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Editorial: Holiday Updates in Mists of Pandaria
2013/12/26 at 11:24 AM
We've been wanting to try out editorials on Wowhead for a while, and we're excited to publish our first one today! If you like it, we'll consider doing more.
As our guide comments show, Wowhead users feel passionate about holidays, so the timing seemed right to talk about why holiday updates are important, especially in light of the lack of updates in Mists of Pandaria.
Players are always so excited by new holiday vanity items, but regret that there's not more to do in Mists of Pandaria. Between account-wide changes letting people finish holidays faster and the lack of updates, big or small, players long for excitement associated with past holidays.
There would have been so many opportunities for holiday development in MoP too--like Pandaren-themed Brewfest content, or even a completely new holiday, as we joked about on April Fools with
and the Angler's Deep Sea Dive[/u
In with the Newb, Out with the Old: The Future of World of Warcraft
2011/09/02 at 7:44 AM
It was an interesting week for outside sources, with
an interview featuring Tom Chilton on IGN
a very in-depth examination of WoW's subscriber woes at Gamasutra
The catch? Both of them deal with the future of Azeroth in different ways. Gamasutra analyzed the shortcomings of Cataclysm, interviewing players and even Blizzard employees to figure out what's in store. IGN took a more basic approach, going directly to the source with both Tom Chilton and WoW's art director explaining everything in their own words without leaving room for speculation.
IGN With Tom Chilton on 4.3
Chilton didn't waste time getting to the point in
. He immediately started dropping juicy tidbits about the Deathwing encounter, saying: "The fight takes place in multiple different environments, you'll actually potentially get loot at different points in the encounter so it's broken up into larger scale overall. Players will start at Wyrmrest Temple and then eventually it progresses to players fighting on back flyin
Cataclysm Soundtrack: Reviewed
2011/01/06 at 8:58 PM
I don't bring this up all the time because I know it's not something that everyone shares with me, but I
video game music.
This started long before video game music was actually good enough to be worth of love. I'm the guy who settles in for long car trips by listening to music from the original
Sonic the Hedgehog soundtrack
. I love the soundtracks to the NES
Toejam & Earl
. I'm a big fan of the
Descendants of Erdrick
So with that in mind, about two years ago I wrote a blog about the soundtrack to Wrath of the Lich King. If you're interested in reading it, you can find it here:
With this in mind, I'd like to talk a little bit about the
If you're interested, you can join me after the break.
2010/12/29 at 2:57 PM
How's the Cataclysm been treating you guys so far? The expansion added a ton of new things to do, including new dungeons to run, quests to complete, raid encounters to defeat, items to craft and otherwise acquire. Despite all of those substantially more "important" things, a new secondary profession was added, available to players who have purchased the expansion.
lures players to spend the substantial amount of time grinding out digsites and completing artifacts with promises of odd, quirky and even downright amazing blue and epic quality items. Other secondary professions offer an expected, substantial benefit, such as the valuable food buffs obtained by
, and who doesn't love being able to bandage? But
is a bit different.
Read on for Archaeology information, including lists of all of the rare artifacts, and my own personal impressions of the profession!
Dungeon Finder: Friend, Foe or Fail?
2010/12/28 at 7:11 PM
Recently, a player on the official forums brought forth a strong opinion regarding the use and abuse of the Dungeon Finder. I'll admit, I haven't been using the Dungeon Finder much lately to find groups as I've been solely doing Heroics with my guildmates or premade server groups. Apparently, though, many players are reporting cases of abuse of the system, ending up in groups which are ruled by seemingly tyrannical leaders / groups who call the shots in rude and unfair ways. That is, when they're actually playing. Players are also reporting groups where people will queue up as a majority or tank / healer role, then refuse to actually
play the game
. I'm sorry, but if you're going to sit there and go through the trouble of logging into the game and queueing up for a dungeon, why the hell
How should players deal with this? Is it our responsibility to have to deal with attempting to kick players (which won't always work), or are changes to the Dungeon Finder by Blizzard the answer? Do you think the problem is in the Dungeon Finder's lack of penalty for such players? Would a karma system
work? Read on for a full look at the Dungeon Finder system and learn to
Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
2010/12/28 at 12:58 PM
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
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