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Latest Cataclysm Hotfixes (Feb 11)
2011/02/11 at 4:22 PM
The latest Cataclysm hotfixes have been posted; Blizzard is now calling this "4.0.6a." New hotfixes have just been added, so check 'em all out!
Notable changes include:
was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
Check out the full list of hotfixes after the break!
Patch 4.0.6 Now Available on Live Servers!
2011/02/08 at 9:35 AM
World of Warcraft Client Patch 4.0.6
is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!
Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post
I've tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it's handy new Table of Contents! Be sure to tell us what you think!
We've taken some of the more important changes of mention and made a quick reference for you guys, but you should
check out the full patch notes! Check out our
Patch 4.0.6 mini guide
after the break!
News Roundup: Blizzard Posts on PTR Class Changes
2011/01/19 at 4:50 PM
Just a few Blizzard posts today clarifying a few class spell bugs and changes on the current PTR. Don't forget to check out the
latest changes on the PTR
in our blog!
Topics addressed today include:
Hammer of Wrath
Holy Word: Sanctify
not being affected by
Read on after the break for the full posts!
News Roundup: Survival Hunters, DK & Warlock AE, Priest Changes
2011/01/13 at 4:06 PM
Blizzard continues addressing class-balancing issues and concerns with the latest batch of PTR changes!
In this edition, Blizzard talks about Survival Hunter DPS (again), addresses concerns regarding Frost Death Knight and Demonology Warlock AE DPS, and clarifies the justification behind changes to Holy and Discipline Priests! We've also got a quick note regarding a potential change to the Diminishing Returns effect of
Check out the full Blizzard posts after the break!
4.0.6 PTR Patch Notes Updated (1/12)
2011/01/12 at 11:28 PM
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:
The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.
Players can now see the status of
on the World Map no matter where they are.
) Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Some previously mentioned
nerfs now slightly less nerfy!
Read on after the break for the full list of updates, and be sure to check out the updated full patch notes (which should be ready soon)!
PTR Patch 4.0.6 Notes Updated
2011/01/11 at 6:42 PM
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
This latest build nearly doubled the size of the patch notes, and includes many new changes in dungeons & raids, spell / talent changes for nearly every class / spec, and many welcome profession buffs as well! Some major highlights include:
Nearly every Heroic dungeon encounter has been retooled! Some fights / abilities have been nerfed, others buffed!
Some missing Azerothian rare spawns have been re-added with buffed loot and respawn timers! Hunters rejoice!
A socket has been added to all crafted epic armor pieces that did not already have one.
for Agility, Strength, and Intellect have been added.
now increase Agility, Strength, or Intellect (whichever is highest for the character).
Another note that should cause many players to cheer! Remember those flight forms we found back in the Cataclysm Beta? They're finall
Upcoming 4.0.6 PTR Shaman Class Changes Preview
2011/01/11 at 3:47 AM
has just posted a peek at some upcoming updates to the official
PTR Patch 4.0.6 patch notes
, including a batch of
changes! According to him, we should see the patch notes updated at some point tomorrow evening, so stay tuned! For now, shaman changes!
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.
's effectiveness has been increased by approximately 10%.
now has a PvP duration of 8 seconds.
now dispels a single effect instead of two.
has been redesigned. The totem is now u
Ghostcrawler Discusses Upcoming Major Class Changes
2010/12/27 at 11:49 PM
Now that many players are level 85, Blizzard has been receiving a ton of feedback (both positive and negative) regarding their classes, specs and other balancing / playability concerns. They've taken a lot of these concerns, with their own review, and Ghostcrawler has just posted a very inclusive and informative post detailing developer impressions of the current state of the game and various aspects of it, projecting potential and possible changes we'll see in the near future. Definitely worth a read!
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.
Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn
Cataclysm New Races Preview: Goblins & Worgens
2010/11/24 at 9:46 PM
We recently reviewed all of the
new class / race combinations
that were made available in The Shattering. Tons of players are eagerly rolling new characters, and many have changed existing characters into these snazzy new combinations. In fact, as I'm writing this, there's a tauren shadow priest standing right in front of me -
and I'm okay with that
. But some of you guys are still waiting for the Cataclysm, which'll bring the highly-anticipated, even more exciting option:
worgen and goblin player characters
We've compiled a bit of information (which can regularly be found in our
) to give you guys even more to be excited about! So what do you guys think - are goblin racials overpowered? Is
? What goblin or worgen classes will
be making come Cataclysm?
Check out the info after the break!
Cataclysm: New Class & Race Combinations
2010/11/23 at 9:00 AM
One of the features that will be going live with patch 4.0.3a are the new Race/Class combinations
. This has been in our
for a while but we figured you might appreciate a nice clean table to ponder over while you wait for the servers to come back up.
: To clarify questions being asked in the comments:
When maintenance is complete, you will be able to choose any of the new combinations denoted by the symbol in the "Added in 4.0.3a" table below
. However, you will need to purchase Cataclysm and wait until December 7th before you can roll a Goblin or Worgen.
Added in 4.0.3a
Live Patch 4.0.3 Spell Changes
2010/11/16 at 12:37 PM
Patch 4.0.3 has just been released on live servers, and with it come some interesting class changes!
Talent Calculator (Live)
Latest Additions (Live)
has been reduced to 15% (down from 25%).
has been reduced to 10%,
to 15% (down from 25%)
Shadow Word: Death
now deals 269 Shadow damage (down from 809).
now has a 30 second cooldown (down from 1 min).
now has a 40 yard range (up from 30).
: Overall damage buffs, see individual abilities below.
Some of these changes were actually pushed live in a previous p
Cataclysm: Updated Combat Resurrection Design
2010/11/04 at 9:20 PM
Zarhym just posted a rather interesting announcement: in Cataclysm raiders will only be allowed
one use of Rebirth or Soulstone in 10-player encounters.
In 25-player raid encounters, you will be able to use a maximum of
. There is no equivalent of a "Sated" debuff to track how many times you have resurrected.
What is everyone's opinion on this? Do you think it's better for raiders or worse?
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