finch, the guy who was first in line last year. He said he'd arrived 48 hours before, and was still only 20th in line.
Once again, I want to thank Blizzard for NOT being the kind of company who tries to create buzz by not having enough copies of the game at launch. I wasn't there until about 7pm, and I still got a Collector's Edition. :)
This whole process has been kind of nostalgic for me, because for those of you who've been with us for a while, you may know that our discussion and picture gallery of the original Wrath launch event two years ago was actually our very
of blog posts. So with that in mind, I leave you now as I left you then, with the most important part of the whole process:
Player and Guild Experience Changes in Cataclysm
2010/12/07 at 12:55 AM
Blizzard has made some posts clarifying some of the new experience mechanics in Cataclysm. Firstly, (as intended)
guild experience will be capped on a per-day basis
, meaning that your guild will not gain experience after a certain point until the next day. Apparently, the EU realms went live without the cap enabled, but corrective measures were taken and guild experience was reset for some guilds.
once you reach the max-level for an expansion, you will only gain 10% experience from killing NPCs from that expansion.
In other words, once you hit 80, there will be no AoE grinding of squishies in Northrend to try to level to 82 or higher. You can still get full experience for
, but you'll need to move on to the Cataclysm zones to get full experience from NPCs.
Blue posts after the break!
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