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4.3 Preview: Hour of Twilight 5-man
2011/09/19 at 5:16 PM
Hour of Twilight
The final stage in this series of dungeons is set in the present-day Dragonblight, now under a full invasion by the Twilight's Hammer. Players must escort Thrall and the Dragon Soul safely to Wyrmrest Temple, where the assault on Deathwing is to commence. But the Twilight's Hammer forces are numerous, and their leadership remains strong. Those attacking the temple are commanded by a man known very well for the strength of will he's offered Alliance citizens. Now with his own will broken, he preaches only Deathwing's cataclysmic vision for all life on Azeroth.
4.3 Preview: Well of Eternity 5-man
2011/09/19 at 1:44 PM
Well of Eternity
Ten thousand years in the past, the night elven capital city of Zin-Azshari was a magnificent, sparkling metropolis. Situated on the shores of the Well of Eternity, Zin-Azshari was where the aristocratic Highborne first opened a portal into the Twisting Nether and invited the Burning Legion to invade Azeroth. Under the command of the night elven queen, Azshara, the Highborne now pour their energies into the portal, preparing it for the terrifying and glorious entrance of the titan Sargeras.
With a gateway to the past now open, Nozdormu will transport players to Azshara's
4.3 Preview: End Time 5-man
2011/09/19 at 11:09 AM
Cho'gall, once a key executor of the nihilistic Twilight's Hammer's vision, has been struck down. Lady Sinestra, consort of Deathwing and mother to the malevolent black dragons Nefarian and Onyxia, has fallen at the hands of great heroes. Ragnaros, lord of the realm of fire in the Elemental Plane, and Al’Akir, baron of the realm of air -- both mighty arbiters of Deathwing's destructive ends -- have themselves been purged. But even with so many of Deathwing's servants now vanquished, he freely roams the skies of Azeroth, wreaking havoc on the land and its people. It's in these darkest of hours that the forces standing against Deathwing must carry out a desperate plan to put an end to his devastating twilight flight.
The other Dragon Aspects, with allegiance from Thrall, have devised a dangerous and unorthodox strategy to bring Deathwing down once and for all. But to do so, they must acquire the Dragon Soul from a pivotal moment in the distant past... and they're going to need your help. In patch 4.3, level-85 players will gain access to three new Heroic-difficulty five-player dungeons, embarking on quests to aid the Aspects and other familiar faces in a
A Guide to Farming Vanilla Raids
2011/09/17 at 12:51 PM
Overwhelmed by what vanity gear to farm for your 4.3 Transmogrification gear? We've provided an overview of some quick instances to solo and start with--Molten Core, Blackwing Lair, and Ahn'Qiraj. Once challenging 40-player dungeons that left vanilla raiders with unforgettable memories, these can be done with relatively little planning. They've got distinctive tier sets, interesting lore, and some items with unique models for all classes. You'll need to convert a party into a raid to zone in, as well as clear some bag space, but that's about it.
In addition to summaries about the instance's history, how to farm them at 85, and notable items, we've provided drop-down tables to each boss' loot so you can scan all the drops easily after the break. Happy farming!
Molten Core was the very first instance many vanilla raiders faced--there's timeless memories of forgetting to skin core hounds, blowing up the raid as "the bomb," and of course, seeing Ragnaros spawn for the first time. While it can be easily soloed now, Molten Core used to be a 40-player dungeon that caused painful wipes and granted players
Real ID Party System No Longer Going Premium
2011/08/16 at 10:36 AM
Blizzard announced that their Real ID cross realm party system is now out of beta testing. Apparently it's here to stay as a free service rather than the initially speculated premium one--good news to those of us who made frequent use of this service. Of course, this shouldn't come as any surprise given both its popularity as a service and the negativity it was met with when it was announced as potentially premium only.
We’re happy to announce that the testing period for World of Warcraft's new Real ID Party system is now complete, and the feature is now officially live! We received a lot of great feedback from the community throughout the course of our testing, and we appreciate everyone taking the time to share their thoughts and experiences with us.
For those who haven't yet had a chance to try it out, the Real ID Party system allows players to invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon, regardless of what realm their friends are on. This new feature makes it easier than ever for real-life friends to play together, and it's available to all World of Warcraft players at no additional charge -- all
News Round Up: WoW Released in Brazil, Adding Battlegrounds, Twilight of the Aspects, and More
2011/07/21 at 7:59 PM
World of Warcraft is coming to Brazil and Blizzard posted an excerpt of their newest novel, Thrall: Twilight of the Aspects! Big news, eh? We also have the latest blue posts from the past few days rounded up, including rumors of adding more battlegrounds and a breakdown of need vs. greed in World of Warcraft 5-mans.
SAO PAULO, Brazil. -- July 21, 2011 -- At an exclusive press event at the Museu da Casa Brasileira in São Paulotoday, Blizzard Entertainment, Inc. announced that a fully localized Brazilian Portuguese version of its critically acclaimed massively multiplayer online role-playing game, World of Warcraft®, will be released in Brazil later this year. Brazilian Portuguese will be the ninth officially supported language for World of Warcraft worldwide, and the third supported language in Latin America, complementing the existing English and Spanish versions.
An official Brazilian Portuguese World of Warcraft community website will also be available at launch.
In addition, players in Brazil will have access to customer service for the game in Brazilian Portuguese.
"One of our top priorities is ensuring that our ga
News Roundup: Valor Point Conversion Clarification, Dragonwrath Proc Details
2011/06/14 at 8:23 PM
Just a few new Blizzard posts today, during this quiet calm before the inevitable storm that is Patch 4.2! Today Blizzard has posted a more detailed explanation of the
conversion in 4.2 (as Bashiok had
stated they would
) which should answer any questions and clear up any confusion players may have had.
In addition, Blizzard poster Kaivax clarifies the proc on with some detailed information which should make many casters happy!
Valor Point Conversion in Patch 4.2
World of Warcraft update 4.2, Rage of the Firelands, will introduce the first new raid tier in Cataclysm, and with that it will also introduce the first conversion from Valor Points to Justice Points. For anyone running Heroics and raids, this is important information to ensure you spend your points wisely before release of the patch.
With the release of patch 4.2 all Valor Points will be converted down to Justice Points up to the 4000 point cap, with any points over the
New Site Feature: 4.2 Encounter Journal Integration
2011/05/18 at 8:26 PM
As many of you guys may remember, way back at BlizzCon, Blizzard announced that they were working on a new
(then called "Dungeon Journal") game feature. This new feature would provide tons of valuable information in-game to players, including detailed dungeon information such as boss lists, drop tables, and ability details. Well, not only is the tool finally being added to World of Warcraft in the upcoming Patch 4.2, but we're happy to announce that we have been able to make all of the Encounter Journal details available on the site, as well!
Now dungeon pages on Wowhead (including zone pages and boss pages) will feature content directly from Blizzard's in-game Encounter Journal! Blizzard has been slowly implementing this content on the PTR, so not all dungeons feature Encounter Journal information at this time, but as soon new entries are available they'll start showing up on their respective dungeon pages.
News Roundup: 4.2 PTR Soon, Crowd Control Changes and more!
2011/05/03 at 6:37 PM
Things have been a little quiet lately in the wake of the massive amount of 4.2 details Blizzard has shared with us lately, but today we've got confirmation from Zarhym that the 4.2 Public Test Realms will come up "soon" (most likely sooner than we think!), including all of the changes documented in the recently published
4.2 PTR Patch Notes
! Be sure to get the PTR client downloaded and ready for action - but don't worry, even if you aren't, we'll definitely be there for you guys providing you with up to the minute extensive coverage! :)
In addition, there's a few blue posts regarding dungeon difficulty (seems all anyone can talk about lately) and some clarification on the justification of the 4.2 change to crowd control. Personally, I think this change is awesome and I'm all for it - I've always hated the messiness of coordination and execution of crowd control (involving both friends
strangers) and this change is a welcome convenience. Of course, many players don't agree with the change and are making their opinions heard. Let's see what Blizzard has to say on the matter - and tell us what
Patch 4.2 Public
News Roundup: BlizzCast 16, Dungeon Journal, 4.2 Game Plan and more!
2011/04/28 at 7:20 PM
In the midst of the flood of 4.2 details they've been sharing, Blizzard have still managed to sneak in some quality posts on their forums. Today's posts include teasers for the in-game Dungeon Journal (a feature previously mentioned at BlizzCon) that will be coming with Patch 4.2, as well as some hope for engineers being tortured by their own devices.
Today also marks the triumphant return of the
(the last one having come out before Cataclysm release!), which is now available in magical
format and includes interviews with Tom Chilton, Dave Kosak and Cory Stockton about Patch 4.2!
We're excited to present the first-ever video BlizzCast, now in beautiful full-motion 2D! (Don't forget to wear your 2D glasses.) We've also jam-packed this episode with juicy information on World of Warcraft patch 4.2. Rob sits down with Game Director Tom Chilton to find out what the patch is all about, Lead Quest Designer Dave Kosak lays out info on the new Firelands quest hub, and Lead Content Designer Cory Stockton spits and flows on Ragnaros and the upcoming raid content.
Want an Amani Battle Bear? Tips and Tricks to Completing the Speed Run in 4.1
2011/04/28 at 1:16 PM
Itching for a new mount or sad you never got an
Amani War Bear
first time around? There's a new
Amani Battle Bear
in Zul'Aman and it can be yours if you follow these tips to shave off a few minutes when clearing the first four bosses and freeing their prisoners. We'll assume you've already acquainted yourself with the basic flow of the instance, either by running it several times this week, reading our
for boss strats or were familiar from the BC version.
Anyway, here are our favorite tricks to beating the timer this early on. You'll only have 25 minutes to get this mount, so listen closely!
Latest Cataclysm Hotfixes (4/26 - 4/28)
2011/04/28 at 9:29 AM
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.1: Rise of the Zandalari. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.1 known issues.
Disconnecting immediately after dying no longer causes players to lack a Release Spirit button upon logging back in.
Spells or talents which provide pushback protection should now be functioning correctly (i.e.
being active will no longer prevent
Omen of Clarity
from being consumed when it should be.
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