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News Roundup: Upcoming 1.10 Changes, iLvl Requirements, Transmute Procs
2011/02/10 at 4:53 PM
Hooray for Blue posts!
Today's topics include:
Upcoming Changes in Patch 1.10
On Item Level Requirements for Dungeons
Transmute Living Elements Proc Changes
Changes to White Talbuk Mounts, Treant Companion Pets
Lockmaw Exploit Fixed
Check out the full Blizzard posts after the break!
Patch 4.0.6 Now Available on Live Servers!
2011/02/08 at 9:35 AM
World of Warcraft Client Patch 4.0.6
is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!
Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post
I've tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it's handy new Table of Contents! Be sure to tell us what you think!
We've taken some of the more important changes of mention and made a quick reference for you guys, but you should
check out the full patch notes! Check out our
Patch 4.0.6 mini guide
after the break!
Dungeon Finder's Luck of the Draw Buff Increased up to 15% in 4.0.6
2011/02/04 at 4:02 PM
Blizzard is taking another step towards improving the quality of random pickup groups and hopes to increase their success rate in Heroic dungeons with their latest plan to increase the effect of the
Luck of the Draw
buff. Apparently, this buff (which is applied whenever you have a random player in your Dungeon Finder group) wasn't even working properly in Cataclysm dungeons, which caused some encounters and dungeons to be harder than intended for pickup groups. This has been corrected, and the buff will now increase 5% per random player up to a maximum of a 15% increase in damage, healing and health.
Of course, this increase is by no means a way to "fix bad" and some groups will still experience issues, however hopefully this buff, combined with the plethora of dungeon and encounter changes coming with the patch, will make the random dungeon experience more enjoyable (or at least bearable).
What do you think? Is this a step in the right direction?
Check out Ghostcrawler's detailed blog on the subject after the break!
News Roundup: Blizzard Posts on New Ink Traders, LFD, Tol Barad and more!
2011/02/03 at 5:51 PM
Yay for Blue posts finally starting up again! Unfortunately, it seems that most of the threads addressed today involve topics which have already been commented on in the past. However, further clarification from Blizzard on
is always appreciated!
Today's topics include:
Ink Traders Coming to Stormwind and Orgrimmar
Improving Looking For Dungeon Queues
"Linear" Cataclysm Leveling Content
Potential Tol Barad Changes
Improving Outland Leveling
Check out the full Blizzard posts after the break!
PTR Patch 4.0.6 Notes Updated! JP From Level 85 Normals and more!
2011/01/24 at 2:54 PM
The PTR Patch 4.0.6 notes have been updated yet again, with some
Level-85 dungeon bosses in
Lost City of the Tol'vir
Halls of Origination
each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to
, up from 0
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
These changes will probably cause a lot of "omg catering to casuals lol" forum rage, but for those of us who
conveniences rather than feeling as though we constantly need to be challenged (such as by having to fly ALL THE WAY to a dungeon entrance to "discover it"), they're definitely welcome changes! Yeah, I get it, it makes things easier but c'mon, get real - it wasn't exactly some huge challenge or marvelous feat in the first place. I haven't even wanted to level my warrior (for whom I wanted to use the Dungeon Finder to victory) just because I don't feel like going to discover al
The Dungeon Finder and Required iLvl Woes
2011/01/14 at 5:19 PM
A hot subject around the forums today regards players who "game" the Dungeon Finder's iLvl requirements system by keeping high level gear in their bags in order to meet the requirements. This means that a tank who may be undergeared for the Heroic tier content can queue up and will be placed in a dungeon even if he does not actually have appropriate level gear for tanking, and may just have a bunch of plate with Intellect in his bags.
Many tanks, healers and DPS are gaming this system in order to get into dungeons - and for some, it works out and they are still able to contribute to the group appropriately. Unfortunately, this sort of situation can also negatively affect the party's potential outcome. Today, Blizzard poster Wryxian addressed a user who posted concern and misunderstanding of why he was suddenly unable to run certain dungeons after clearing some PVP gear out of his bags.
Check out the flood of blue posts after the break!
4.0.6 PTR Patch Notes Updated (1/12)
2011/01/12 at 11:28 PM
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:
The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.
Players can now see the status of
on the World Map no matter where they are.
) Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Some previously mentioned
nerfs now slightly less nerfy!
Read on after the break for the full list of updates, and be sure to check out the updated full patch notes (which should be ready soon)!
Legendary - The WoW Video Podcast - 4.0.6.. RLY BLIZZ?
2011/01/12 at 9:00 PM
Woo! Blizz unleashed a tidal wave of changes to virtually every corner of WOW. It's gotten to the point where I'm worried that my Lil' Rag will have his cooking buff nerfed into the ground. In last night's episode (that we do live every Tuesday night at 9pm PST on
), we covered the meaty parts and were even able to squeeze in GC's "We aren't nerfing heroics" blog along with the "We are nerfing heroics" patch notes.
What changes have impacted you the most?
Would you considered the heroic changes a nerf, buff, or mix overall?
Ghostcrawler: Dungeons are Hard!
2011/01/11 at 3:12 PM
Ghostcrawler is back, and he has some choice words to say about dungeon difficulty!
I'd like to give you a summary here, but in general GC's posts have a tendency to be easily misinterpreted, so I'd hate to add to the confusion. :P
Come read the full post after the break!
Ready for Raiding: Flasks, Elixirs, Potions and You!
2011/01/07 at 6:39 PM
Do you want to be better at your class? Sure, we all do. The first step to a successful raid is to learn as much as possible about playing your class to its potential, and executing what you've learned in a clean and understanding fashion. The next step? Mind-altering and strength-modifying chemicals!
No raiding career is complete without the hundreds of hours spent farming raw materials for consumables! Right? Of course, some clever players opt to instead farm the Auction House, scoring the sweet deals and making good plays that earn them the money to supplement their raiding "habit." For everyone else though, it means knowing an
and getting them the herbs they need to help you! So what flasks do you need? What herbs do they take? Where is lizard help? Don't worry, Wowhead's got you covered.
I've put together a guide to help familiarize players with the new consumables available for Cataclysm content. This should serve as an informative introduction as well as a strong reference for all of your flask, elixir and potion needs! Be sure to check out the detailed guide, including run-downs of all-things liquid and c
Dungeon Finder: Friend, Foe or Fail?
2010/12/28 at 7:11 PM
Recently, a player on the official forums brought forth a strong opinion regarding the use and abuse of the Dungeon Finder. I'll admit, I haven't been using the Dungeon Finder much lately to find groups as I've been solely doing Heroics with my guildmates or premade server groups. Apparently, though, many players are reporting cases of abuse of the system, ending up in groups which are ruled by seemingly tyrannical leaders / groups who call the shots in rude and unfair ways. That is, when they're actually playing. Players are also reporting groups where people will queue up as a majority or tank / healer role, then refuse to actually
play the game
. I'm sorry, but if you're going to sit there and go through the trouble of logging into the game and queueing up for a dungeon, why the hell
How should players deal with this? Is it our responsibility to have to deal with attempting to kick players (which won't always work), or are changes to the Dungeon Finder by Blizzard the answer? Do you think the problem is in the Dungeon Finder's lack of penalty for such players? Would a karma system
work? Read on for a full look at the Dungeon Finder system and learn to
Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
2010/12/28 at 12:58 PM
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
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