In Mythic difficulty, Fel Blade will bounce around the room several times before returning to Jubei'thos.
In Mythic difficulty, Mark of the Necromancer bounces to 3 targets, instead of 2.
On Mythic Difficulty, residue is sent out from the pool that Kormok jumped into.
When empowered, this abiliity causes all three pools to send out waves.
When empowered, triggering the rune causes it to try and reform nearby. Explosive Runes will not reform on top of an existing Explosive Rune, nor will they reform if they are the last Explosive Rune active.
When empowered, Dragging Hands that pull players toward the closest pool are summoned instead.
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.
Falling into the heart of the mausoleum Auchindoun, Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron'gor gave up his old name and has taken a new one: Gorefiend.
Gul'dan has now called Gorefiend back to Hellfire Citadel. Allowing Gorefiend to feast upon the souls of those orcs who were not strong enough to survive their fel transformations. Even now more orcs are sacrificed to power Gorefiend's magic, but to what end?
In Mythic difficulty Gorefiend's Corruption is only removed when a player collapses an Unstable Soul.
Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants - a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming Fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.
In Mythic difficulty, each aura persists but decreases in strength when the corresponding phase ends.
In Mythic difficulty, Edict of Condemnation immobilizes the target.
In Mythic difficulty, Touch of Harm inflicts 15% of the target's current health as Shadow damage every 2 sec.
In Mythic difficulty, this aura persists but decreases in strength when the phase ends.
[PH] Don't look so smug - I know what you're thinking, but the cinematic was merely a setback.