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Have y’all made any official announcement about raid finder testing this weekend? Specifically timeframe/available encounters
57 minutes ago
"...we will open up the Slagworks wing in Raid Finder over the weekend."
37 minutes ago
, Lead Game Designer
I'm a raid leader, and I built a Mage Tower to help my raid team get to raid. Did I just waste my gold? They can't use it?
1 hr 5 min ago
Your friends will be able to use your Mage Tower / Spirit Lodge portals in patch 6.1!
1 hr 1 min ago
Coming in Patch 6.1: Elemental Runes collected for the 'Might of the Elemental Lords' quest will stack to 999.
18 hr 45 min ago
Gnomish gearworks not giving items currently, cant complete achievement to get lvl 3 building
1 day ago
Changed in 6.1 to require only 6/10 workshop items; less RNG getting the last few items to spawn, but randomness of spawns intended.
20 hr 52 min ago
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New Site Feature: Garrison Follower Tracking and Mission Recommendations
6.1 PTR: Build 19551 - Spell Changes, Twitter Integration Live, New Toys
6.1 PTR Patch Notes: Updated January 29th
Shapeshifting Improvements for Cosmetic Effects Coming in 6.1, BRF and Mythic Highmaul Guides
Method's Mythic Butcher Guide: Video and Written Strategy
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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6.1 PTR: Build 19551
6.1 PTR Patch Notes
6.1 PTR: Build 19533
Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
Patch 4.2 Will Allow Players to Group With Friends Across Realms
2011/05/17 at 2:50 PM
One of the more interesting features that's been requested since Real ID was implemented has been a way to actually group with your Real ID friends. It seems that Blizzard intends to make this possible fairly soon as it will be available on the PTR for testing this patch. It's worth noting that some features of the system will require what Blizzard vaguely refers to as a "premium" service, indicating a fee of some sort.
With this feature on the way, you have to wonder if they'll make cross factions available with cross server groups. Right now, the answer seems to a resounding no; the feature will only support same faction groups. So unfortunately, if your friends are Horde and you're Alliance, it will be largely worthless. Of course, with instances like the WotLK faction specific ones, it's probably quite a headache to code and it's development time better spent elsewhere. Still, I'd love to run a ZG/ZA with Perculia for once!
With the continued popularity of the Dungeon Finder, many players have been asking for a way to group up with real-life friends who play on other realms to take on instances together. Today, we wanted to give you a heads up about a new feature currently in development that will allow players to invite Real ID friends of the same faction to a party regardless of the realm they play on, and then queue up for a 5-player regular or Heroic dungeon.
As this is a fairly complex service to develop, we don’t have a release date to share quite yet. It’s important to note that as with some of the other convenience- and connectivity-oriented features we offer, certain elements of the cross-realm Real ID party system will be premium-based, though only the player sending the invitations will need to have access to the premium service. We'll have more details to share with you as development progresses -- in the meantime, you may begin to see elements of the feature appear on the World of Warcraft PTR.
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News Roundup: Latest Cataclysm Hotfixes, Dungeon Finder Change and more!
2011/04/29 at 8:51 PM
It's FRIDAY. Yet another day of awesome Patch 4.2 previews from Blizzard, including x and y, and a handful of new blue posts as well! Today's posts include the lateest Cataclysm hotfixes, a retrospective on the quality of Trial of the Crusader and a bit of input from Zarhym on just how "friggin' epic" Firelands is going to be. Who cares if there's "only" seven bosses, if those seven bosses and their encounters are
, right?In addition to this reassurance, we've also a few posts about a few 4.1 changes that needed just a bit more clarification. Check 'em out!
Latest Cataclysm Hotfixes (April 28-29)
Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
Characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.
Divine Aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s Necrotic Strike.
Dungeons & Raids
The Satchel of Exotic Mysteries given to the member(s) of a class role eligible for Dungeon Finder: Call to Arms rewards now has an increased chance of containing a non-combat pet.
The Bastion of Twilight
The timing between Corrupted Adherent Summons and Cho'gall Fury is consistent with its behavior prior to 4.1.
Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast.
Nefarian will no longer stutter step toward his main target.
All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
Akil’zon will summon Amani Kidnappers less frequently, but their health has been increased.
All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
Gurubashi Villagers and Gurubashi Refugees no longer drop epic loot.
Ohgan will no longer fail to target and kill Chained Spirits if he is stunned at certain times.
Guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.
Players are no longer able to purchase any of the city reputation satchels without having the required reputation.
Nitro Boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a Rocket Fuel Leak, down from 120%.
Quests & Creatures
NPCs should be a little less talkative when interacted with. They were saying their lines on virtually every interaction (buying, selling, etc.).
Arch Druid Hamuul Runetotem is no longer incorrectly visible at the Shrine of Malorne after players complete the quest Firefight while on the quest Aessina's Miracle.
Players should again be able to successfully complete the quest The Firelord.
Rise of the Zandalari
The quest Bwemba’s Spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of Bwemba.
4.1 Patch Notes Update
Portals to each of the capital cities have returned to Dalaran and Shattrath City.
Divine Protection can no longer be dispelled.
Earthquake is no longer a channeled spell. It now has a 2.5-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
Firelands Significantly More Epic Than ToC
So, again, to the people who have not cleared this raid tier on normal and heroic, why are you so worried about only 7 bosses being in the next hardest raiding tier?
Because the only other raid tier I can remember with as few bosses, and therefore the only thing I can compare it to just based on the number of bosses is Trial of the Crusader. Not exactly my favorite. It seemed like an incredibly lazy tier or raiding, which was nowhere near as "epic" as ANY of the 10+ Boss raid tiers.This ain't Trial of the Crusader. The place is epic and there's a ton of progression and fun to be had in 4.2. The actual boss mechanics are pretty incredible, and there are a few surprises players can stumble across in the raid as well!7 is just a number... I'd bet 4 to 7 of my toes this will not even be a topic of discussion come release of the patch. It's one of those random things people latch onto when they only have so much information, only to be distracted by something else random to take issue with the next day/week/month.
This ain't Trial of the Crusader. The place is epic and there's a ton of progression and fun to be had in 4.2.
This right here is the closest any Blizzard employee has ever come to openly admitting that ToC was a festering pile of garbage. I applaud you, Zarhym.I actually enjoyed raiding ToC, but we'll certainly admit it wasn't the most epic tier of raiding we've released. ;)We tried out a very different format for that raid. I think it suited its purpose well, but it's not a shocker that it's not a player favorite, or the most memorable raid. There's something to be said about working through an expansive dungeon with crazy trash pulls and amazing environments.Oh man... I can't wait for you to get into Firelands! I've been given a tour of the place from our encounter design team on more than one occasion. It's friggin' epic. Serious.
Dungeon Finder Now Focusing on Same-Realm Grouping
Many players have stated since the release of the Dungeon Finder that they like the convenience of being matched for a group automatically, but they miss the feeling of community when they're paired with strangers from other realms with whom they might never speak again. So we made a slight change in the way the Dungeon Finder sorts through the queue matching players for a dungeon.This was a late addition to the patch notes made yesterday evening:The Dungeon Finder will attempt to place players from the same realm in a party together.
Authenticator Field Removed From Main Login Screen
So i noticed after the patch that when you're in the login screen the little authenticator Field is gone. is this a bug or something? i was really easy to just hit tab and punch in my numbers...now im not complaining i dont mind having to go to the other screen but i really liked the field :P ty :D
The authenticator prompt is indeed no longer on the main login screen, and this was an intentional change to prepare for future authentication functionality. Rest assured your account is still protected.
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Patch 4.1 Dungeon Finder: Call to Arms - Goodie Bags From Heroics!
2011/04/06 at 8:32 PM
Blizzard has just released
details about the latest changes to the Dungeon Finder coming in Patch 4.1! The Dungeon Finder will now detect which roles are in demand (*cough*tanks and healers*cough*) based on queue times. When certain queue times have been reached, a Call to Arms will go out for the desired role and players who queue and successfully complete a dungeon as that role will be rewarded with a special goodie bag (each time)! This goodie bag can contain:
Non-Combat Pet (Including cross faction pets!)
Rare Mounts (Including rare dungeon drop mounts!)
So what do you think? Will this help the Dungeon Finder queue problems? Will this cause more players to utilize dual specs to play their other roles and help out the queue timers? Or will we just end up with healers who can't heal (or won't heal) and tanks who don't have tanking gear? What do you think?
In patch 4.1 we'll be introducing
Dungeon Finder: Call to Arms
, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the
Parrot Cage (Cockatiel)
, but the mounts are those specifically only available through dungeons (not raids), like the
Reins of the Raven Lord
Swift White Hawkstrider
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
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Changes to Valor Points and "Heroic Dailies" in Patch 4.1
2011/03/19 at 12:55 AM
Blizzard poster Lylirra has just revealed some details about the upcoming changes to the "daily" dungeon system and documents the new procedures for earning Valor Points this way. You can check out the full Blizzard posts after the break, but the basic rundown is:
You can earn
980 VP per week from random Heroic dungeons.
Of that 980 VP, only 490 VP can be earned from tier 1 Cataclysm Heroics. The remaining 490 VP must be earned by running Rise of the Zandalari Heroics (tier 2).
Alternatively, you can reach the 980 VP cap exclusively by running tier 2 Heroics.
The 980 VP you can earn from running tier 1 and tier 2 random Heroic dungeons will count towards your weekly overall cap of 1250 VP.
And, as stated before, if you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.
What do you think? Personally, I'll enjoy being able to run all of my Heroics on a day that I can dedicate the time rather than sitting in queues every day, but how do you think this will affect Dungeon Finder queue durations? Will groups of 5 players get teamed up and opt to run all 7 dungeons together, possibly reducing the number of available healers/tanks using the Dungeon Finder? Will this make finding a group harder? Check out the full Blizzard posts after the break and tell us what you think!
(Also, in before "catering to casuals!" ;)
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Upcoming Changes to Dungeon Finder and Vote Kick
2011/02/16 at 11:00 PM
Tonight, Blizzard has posted some upcoming changes being made to the Dungeon Finder and Vote Kick in-game features.
These changes, which will most likely be implemented with next week's maintenance, offer more severe penalty to players abusing the Dungeon Finder's Vote Kick functionality when queueing with friends or guildies.
What do you think?
We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.
Players who are outside a dungeon for more than 3 minutes are now immediately able to be kicked.
If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.
With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.
We’ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.
As these and other hotfixes are implemented, they'll be added to the hotfix blog -
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Dungeon Finder's Luck of the Draw Buff Increased up to 15% in 4.0.6
2011/02/04 at 4:02 PM
Blizzard is taking another step towards improving the quality of random pickup groups and hopes to increase their success rate in Heroic dungeons with their latest plan to increase the effect of the
Luck of the Draw
buff. Apparently, this buff (which is applied whenever you have a random player in your Dungeon Finder group) wasn't even working properly in Cataclysm dungeons, which caused some encounters and dungeons to be harder than intended for pickup groups. This has been corrected, and the buff will now increase 5% per random player up to a maximum of a 15% increase in damage, healing and health.
Of course, this increase is by no means a way to "fix bad" and some groups will still experience issues, however hopefully this buff, combined with the plethora of dungeon and encounter changes coming with the patch, will make the random dungeon experience more enjoyable (or at least bearable).
What do you think? Is this a step in the right direction?
Check out Ghostcrawler's detailed blog on the subject after the break!
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