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The Weekly Marmot - Taking out the Trash
2011/03/01 at 4:04 PM
This week's discussion centers around "equally interesting yet non-epic-dropping non-bosses", otherwise referred to as "trash mobs". Why are they there? Are they just there to be a time sink? Or are there actually some real benefits to having trash in a raid instance?
PTR Patch 4.1 Blizzard Post + Official PTR Patch Notes!
2011/02/24 at 2:47 PM
Blizzard has just made a detailed post about the changes we can expect in
! If you've already checked out our awesome
Patch 4.1 Mini-Guide
, much of this will come to no surprise, but Blizzard has made an extremely welcome addition -
official PTR patch notes
Be sure to read Zarhym's detailed post announcing the return of
as 5-player Cataclysm Heroics, as well as some interesting information about upcoming class changes below. Also, you can check out the patch notes (fully Wowhead linkified, of course) after the break! Or, you can check 'em out
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test c
Upcoming Changes to Dungeon Finder and Vote Kick
2011/02/16 at 11:00 PM
Tonight, Blizzard has posted some upcoming changes being made to the Dungeon Finder and Vote Kick in-game features.
These changes, which will most likely be implemented with next week's maintenance, offer more severe penalty to players abusing the Dungeon Finder's Vote Kick functionality when queueing with friends or guildies.
What do you think?
We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.
Players who are outside a dungeon for more than 3 minutes are now immediately able to be kicked.
If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
If a group queue of 4 kicks the one person that they did not group queue with they will each receive a mor
Latest Cataclysm Hotfixes (Feb 15)
2011/02/15 at 10:43 PM
Just a few new hotfixes today - including a buff to raid boss kill guild reputation / experience gain! Awesome!
The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
Shield of Velen
are now consistent with other "royal" city guards in terms of health, level, and damage.
now costs 5% of base mana before stacking modifiers, down from 7%.
Dungeons & Raids
despawns and resets properly if the raid wipes during
While flying around the Vault of the Shadowflame,
no longer forces everyone to stand up if engaged.
News Roundup: Upcoming 1.10 Changes, iLvl Requirements, Transmute Procs
2011/02/10 at 4:53 PM
Hooray for Blue posts!
Today's topics include:
Upcoming Changes in Patch 1.10
On Item Level Requirements for Dungeons
Transmute Living Elements Proc Changes
Changes to White Talbuk Mounts, Treant Companion Pets
Lockmaw Exploit Fixed
Check out the full Blizzard posts after the break!
Patch 4.0.6 Now Available on Live Servers!
2011/02/08 at 9:35 AM
World of Warcraft Client Patch 4.0.6
is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!
Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post
I've tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it's handy new Table of Contents! Be sure to tell us what you think!
We've taken some of the more important changes of mention and made a quick reference for you guys, but you should
check out the full patch notes! Check out our
Patch 4.0.6 mini guide
after the break!
Dungeon Finder's Luck of the Draw Buff Increased up to 15% in 4.0.6
2011/02/04 at 4:02 PM
Blizzard is taking another step towards improving the quality of random pickup groups and hopes to increase their success rate in Heroic dungeons with their latest plan to increase the effect of the
Luck of the Draw
buff. Apparently, this buff (which is applied whenever you have a random player in your Dungeon Finder group) wasn't even working properly in Cataclysm dungeons, which caused some encounters and dungeons to be harder than intended for pickup groups. This has been corrected, and the buff will now increase 5% per random player up to a maximum of a 15% increase in damage, healing and health.
Of course, this increase is by no means a way to "fix bad" and some groups will still experience issues, however hopefully this buff, combined with the plethora of dungeon and encounter changes coming with the patch, will make the random dungeon experience more enjoyable (or at least bearable).
What do you think? Is this a step in the right direction?
Check out Ghostcrawler's detailed blog on the subject after the break!
News Roundup: Blizzard Posts on New Ink Traders, LFD, Tol Barad and more!
2011/02/03 at 5:51 PM
Yay for Blue posts finally starting up again! Unfortunately, it seems that most of the threads addressed today involve topics which have already been commented on in the past. However, further clarification from Blizzard on
is always appreciated!
Today's topics include:
Ink Traders Coming to Stormwind and Orgrimmar
Improving Looking For Dungeon Queues
"Linear" Cataclysm Leveling Content
Potential Tol Barad Changes
Improving Outland Leveling
Check out the full Blizzard posts after the break!
PTR Patch 4.0.6 Notes Updated! JP From Level 85 Normals and more!
2011/01/24 at 2:54 PM
The PTR Patch 4.0.6 notes have been updated yet again, with some
Level-85 dungeon bosses in
Lost City of the Tol'vir
Halls of Origination
each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to
, up from 0
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
These changes will probably cause a lot of "omg catering to casuals lol" forum rage, but for those of us who
conveniences rather than feeling as though we constantly need to be challenged (such as by having to fly ALL THE WAY to a dungeon entrance to "discover it"), they're definitely welcome changes! Yeah, I get it, it makes things easier but c'mon, get real - it wasn't exactly some huge challenge or marvelous feat in the first place. I haven't even wanted to level my warrior (for whom I wanted to use the Dungeon Finder to victory) just because I don't feel like going to discover al
The Dungeon Finder and Required iLvl Woes
2011/01/14 at 5:19 PM
A hot subject around the forums today regards players who "game" the Dungeon Finder's iLvl requirements system by keeping high level gear in their bags in order to meet the requirements. This means that a tank who may be undergeared for the Heroic tier content can queue up and will be placed in a dungeon even if he does not actually have appropriate level gear for tanking, and may just have a bunch of plate with Intellect in his bags.
Many tanks, healers and DPS are gaming this system in order to get into dungeons - and for some, it works out and they are still able to contribute to the group appropriately. Unfortunately, this sort of situation can also negatively affect the party's potential outcome. Today, Blizzard poster Wryxian addressed a user who posted concern and misunderstanding of why he was suddenly unable to run certain dungeons after clearing some PVP gear out of his bags.
Check out the flood of blue posts after the break!
4.0.6 PTR Patch Notes Updated (1/12)
2011/01/12 at 11:28 PM
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:
The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.
Players can now see the status of
on the World Map no matter where they are.
) Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Some previously mentioned
nerfs now slightly less nerfy!
Read on after the break for the full list of updates, and be sure to check out the updated full patch notes (which should be ready soon)!
Legendary - The WoW Video Podcast - 4.0.6.. RLY BLIZZ?
2011/01/12 at 9:00 PM
Woo! Blizz unleashed a tidal wave of changes to virtually every corner of WOW. It's gotten to the point where I'm worried that my Lil' Rag will have his cooking buff nerfed into the ground. In last night's episode (that we do live every Tuesday night at 9pm PST on
), we covered the meaty parts and were even able to squeeze in GC's "We aren't nerfing heroics" blog along with the "We are nerfing heroics" patch notes.
What changes have impacted you the most?
Would you considered the heroic changes a nerf, buff, or mix overall?
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