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News Round Up: Midsummer Fire Festival, Paladin Changes, War Games, and More
2011/06/21 at 6:46 PM
A lot of blue posts the past few days. From 4.2 explanations to holiday talk, there's a little bit of everything for everyone in these posts.
Midsummer Fire Festival
The festivities have begun as the citizens of Azeroth and Outland celebrate the hottest of seasons by playing with fire all across these worlds! You'll want to take part no matter your experience or character level, as this is one of the most rewarding holiday events of the year. It's also one of the most PvP-heavy events, so strap into your gladiator gear and get ready to desecrate or defend the Midsummer bonfires.
As with most holidays you'll want to stop by a capital city to begin the event’s main quests, including the ever-fun torch tossing challenges. While in each of the capital cities, be on the lookout for enemy players; stealing the flames from capital city bonfires is a necessary step in getting everything out of this once-a-year event.
Ultimately you'll collect Burning Blossoms through your participation in these events, a special holiday currency you’ll then spend to purchase various items and pets available from the Midsummer suppliers and m
Patch 4.2 Public Test Realm Notes (Updated 6/16)
2011/06/16 at 9:59 PM
Blizzard has just posted a small update to the 4.2 PTR Patch Notes, adding a few class changes and some seemingly major changes to
gains, lowering the minimum cap but explaining how the cap can scale linearly. I'm sure this will probably end up confusing some players so we may see further clarification in the coming week.
Death Knight Bug Fixes
can now properly be triggered from off-hand attacks as well as main-hand attacks.
now deals 175% weapon damage, up from 125%.
now deals 225% weapon damage, up from 125%.
Conquest & Honor Points
The minimum cap on Conquest Points earned per week from Arenas is now
1350 at 1500 or less
Arena rating. The maximum cap
2700 at 3000 or more Battleground Arena
New Epic Ghostcrawler Blog Explains 4.2 Class Changes
2011/06/16 at 8:59 PM
In what is probably one of the best and most in-depth Blizzard blogs yet, Ghostcrawler takes the time to discuss the class balancing changes that have been made in Patch 4.2, giving specific examples of changes that were made, and why they were made. This new blog provides an interesting look into the development process (as Ghostcrawler's blogs always do) and will definitely answer some players' questions regarding Blizzard's justification of specific changes being made.
We understand that raw patch notes don’t always provide enough context for changes to the game, so we thought we’d take a moment to explain some of our logic behind the buffs and nerfs coming in the 4.2 "Rage of the Firelands" patch. We particularly want to try to combat the perception that classes end up nerfed in PvE as collateral damage from PvP nerfs (or vice versa). The number of PvP buffs versus PvP nerfs were about equal this time around, and we make careful consideration to keep the impact outside of PvP minimal. So, if we nerfed your class’s PvE damage, it’s most likely because we thought your class was doing too much damage in PvE.
No doubt you’
Patch 4.2 Public Test Realm Notes - Updated 6/07
2011/06/08 at 11:49 AM
New patch notes Blizzard released late last night. We've got some feral changes for druids, DK nerfs, useful information about Season 10 arena gear, and clarification on Justice Points in 4.2--as well as even more rare tamable beasts for hunters to find!
New Daily Quests Available
A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the
Guardians of Hyjal
push back the allies of and establish a forward operating base in the . In order to partake in the Regrowth and daily quests, players must have at least completed up to and including the quest
. Once this quest has been completed, players should speak with in the Sanctuary of Malorne to take part in the Regrowth efforts.
s in the Currency tab have been converted to
. Any points above the Justice Point cap will be converted into gold at a rate of per point and mailed to characters.
Patch 4.2: Eight New Hunter Pets Preview
2011/06/02 at 3:56 PM
Two days ago, Blizzard dropped the bombshell that there will be eight new hunter pets to tame in 4.2--and that all of them will be rare spawns in the zone that currently serves as a daily quest hub. Unfortunately, these pets aren't all that exciting since they're mostly spiders (PvP pets, anyone?) or reskins of old rares, but the mechanic they use is actually exciting. Taming them will be a unique challenge as each one has a brand new ability and mechanic meant to challenge players, sort of a throwback to the hunter quests of vanilla. So any hunter who fancies themselves a true marksman will probably want to get these guys just for the sake of getting them.
We've taken the liberty to track down these new creatures with the help of
our awesome friends at WoW Insider
and make a short video showing off their models while Perculia helped compile a bit of their strategies. We'd also like to thank
the forum goers from Petopia
for finding the names of a few we couldn't find yet.
New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
2011/06/01 at 12:33 PM
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
always popular--even in vanilla. Cataclysm just
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
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