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4.2 PTR Patch Notes Updated - Firelands Testing Now Available, Many Major Changes!
2011/05/10 at 8:25 PM
The 4.2 PTR Patch Notes have been updated with some major changes, including a ton of new class changes and some very interesting general changes to some common game mechanics! Also, someone might want to mention the Blizzard that Hysteria was removed... (sillies!)
changes including buffs to Feral DPS, adjusting Balance DPS rotation / spell triggering and a new Restoration Mastery!
All pets' Aggressive stance has been removed (yay!) and replaced with the Assist stance, which causes the pet to attack the player's target.
healing spells have had their mana costs increased.
Daily and weekly guild experience caps have been increased by 25%.
, a new 10 and 25-player raid, is now available for limited testing!
As always, you can check out the full, Wowhead-linkified PTR patch notes on Wowhead!
Read on for the full 4.2 PTR patch notes update!
Latest Cataclysm Hotfixes (4/26 - 4/28)
2011/04/28 at 9:29 AM
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.1: Rise of the Zandalari. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.1 known issues.
Disconnecting immediately after dying no longer causes players to lack a Release Spirit button upon logging back in.
Spells or talents which provide pushback protection should now be functioning correctly (i.e.
being active will no longer prevent
Omen of Clarity
from being consumed when it should be.
New Ghostcrawler Blog: How Big is Your Spellbook?
2011/04/26 at 11:07 AM
Ghostcrawler is at it again and this time he's talking about abilities--particularly the number of them for each class. When designing classes, developers aim for a magic number but, as he explains, it never quite works out. It's just not as simple as one would believe and it's an interesting balancing act making each class have the right amount of abilities to both challenge and meet a player's expectations.
There are quite a lot of differences between situational abilities and ones used frequently in rotations as well. Ghostcrawler eventually closes with tackling the humanity of it all, explaining that it's not as simple as developing for a simulation; developers have to account for players and their ability levels as well as their personal experiences. Abilities change from PvE and PvP situations quite drastically. It's no walk in the park designing not only the right number of abilities, but the right variety.
Of course, that's the fun of it--right?
How Big Is Your Spellbook?
How many abilities should a max-level class have? This is something I ponder at least once a day and is a regular topic in nearly all of our class de
Patch 4.1 - PTR Build 13850 - Spell Changes
2011/04/07 at 5:32 PM
A new PTR patch has just been released, and with it came a few minor class changes.
Notable changes include:
: Holy damage buffed from 9% to 15%.
: Nerfed, warlock still gains 3% per stack and the linked target only gains 1% per stack. Down from 3%.
: In addition to it's current function, guild challenges will also reward gold that is deposited directly into the guild bank.
: Changed to only heal the target if the dispel is successful.
Be sure to check out this latest batch of PTR patch 4.1 spell changes after the break!
Patch 4.1 Dungeon Finder: Call to Arms - Goodie Bags From Heroics!
2011/04/06 at 8:32 PM
Blizzard has just released
details about the latest changes to the Dungeon Finder coming in Patch 4.1! The Dungeon Finder will now detect which roles are in demand (*cough*tanks and healers*cough*) based on queue times. When certain queue times have been reached, a Call to Arms will go out for the desired role and players who queue and successfully complete a dungeon as that role will be rewarded with a special goodie bag (each time)! This goodie bag can contain:
Non-Combat Pet (Including cross faction pets!)
Rare Mounts (Including rare dungeon drop mounts!)
So what do you think? Will this help the Dungeon Finder queue problems? Will this cause more players to utilize dual specs to play their other roles and help out the queue timers? Or will we just end up with healers who can't heal (or won't heal) and tanks who don't have tanking gear? What do you think?
In patch 4.1 we'll be introducing
Dungeon Finder: Call to Arms
, a new system intended to lower queue times. Call to Arms will automatically detect which class role is curr
PTR Patch 4.1 Notes Updated (3/15)
2011/03/15 at 8:29 PM
The PTR Patch 4.1 notes have just been updated with some interesting class and raid encounter changes!
now reduces Arcane Explosion's mana cost by 25/50%.
now ignores 50% armor in PvP but still 100% in PvE.
can be done as a 10v10 Rated Battleground.
Be sure to check out the full list of major class changes after the break!
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