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Transmog and 3D Models
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10 years ago today,
was born! Congrats to everyone who has contributed and been part of this amazing game and community.
4 hr 40 min ago
, Chief Executive Officer
in-game event is live! Have you gotten your Molten Corgi pet?
4 hr 41 min ago
World of Warcraft
Already earned all your Garrison Invasion medal rewards for the week? You can still get Resources for helping friends defend theirs!
3 days ago
I thought that flight paths were supposed to be -faster- since we can't actually fly,
? Flying from Ashran to Frostfire is rly slow
3 days ago
There are some bugs we're working on. Also new flight path tech inc. to make any flight a direct A to B 'as the crow flies' path.
3 days ago
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Garrison Timer App Update: Automatically Update Your Timers!
Wowhead Weekly Episode 18 - More Warlords Q&A, Garrison Calculator Updates, Nov 21 Hotfixes
WoW's 10th Anniversary (November 21 - January 6)
Garrison Timers Mobile App: Track Your Garrison Missions and Work Orders
Highmaul Preview, Changes to Dungeon Loot, Warlords Tumblr
Herbs, Pigments & Inks... Oh, my!
A Pet Battler's Guide to: Defeating the Pandaren Battle Pet Dailies
Obtainable Feats of Strength
BrekeMart: Your Cooking Achievements One Stop Shop! [Updated for Warlords!]
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Blizzard Video: Patch 5.4 Developer Round Table
2013/10/07 at 3:29 PM
We've had WoW developer roundtables before, but this patch Blizzard is trying something new with a video! Morgan Webb sits down with Production Director J. Allen Brack, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton to talk about Patch 5.4: Siege of Orgrimmar and beyond. They touch upon the success of Flex raiding, the upcoming RAF promotion, and the innovative aspects of the
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2013 Blizzard Fansite Mixer, 5.4 Dev Roundtable Summary
2013/06/29 at 2:43 PM
The Blizzard CM team invited Wowhead and fansite members from Convert to Raid, Curse, Gamebreaker TV, and WoW Insider to Blizzard campus for a social fansite mixer on Friday, June 28th!
We spent the day hanging out with the fabulous Community team--
-- and discussed how fansites and Community can better support each other.
We also got to playtest Hearthstone for a bit, got a preview of licensing products like the
adorable Mini Sylvanas
, and enjoyed Bashiok's cooking on Community's Lil' Ragnaros BBQ.
I walked away with some sweet loot, including a
Mega Bloks Sha
in my goodie bag, and a
for doing well at WoW Trivial Pursuit!
Two highlights of the day were getting to go on tour of the Blizzard campus and have a roundtable discussion with Lead Encounter Designer Ion Hazzikostas, Lead Quest Designer Dave Kosak, and Lead Content Designer Cory Stockton. Topics included:
Arena teams are being eliminated, so you can freely group with whomever. Region-wide matchmaking is also being implemented. A Community blog post on this topic is coming soon!
The devs discuss the changes to the Golden Lotus, and how destroying the Golden Pagoda and many daily quests is actually a good thing.
Timeless Isle is shaping up to be an exciting dynamic zone instead of simply a new daily hub. Instead of daily quests, there will be world bosses, a pet tournament, and many discovery-based random events.
is a new world boss on the Timeless Isle, but you must have completed your legendary cape in order to fight him. As this is the first legendary that's not a weapon, the devs are trying to add additional perks to make the capes feel special. They confirmed that the capes will have special effects and procs, and also said they'll be easy to get at the start of 5.4 so players can actually use them when progressing through the current raid tier.
Proving Grounds are both a way for experienced players to challenge themselves and rack up high scores, but also a way for new players interested in trying out unfamiliar specs to do so in a safe, judgement-free environment.
Many details on flex raiding, encounter design, and the shortcomings of LFR!
We've got more details on the developer roundtable under the cut!
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