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Mists of Pandaria Talent Trees and New Spells Introduced
2011/11/23 at 2:53 PM
Several talents have been changed since they were shown at BlizzCon 2011 and new spells have been added. Naturally, this means we went digging for the ones that you wanted to see, breaking them down by class for a single page reference of everything new and exciting about this talent calculator. Special thanks to Neutronimity who always helps so much on posts like these for his screenshots! Perculia also added some information this evening--a comparison between the featured MoP talents and current options, as well as a transcription of the talent tooltips from the screenshots.
Blizzard also gave their logic for these changes as well as a warning that these are always subject to change throughout the Mists of Pandaria alpha and beta experience. So don't get
attached--though who are we kidding? I'm already in love with blinding light.
at BlizzCon 2011, class talents are undergoing some significant changes in the next World of Warcraft expansion. Learn more about these changes and test out different builds for all your favorite classes with our new Mists of Panda
Explanation of 4.3 Balance Changes, Part Two
2011/11/11 at 11:03 AM
It's a holiday for some, but Blizzard was at work releasing a new blog this morning--Ghostcrawler shared more of his thoughts on the class and balance changes in 4.3. Many classes received detailed explanations about upcoming changes--such as Holy Radiance, Mortal Strike, Fire Mage buffs, and bear form Stamina. However, rogues weren't mentioned at all--and it would have been interesting to hear more thoughts on Blizzard's concerns from the live Q&A how rogues were underrepresented in raiding and their perceived lack of utility.
class="detail"><p>Don’t take this as an announcement that the release of patch 4.3 is imminent. While <a href="
have completed a lot of work</a>, it’s just hard to know at this stage when the patch will be ready. Nothing is set in stone until the actual patch, and even then we still have the ability to hotfix any major problems that we missed or caused.<br />
First, here is <a href="
link to Part One</a> of our balance explanations. W
4.3 Preliminary Guide: 3d Models, Items, Holiday Changes, and More
2011/09/27 at 10:29 PM
4.3 news is finally here and it's a dataminer's paradise. Perculia and myself have spent the past six and a half hours going through the
on Wowhead's PTR site and summed up our first impressions: what's new, what's cool, and what's useful. Below you'll find everything in this build; from epic gem stats, new vanity pets, and an explanation of preliminary item levels, this mini-guide should prove helpful if you hate database hunting. We've also highlighted some of the radical class changes, putting them next to Ghostcrawler's commentary from earlier today.
Oh, and we have some cool models to share--if you're into that sort of stuff.
One quick thing: take all of this with a grain of salt. This is the first build of this patch's PTR. It's messy, it's unforgiving, and it's definitely a few cards short of an entire Darkmoon Faire deck.
All of the ilevels are confusing, so let's break it down how this new gear is laid out.
5-mans will likely be giving 378 gear and it looks like they'll
News Round Up: Class Feedback and Blizzard Music
2011/09/12 at 12:11 PM
In short, Blizzard wants to know how you're feeling about your class(es). They've posted a feedback thread on both the EU and US forums, hoping to gather your insight into how your role is functioning and how you'd like it to function in both PvP and PvE environments.
News Round Up: Latest Hotfixes (August 10), Blizz on Character Limits
2011/08/10 at 11:04 PM
Latest hotfixes have been posted, including a previously undocumented change to the dailies for the
, which were hotfixed with the patch earlier this week. Instead of one elemental spawning, three now spawn; this should make getting the achievement way easier as many people still didn't have it (despite doing the dailies every day). It was completely RNG and some servers didn't even have an elemental switch yet.
Latest Hotfixes (8/10)
Applicable death knight abilities are now using the correct amount of resources (and putting them on cooldown) when there are 4 Death Runes available and the Unholy Runes are depleted.
Druids that shapeshift will now clear the
Potion of Illusion
is no longer penalized by Resilience more than once, nor can it gain double benefit from
Dungeons & Raids
If a player is kicked by vote
News Round Up: Blizzard at SDCC, More Twilight of the Aspects, and Feral Druids
2011/07/24 at 6:41 PM
Quick announcement: We are looking for Brazilian localizers who speak both Portuguese and English fluently so if you are one, send an email to
. If you applied in the past, feel free to reach out again and start up our email chain again.
In other more pertinent news, San Diego Comic Con was this weekend and there was a big Blizzard presence. Chris Metzen showed up with a panel of Blizzard writers and partners; there was a general presentation on the future of Blizzard's licensed products including comics and merchandise then there was an open question session where fans were able to ask Metzen about anything and everything from World of Warcraft.
His answers hinted towards Thrall's saga not being done yet--a possible return as warchief may be in the cards--and also a new focus on alliance in future novels. To help balance out the recent focus on horde, the next novel will be about Jaina Proudmoore. Check out
the transcript and video up at BlizzPlanet
as well as a more in-depth summary.
Second Thrall: Twilight of the Aspects Exc
Leveling 201: A Guide to More Enjoyable Leveling
2011/07/17 at 9:46 AM
Leveling in Cataclysm is easy; but with all the additions, there's bound to be something surprising, whether you're a veteran or on your first alt. For better or for worse, Cataclysm has streamlined questing--but has also featured alternative ways to gain experience if questing becomes tedious on your 5th alt. Personally, I've leveled toons numerous ways: a rogue to 85 through questing on the first day of the xpac, a warlock in legacy epics through mining, a priest in full BoAs primarily through instances, a rogue strictly through herbalism, and a DK questing in half-BoAs. I've got a mage at 62 that's currently done a lot of LFD, but outpacing the quests for particular zones drives her crazy with the lore and consistent plot lines. I have friends that wait for Alterac Valley weekend for leveling, another that leveled a toon through LFD with 0 quests completed on purpose, and some insane guildmates that have leveled multiple toons through Archaeology in the hopes of getting an elusive epic (cough,
Zin'rokh, Destroyer of Worlds
) for their mains. Big thanks to Psynister for his expert leveling advice!
Once you hit 85, all the new Justice Point gear, Molten Front dailies, and Firelands rep farming await, so let's highlight all the ways you can get th
Ask the Devs #11: Healing
2011/07/15 at 12:16 PM
Ask the Devs #11 was posted and this time it's all about healing. As someone who has played a healer since vanilla, I probably have too many opinions here so I'll let you guys do most of the reading--overall, there are some good questions, especially the one about Holy priest viability in top PvE content, but the answers aren't necessarily the best. And while Mana Tide is brought up, they don't talk much about how currently many guilds bring a Resto shaman in over another class solely for that buff.
I spend a lot of my time in raids keeping Water Shield up, which I rely on to maintain enough mana. There have been times I've neglected to heal someone because I had to refresh Water Shield. Why are shaman healers less effective compared to other healing classes? – Epistemology (NA), Ерз (EU-RU)
We’d like to be more consistent about what does and doesn’t trigger Water Shield. Having the shield trigger when taking direct damage, and consume an orb, is consistent with how all shaman shields work. On some encounters though, constant pulsing damage probably burns through those charges too quickly and doesn’t need
News Round Up: Season 10 Armor Preview, Dungeon Journal Preview, and More
2011/06/23 at 11:18 PM
It's been a busy day here at Wowhead and also for Blizzard. There were tons of previews for 4.2 coverage today. All of them were topics we've already covered, such as
season 10 armor sets
so we've gathered them up for a news round up.
We also have some site news to cover before we get to the blue posts. First off we'd like to announce we picked up two new moderators on our forums Squishalot and Asakawa! If you see them around in our forums, be sure to give them a hearty welcome to their new jobs!
Secondly, we'd like to say hi to all the massive amount of readers we've picked up in the past few days. It's great to have you guys here--Wowhead News is Wowhead's newest venture and 4.2 was our test run of offering quality news as it breaks at lightning speeds. We hope you'll like what you've been reading and stick around on our site. We'll have a roundup of all our 4.2 coverage as a refresher soon and we're also holding an exciting contest starting tomorrow pwith awesome TCG prizes, so make sure you stick around for both news and loot. We aim to be your number one source for reliable and in-depth World of Warcraft news!
News Round Up: Midsummer Fire Festival, Paladin Changes, War Games, and More
2011/06/21 at 6:46 PM
A lot of blue posts the past few days. From 4.2 explanations to holiday talk, there's a little bit of everything for everyone in these posts.
Midsummer Fire Festival
The festivities have begun as the citizens of Azeroth and Outland celebrate the hottest of seasons by playing with fire all across these worlds! You'll want to take part no matter your experience or character level, as this is one of the most rewarding holiday events of the year. It's also one of the most PvP-heavy events, so strap into your gladiator gear and get ready to desecrate or defend the Midsummer bonfires.
As with most holidays you'll want to stop by a capital city to begin the event’s main quests, including the ever-fun torch tossing challenges. While in each of the capital cities, be on the lookout for enemy players; stealing the flames from capital city bonfires is a necessary step in getting everything out of this once-a-year event.
Ultimately you'll collect Burning Blossoms through your participation in these events, a special holiday currency you’ll then spend to purchase various items and pets available from the Midsummer suppliers and m
Patch 4.2 Public Test Realm Notes (Updated 6/16)
2011/06/16 at 9:59 PM
Blizzard has just posted a small update to the 4.2 PTR Patch Notes, adding a few class changes and some seemingly major changes to
gains, lowering the minimum cap but explaining how the cap can scale linearly. I'm sure this will probably end up confusing some players so we may see further clarification in the coming week.
Death Knight Bug Fixes
can now properly be triggered from off-hand attacks as well as main-hand attacks.
now deals 175% weapon damage, up from 125%.
now deals 225% weapon damage, up from 125%.
Conquest & Honor Points
The minimum cap on Conquest Points earned per week from Arenas is now
1350 at 1500 or less
Arena rating. The maximum cap
2700 at 3000 or more Battleground Arena
New Epic Ghostcrawler Blog Explains 4.2 Class Changes
2011/06/16 at 8:59 PM
In what is probably one of the best and most in-depth Blizzard blogs yet, Ghostcrawler takes the time to discuss the class balancing changes that have been made in Patch 4.2, giving specific examples of changes that were made, and why they were made. This new blog provides an interesting look into the development process (as Ghostcrawler's blogs always do) and will definitely answer some players' questions regarding Blizzard's justification of specific changes being made.
We understand that raw patch notes don’t always provide enough context for changes to the game, so we thought we’d take a moment to explain some of our logic behind the buffs and nerfs coming in the 4.2 "Rage of the Firelands" patch. We particularly want to try to combat the perception that classes end up nerfed in PvE as collateral damage from PvP nerfs (or vice versa). The number of PvP buffs versus PvP nerfs were about equal this time around, and we make careful consideration to keep the impact outside of PvP minimal. So, if we nerfed your class’s PvE damage, it’s most likely because we thought your class was doing too much damage in PvE.
No doubt you’
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