Animation is a big factor for the female Draenei specifically, so itâ€™s important to keep it in mind when comparing the two. The original female Draenei has some fairly extreme posing that happens when sheâ€™s animated. If you were to see the static model of the original without any posing youâ€™d see that it looks very similar to the new one. With her pose applied her shoulders stretch backward, her pelvis rotates forward, and her chin lowersâ€”causing her head to angle downwards. The curvature in her lower back, and why the head shape looks slightly different, are also due to the new model not having the same posing applied yet. She also looks a lot taller! Ultimately all of those things will be addressed when we animate the new model, they just donâ€™t take place until sheâ€™s rigged and sent on to the animation team.
We hope you enjoyed this super quick look at where weâ€™re at right now, and weâ€™ll continuing sharing more in-progress art as we go forward. The next article in the Artcraft series weâ€™re planning is a look at the creation of the Spires of Arak, a new zone coming in Warlords of Draenor. Thanks for stopping by!
Senior Character Artist Joe Keller did the majority of the work on this revamp, with direction from our Lead Character Artist Tyson Murphy (@tysmurph), and myself (@artofcgrobinson).