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Transmog and 3D Models
Toy Box and UI Changes
Zones, Quests, and Exploration
Or if it already is?
17 hr 33 min ago
already works that way :)
11 hr 41 min ago
, Senior Game Designer
We've pushed a hotfix to change Garrison profession Traders to a predictable daily order instead of being random.
1 day ago
"Exploration Mission Master" removed from "Don't Call Me Junior" meta achievement. UI not updated until a client patch.
2 days ago
With the changes in Everbloom, are you expecting people to be able to beat the current realm/world cm times?
3 days ago
We may need to clear the leaderboards and/or adjust target times to keep Everbloom CM competitive. We’re discussing.
3 days ago
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Method's Mythic Gruul Guide, Voidtalon of the Dark Star Found
Liveblog: Raids and Dungeons Q&A With Lead Game Designer Ion “Watcher” Hazzikostas
New Recruit-a-Friend Mount: Cindermane Charger
Feb 27th and Feb 26th Hotfixes, Profession Trader Fix, Friday Update Arcade
Track your Heirlooms on Wowhead; New Daily Quest and Pepe Guides; Harrison Jones Hotfix
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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Blizzard Video: Patch 5.4 Developer Round Table
2013/10/07 at 3:29 PM
We've had WoW developer roundtables before, but this patch Blizzard is trying something new with a video! Morgan Webb sits down with Production Director J. Allen Brack, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton to talk about Patch 5.4: Siege of Orgrimmar and beyond. They touch upon the success of Flex raiding, the upcoming RAF promotion, and the innovative aspects of the
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2013 Blizzard Fansite Mixer, 5.4 Dev Roundtable Summary
2013/06/29 at 2:43 PM
The Blizzard CM team invited Wowhead and fansite members from Convert to Raid, Curse, Gamebreaker TV, and WoW Insider to Blizzard campus for a social fansite mixer on Friday, June 28th!
We spent the day hanging out with the fabulous Community team--
-- and discussed how fansites and Community can better support each other.
We also got to playtest Hearthstone for a bit, got a preview of licensing products like the
adorable Mini Sylvanas
, and enjoyed Bashiok's cooking on Community's Lil' Ragnaros BBQ.
I walked away with some sweet loot, including a
Big Blizzard Bear
Mega Bloks Sha
in my goodie bag, and a
Magical Ogre Idol
for doing well at WoW Trivial Pursuit!
Two highlights of the day were getting to go on tour of the Blizzard campus and have a roundtable discussion with Lead Encounter Designer Ion Hazzikostas, Lead Quest Designer Dave Kosak, and Lead Content Designer Cory Stockton. Topics included:
Arena teams are being eliminated, so you can freely group with whomever. Region-wide matchmaking is also being implemented. A Community blog post on this topic is coming soon!
The devs discuss the changes to the Golden Lotus, and how destroying the Golden Pagoda and many daily quests is actually a good thing.
Timeless Isle is shaping up to be an exciting dynamic zone instead of simply a new daily hub. Instead of daily quests, there will be world bosses, a pet tournament, and many discovery-based random events.
is a new world boss on the Timeless Isle, but you must have completed your legendary cape in order to fight him. As this is the first legendary that's not a weapon, the devs are trying to add additional perks to make the capes feel special. They confirmed that the capes will have special effects and procs, and also said they'll be easy to get at the start of 5.4 so players can actually use them when progressing through the current raid tier.
Proving Grounds are both a way for experienced players to challenge themselves and rack up high scores, but also a way for new players interested in trying out unfamiliar specs to do so in a safe, judgement-free environment.
Many details on flex raiding, encounter design, and the shortcomings of LFR!
We've got more details on the developer roundtable under the cut!
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