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Cataclysm: Heroic Shadowfang Keep and Deadmines Available at Launch
2010/09/01 at 4:07 PM
I know you all heard the bad news that heroic modes for and wouldn't make it in for the launch of Cataclysm. Thankfully, it seems the original appraisal was wrong!
has come along and posted an announcement stating they
have the heroic modes for both SFK and DM at launch!
Heroics are not ready for testing.
Heroic Shadowfang Keep and Heroic Deadmines
be released with Cataclysm. You will not have to wait for a later patch.
Azeroth, Revisited: Stratholme in Cataclysm
2010/08/25 at 8:56 PM
Once again, we're going to dive into the beta and take a look at one of my personal favorite dungeons from classic—.
Now if you don't remember anything about
, here's a quick rundown: Stratholme was originally one of the largest human cities in the world. During the events in Warcraft 3 (as we witnessed in
The Culling of Stratholme
), Prince Arthas finds out the plague has spread to the city and orders it purged. Later on the Undead took control of Stratholme and Kel'Thuzad established it as his capital and built the floating fortress
Overall the dungeon has not changed much physically, but there is now a new wall splitting it literally into two instances. They have changed the level range for each side, levels 42-52 for the Main Gate and 46-56 for the Service Entrance.
OBLIGATORY SPOILER WARNING: DON'T READ THIS IF YOU DON'T WANT TO BE SPOILED. YOU HAVE BEEN WARNED.
Cataclysm Beta (Build 12803) New + Updated Maps!
2010/08/25 at 12:55 PM
The Cataclysm beta build 12803 was deployed last week and we have a slew of new (and even some updated) maps for you to check out. We even have maps for all kinds of classic dungeons such as and !
Check out our side by side comparisons after the break!
2010/08/24 at 7:02 PM
Just a few weeks ago, I was lucky enough to attend an event called "Afroshoto", held at Boardners down in Hollywood. The event featured a small invitational Super Street Fighter 4 Tournament—8 total players, single elimination—as well as a small concert by a group called the Miles Mosley Band (which I recommend highly).
It was all in all a very successful event, especially for a Sunday night, which is hardly a major bargoing night. The band was excellent, the tournament was impressive (and watching Justin Wong go all the way with
, my character of choice, was nice), and it was awesome as always to be at a public gaming event.
The band leader said something interesting, though, as they were setting up. I can't remember well enough to quote exactly, but the sentiment was something like this:
For the first time in history, technology has advanced to the point that the toys of our childhood have evolved enough to remain our primary form of recreation as adults.
This stuck with me, long after the event itself. The more I think about it, the more I realize not only how true it is, but how
Azeroth, Revisited: Scarlet Monastery in Cataclysm
2010/08/11 at 7:03 PM
With the upcoming
expansion now going through its beta phase, I thought now would be a perfect time to take a look at some of the classic dungeons that everyone loves and see how they will be changing.
The first dungeon we're taking a look at is . While technically only one instance, it has been split up into four wings: Graveyard, Library, Armory, and Cathedral. The four wings have seen no physical changes, but each has received a nice makeover in mob and quest locations.
Note: This is from a Horde perspective, because that's what character I had available. The Alliance version is slightly different.
WARNING: IF YOU DON'T LIKE SPOILERS OF ANY KIND, DON'T READ THIS.
Throne of the Tides Impressions
2010/07/20 at 4:07 PM
About couple of weeks ago I posted
about how one of the new Cataclysm dungeons, Blackrock Caverns, felt. If you are interested in it, go ahead and take a look - I found it a pretty cool instance. Not as cool as the one I am about to present to you here and now though. You can read my shorter description
The Throne of the Tides is an 82-84 dungeon, supposedly the second one in the Abyssal Maw - the first one still unnamed and with 0 info about it. If you follow the normal quest flow, you will find the entrance to this dungeon during your last quest in Vashj'ir, after a colossal battle featuring Neptulon the Tidehunter himself. As you approach the giant whirlpool beneath Vashj'ir, you get sucked in, everything swirls around you, and - tadaaa - you drop in the elemental realm of water. Pretty cool looking place, by the way. But let's talk content now!
Cataclysm Dungeon Bosses
2010/07/04 at 5:11 AM
A couple of builds ago Cataclysm alpha testers saw the first "real" achievements from the new expansion - achievements different from the random funny placeholders and the standard exploration achievements. I am talking about the dungeon (and some raid) achievements. And although they were cool in and of themselves, to me there was something else intriguing hiding inside them - the knowledge of what the different instances will be called and what kind of bosses they will feature. From this we could even gather some very basic and preliminary information about who (or
) those bosses will be. Interesting stuff for me and other players eager to learn more about the expansion.
So! Let me get to the good stuff and present you with a list of all the bosses in the Cataclysm dungeons, as well as with some short description and links whenever they are available. Keep in mind, only Blackrock Caverns and Throne of the Tides are available for testing (even if some of us managed to sneak inside the Stonecore), so information beyond those 2 (3) will be
virtually non-existent. Also, keep an eye out for a similar blog for raids!
Blackrock Caverns Impressions
2010/07/02 at 7:04 PM
The latest news on the Internet - Cataclysm closed beta is hitting us good! But we all know this. What's more important is that since the NDA has been lifted, we'll be showering you with tons of new information, blogs, guide pages, videos, screenshots, and dataz.
just posted some good stuff about the
in Cataclysm (and you should check it out if you haven't), so I decided to go a different route - do a dungeon, see how it feels, give a few screenshots, and a bit of an overall opinion about how the experience is.
Right now the only two dungeons available for testing are
Throne of the Tides
. So I went to my good old friend, the Dungeon Finder, and said "Yo dawg, you heard I like dungeons? Give me a random one!" And so the
Cataclysm Preview: Grim Batol
2010/06/18 at 6:48 PM
Blizzard has just posted an official preview of one of Cataclysm's new 5 player dungeons...
Grim Batol was once home to the Wildhammer clan of dwarves. Eventually, the Dark Irons led an attack on Grim Batol, and in the process tainted the fortress forever. Now occupied by the Twilight's Hammer, brave players will venture forth into the fortress to stop the nefarious plots of the fortress' new master...
You can view the full preview on Blizzard's website.
Blizzard Changing Vote Kick Option in Random Dungeons in 3.3.5
2010/06/02 at 12:10 PM
Blizzard has many changes in store for 3.3.5 and Zarhym has revealed a minor but interesting change that will be made to the existing Vote Kick option when in a random dungeon. They have made many changes since the Dungeon Finder's release, and their newest rework of the option to remove problem players sounds like it could be a sure hit, but that will depend on how people use this new power.
For players who use the Dungeon Finder and do not use the Vote Kick tool often, there will no longer be a cooldown on kicking a player. This will allow users who are doing many random dungeons and not abusing the tool to easily be able to remove problem players without hitting this "You must wait blah blah blah" limitation. For players who often kick players / abandon groups, the cooldown will be reinstated. Blizzard has not yet released any details on exactly what sort of internal timeframe this decision will be made on, but Blizzard does state that the limitation will deteriorate over time allowing a player who previously frequently kicked players to work their Vote Kick cooldown back down to nothing after time of "good be
Cataclysm: Halls of Origination Preview
2010/05/06 at 1:01 PM
Halls of Origination
is a new dungeon located in Uldum for level 85 players. Inside this lovely new instance you'll find familiar features from both
but with a new dash of Egyptian style structures and art. As you progress through Uldum you will eventually happen across the infamous explorer Brann Bronzebeard (of course), who will enlist your help exploring these new halls and eventually uncovering the titan's ancient secrets.
You can read the whole preview on the official Cataclysm
Cataclysm PvE Badge and PvP Point Changes
2010/04/26 at 10:20 PM
Blizzard just posted changes to the badge system in
... they are going to become Hero and Valor points! Basically the PvP point system being applied to PvE raiding.
will be earned from most dungeons (much like
Emblem of Triumph
will be from high-tier raids (like
Emblem of Frost
While there will be a maximum cap of Valor Points you can earn each week I personally think this could be one of the better changes to come to the badge/emblem/point system since the introduction of them in The Burning Crusade. So what does everyone think of the changes?
On the PvP side,
will replace Arena Points as the complement to Honor Points. Personal rating requirements will also be removed from almost all items, including weapons.
You can read all the details in the original blue post, available after the break.
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