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The Expansion Agenda—Where To Begin?
2010/08/19 at 6:36 PM
In 2006, when the release of the Burning Crusade was not too far away, I remember feeling rushed to level my paladin to the level cap before it was raised. I didn't think I'd manage to make it in time, but luckily for me I did, and with very little time to spare. In retrospect, this was also a bad thing, too, because by that time almost everyone had very little need or interest to go to instances like
, which I needed to do for the quest chain to get the
. Despite the setback, I was ready for the Burning Crusade expansion like most other people, and couldn't wait to start leveling my paladin again.
And then came the day of the expansion's release. As soon as I picked up my preordered copy of the Burning Crusade, I remembered thinking, "Forget my paladin, I want to play the new races!" That's right, the level 60 paladin into which I had put countless hours of work was abandoned because of a brand new Draenei Shaman on my character list. I spent a month or so leveling my shaman before I finally realized that all the time that I had put into my new shaman should have been used on my paladin instead.
Games to Teach the Youth
2010/08/03 at 3:12 PM
For most of my life I have been unhappy with the education that has been offered to me. Few countries know how to deal with gifted or troubled students, and only a few teachers are able to act properly when they find one. The bane of the genius and the idiot is to never be understood, they say. Well, I did a little thinking, some more talking, and finally decided to do some writing on the topic as well. Why do we often find education inadequate, and why are students growing increasingly uninterested in the classroom activities?
A simple answer would be something like "They are not interesting." Well, let's stick with this and try to figure out how to make learning more interesting. After all you can be the greatest teacher the world has ever known and will ever know, but if your students are not interested in the stuff you are talking about, almost all of your talent is wasted. We can look at neurobiology, or at religion, or at psychology, or at philosophy, and we would probably find some pretty good answers. However, I would like to offer you a drastically different approach to the problem - let's look at games.
Thoughts on Battle.net 2.0
2010/06/14 at 5:32 PM
has posted a very interesting story about the new improvements to
There are some very interesting improvements to the Battle.net system coming up with Battle.net 2.0, but there are also some strange—and some would say glaring—omissions. Got some opinions on the subject? Let us know!
The full story is here:
Wrath of the Lich King: Exhausted?
2010/05/24 at 2:02 PM
I have been playing WoW for close to 3 years now, I think. One of the main things that has kept me
in the game so long was a basic MMORPG concept, that Blizzard developed to great heights - there is always stuff to do. If it's not leveling, then it's questing. If it's not questing, it's money-making. If it's not money-making, it's gearing up. If it's not gearing up, it's raiding. If it's not raiding, it's achievement farming. I could probably go on for a while (without mentioning PvP, I don't really do that).
So okay, there is always stuff to do. The game is endless, and that's one of its charms.
2010/04/14 at 6:47 PM
Personally, I prefer
Advance Wars: Dual Strike
Advance Wars 2
Advance Wars: Days of Ruin
(Never really played the first
), and I'll tell you why.
In Advance Wars: Dual Strike (AWDS), as you play, you unlock skills (+8% attack, faster movement through woods and grass, etc.) that you can equip on your commanding officers before a match. If you get all the highest level skills, and equip them on your two commanding officers, much of the normal campaign becomes incredibly easy. I'm capable of playing through it without paying too much attention, and using it to unwind when I don't want to have to think about anything too hard.
On the flip side, it also has the hard campaign, which assumes you have the best possible COs and the best possible skills, and is still designed to give you a challenge. None of the other Advance Wars games had this abilit
Gaming Can Make a Better World
2010/03/22 at 8:22 PM
Seeing that you have found this blog post, you have probably seen our last one as well -
Wowhead Interview on the Rawrcast
. I would like to bring to your attention a video that was posted on the
. It's a video published by
, which is a non-profit dedicated to spreading ideas that can change the world. Here is the direct link to the video on TED:
Jane McGonigal: Gaming Can Make a Better World
Catchy title, isn't it? Feel free to watch it there on the TED site, or you can view it here after the break.
Which Direction Is Our Game Heading?
2010/03/05 at 12:00 PM
As many of you know, the original pitch for World of Warcraft was an epic adventure where you would band together with your peers and defeat a common enemy, be it a huge dragon, or an opposing faction's army. This is the reason that a lot of players initially bought the game, but it's also one of the aspects of the game that seems to be disappearing.
Free Gear! Just Click Here
2010/02/25 at 8:14 PM
So in a lot of the Blizzard interviews and editorials and
, I've been noticing a similar theme cropping up, and it seems to have informed Blizzard's game design philosophy a great deal. It goes something like this:
People go where the gear is.
Blizzard, it seems, has finally pegged us players for the greedy bastards we are. So what does this mean?
WTB Time to Play WoW!
2010/02/16 at 12:28 PM
There is some unexplainable satisfaction I get from having a productive and meaningful day, even on those really long, dreadful days. But, for me, once all my work is done, all I want to do is go home and relax without having to worry about any work other than the typical daily housework. That would be so nice if every day was like that, but in reality, what is supposed to be my "free time" after a long day will, more often than not, delayed by more work that needs to be done.
I don't remember the last time I was able to devote
of my free time to World of Warcraft. In fact, the last time I've played the game was over six months ago. I probably haven't made any real progress, like leveling my 77 paladin to 80, since before then. Maybe it's because I've had less and less free time over the last several months, but it's not like the amount of free time I have now is scarce.
Star Trek Online: Impressions From a WoW Player
2010/02/02 at 2:43 PM
World of Warcraft has the distinction of being the first MMO that I ever tried to play. Before WoW, nothing had ever interested me for two reasons:
I didn't know many people playing any particular game.
I didn't know the game's lore.
WoW overcame both of those via Warcraft III and the following that game brought with it. I've played WoW for years at this point. I find the game to be one that is "easy to learn, but hard to master". Such games appeal to me greatly.
I occasionally sample other MMOs as well (Auto Assault, Guild Wars, and EVE Online being three such examples), but nothing ever keeps my interest for very long. Largely, this is due to the problems described above. Without having the history of the realm stored in my brain and friends with which to play a game, I find it difficult to immerse myself into a game.
Star Trek Online is only the second MMO created where I know substantial parts of the game's lore before even entering the universe. I am also a science fiction nut and have been awaiting an MMO that introduced space combat in such a way that you had more control of your ship outside of "orbit this and
A Look at League of Legends
2010/01/15 at 6:53 PM
Some of you may remember Malgayne's
a while back about the upcoming game
League of Legends
. Well, LoL has been out for a while now, and I have had a chance to test out the game, so I thought I would share my experience with you!
Those of you who aren't interested in anything but WoW have my permission to stop reading now. :)
Blizzard Giving Thought to Mandatory Authenticator?
2010/01/08 at 1:00 PM
recent article over at WoW.com, Blizzard is giving serious consideration to making authenticators mandatory for all accounts.
While I personally think this would be a great idea and could almost eliminate hacking attempts, I still see some problems with it. First there is the entire logistical operation involved with this, even if they provided an authenticator with every copy of the game from now on how would they get it to current customers. They also have a lot of trouble even keeping them in stock currently in the Blizzard Store. One way to combat that would be to make this go into effect during Cataclysm and bundle it with the new expansion and give some kind of grace period before they lock it down. Another issue I foresee happening is a lot of people really just plain dislike having to enter a second "password" that is random every time you login, this is especially bad if you have two accounts that you keep switching between.
Overall I personally welcome our new authenticator overlords when they
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