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Patch 4.2 Public Test Realm Notes - Updated 5/31
2011/05/31 at 8:12 PM
Blizzard has just updated the 4.2 Public Test Realm patch notes, with a handful of new class changes!
Notable changes include:
All character races now have a /roar sound.
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
weapon damage increase has been lowered to 12% (down from 20%) and
weapon damage increase has been lowered to 5% (down from 10%).
Check out the full changes!
All character races now have a /roar sound.
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
Annihilation now increases Oblit
Patch 4.2 - PTR Build 14199 - New Items, Icon, Spell Changes
2011/05/31 at 7:42 PM
A new patch has just hit the Public Test Realms, bringing a handful of changes previously announced with the
patch notes update
a few days ago! Class changes are fairly boring, mostly tooltip changes for clarity, though there are a few spell changes here and there - nothing extremely surprising.
Only a small handful of items, as well, including some new Firelands weapons (and their Heroic versions) and a new Leatherworking armor kit, . Most importantly, however, is the addition of a new companion pet: ! This lil' guy is taught by and is most likely this year's
Click here to see all the latest additions in our database!
Only one new icon with this patch - an icon for , the
Diablo-themed baby murloc
! Can't wait to see this little guy in action!
4.2 PTR Patch Notes Updated (5/13)
2011/05/13 at 7:42 PM
All existing Valor Points in the Currency tab have been converted to Justice Points.
(new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effe
4.2 PTR Patch Notes Updated - Firelands Testing Now Available, Many Major Changes!
2011/05/10 at 8:25 PM
The 4.2 PTR Patch Notes have been updated with some major changes, including a ton of new class changes and some very interesting general changes to some common game mechanics! Also, someone might want to mention the Blizzard that Hysteria was removed... (sillies!)
changes including buffs to Feral DPS, adjusting Balance DPS rotation / spell triggering and a new Restoration Mastery!
All pets' Aggressive stance has been removed (yay!) and replaced with the Assist stance, which causes the pet to attack the player's target.
healing spells have had their mana costs increased.
Daily and weekly guild experience caps have been increased by 25%.
, a new 10 and 25-player raid, is now available for limited testing!
As always, you can check out the full, Wowhead-linkified PTR patch notes on Wowhead!
Read on for the full 4.2 PTR patch notes update!
Latest Cataclysm Hotfixes (4/26 - 4/28)
2011/04/28 at 9:29 AM
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.1: Rise of the Zandalari. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.1 known issues.
Disconnecting immediately after dying no longer causes players to lack a Release Spirit button upon logging back in.
Spells or talents which provide pushback protection should now be functioning correctly (i.e.
being active will no longer prevent
Omen of Clarity
from being consumed when it should be.
New Ghostcrawler Blog: How Big is Your Spellbook?
2011/04/26 at 11:07 AM
Ghostcrawler is at it again and this time he's talking about abilities--particularly the number of them for each class. When designing classes, developers aim for a magic number but, as he explains, it never quite works out. It's just not as simple as one would believe and it's an interesting balancing act making each class have the right amount of abilities to both challenge and meet a player's expectations.
There are quite a lot of differences between situational abilities and ones used frequently in rotations as well. Ghostcrawler eventually closes with tackling the humanity of it all, explaining that it's not as simple as developing for a simulation; developers have to account for players and their ability levels as well as their personal experiences. Abilities change from PvE and PvP situations quite drastically. It's no walk in the park designing not only the right number of abilities, but the right variety.
Of course, that's the fun of it--right?
How Big Is Your Spellbook?
How many abilities should a max-level class have? This is something I ponder at least once a day and is a regular topic in nearly all of our class de
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