By perculia on 2012/06/21 at 2:03 PM Pacific
By perculia on 2012/05/29 at 1:21 PM Pacific
By perculia on 2012/05/21 at 5:42 PM Pacific
By perculia on 2012/05/12 at 11:22 AM Pacific
By Ashelia on 2012/05/09 at 12:17 PM Pacific
The 2012 World of Warcraft Arena Pass has now entered the Rated Phase. All matches now count towards earning exclusive rewards, so get online and play now!
Only two weeks remain to register for the Arena Pass; at the end of the Rated Phase teams will be locked and you’ll no longer be able to sign up for the service.
If you’d like to learn more about the Arena Pass phases, read about them here.
Don’t forget, players that register for the 2012 Arena Pass will also receive access to a level-90 Arena Pass realm once they have upgraded their account with a Mists of Pandaria game license. Once this current registration phase closes on May 22, you will no longer be able to register for this special bonus realm, so register NOW!
To learn more about the Arena Pass, visit the Arena Pass information page or check out the FAQ. GL HF!
By perculia on 2012/05/08 at 2:51 PM Pacific
By perculia on 2012/05/07 at 6:21 PM Pacific
“Never take a man’s hand, Son…” King Archibald Greymane said, his strong frame now a muddied silhouette against the fading glow of twilight. “’Tis always better to stand tall on your own. It is what separates the great from the meek.”
The sky above Aerie Peak beckoned Kurdran Wildhammer like the distant glow of a campfire on a frigid winter night. After twenty long years trapped on the hellish world now known as Outland, he was home. Never once had he regretted joining the Alliance expedition to battle the orcish Horde on its homeworld, but over the harsh years there the longing to see this sky had burned in his heart.
"We've done a security sweep of the upper floors in sector 17, sir. The place seems fairly untouched since our, uh, departure. Granted, everything stinks of trogg...." "Mmmm, yes—that delightful mixture of mold, mange, and sour monkey. Puts one off of his lunch, I know."
She could have been asleep. The night elf's features were perfectly relaxed except for her mouth, which frowned slightly as though her dreams were not pleasant ones. Her body was intact and largely unharmed, unlike many of the others they had seen in recent days. Tyrande Whisperwind knelt by the corpse to take a closer look. There was bloody kelp in the dead woman's hair and she reeked of the sea and slow rot. Dead several days. She had probably been one of the first victims of the Cataclysm, swept away by the flood. No priestess of Elune could bring her back now.
Something had awakened King Varian Wrynn from a deep sleep. As he stood motionless in the gloom, the faint patter of a distant dripping sound echoed off the walls of Stormwind Keep. A feeling of dread washed over him, for it was a sound he'd heard before.Varian moved cautiously to the door and pressed his ear against the burnished oak. Nothing. No movement. No footfalls. Then, as if from far away, the dull and muffled hum of a crowd cheering from somewhere outside the castle. Did I oversleep today's ceremonies?
The Seat of the Naaru's soaring energies inspired inner peace from the most bloodthirsty of warrior pilgrims, awe from even the most jaded of Azeroth's inhabitants. The figure floating before the Seat had long taken comfort from this column of Light. Velen looked out from his meditation chamber, seeking insight... in all the connections, great and small, where he might perceive the lines of the future. For the past several months, those lines had increasingly felt fragmented.
You disappoint me, Garrosh.Try as he might, the memory of those words just would not die. It did not matter how many times he heard the proud shouts of “Welcome, Overlord!” as he passed through Agmar’s Hammer, or how long he stood in the ruins before the Wrath Gate and stared into the enchanted flames that still burned there. Even the strike of his blades against the beasts or Scourge that dared oppose him only provided temporary respite. All the hot, sharp splatter of blood against his face could not drown out that voice. The moment he returned to the road, he heard each word spoken in his head with every fall of his great wolf’s paws against the snow.
Hey, pal. Trade Prince Gallywix here. You’re holding this book in your hands because you wanna be like me. Who wouldn’t? There ain’t a goblin alive more powerful and dangerous than me. I can give you everything you need to succeed.But first, a friendly legally binding warning just for you.
The young troll crouched in the rain, staring ahead to where the path faltered in the face of the jungle’s dense undergrowth. The sunlight could not penetrate that foliage, nor could the breeze. That part of the island was called First Home, and nobody went there besides shadow hunters and fools.Vol’jin was no shadow hunter.
A rickety old cart trundled down the path toward the Great Gate, where a small patrol waited to guard it on its way to the distant zeppelin tower. There, the water it carried would be distributed to the orc settlements around Durotar, the land hit hardest by the recent drought. The young kodo pulling the cart moved with the languid pace of a well-traveled routine, cresting the hill before disappearing from sight.
Sylvanas Windrunner drifts in a sea of comfort, physical sensations replaced by the purity of emotion. She can grasp bliss, see joy, hear peace. This is the afterlife, her destiny. The eternal sea in which she found herself after she fell defending Silvermoon. She belongs here. With each recollection, her memory of this place palls. The sound grows distant; the warmth, cooler. The vision takes on the pallor of a half-remembered dream. But with horrific clarity, the memory always ends the same: Sylvanas's spirit is wrenched away. The pain is so intense it leaves her soul forever torn. The grinning face of Arthas Menethil, with his lopsided smile and dead eyes, leers at her as he pulls her back into the world. Violates her. His laughter—that hollow laugh—the memory of it makes her skin crawl!
The surface of Lor'themar's desk had ceased to be visible underneath all the paper piled on top of it. Reports, missives, orders, and inventories teetered precariously in stacks he had long since stopped trying to organize. All of them were related to the short yet brutal war over Quel'Danas and the Sunwell. None of them was currently on his mind.
By Ashelia on 2012/05/01 at 3:42 PM Pacific
By perculia on 2012/04/14 at 5:46 PM Pacific
We're pleased to announce that registration for the 2012 World of Warcraft Arena Pass is now open!
Now is the time to get your teammates together and register for the most thrilling Arena competition World of Warcraft has to offer.
Participants will be fighting their way through the ladder ranks, testing their mettle against the best Arena players in World of Warcraft. Players that register for the Arena Pass will also be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating. The top 1000 teams will also earn the exclusive "Vanquisher”" title for their live characters, proclaiming their puissant skill in battle for all the realm to see.
Don't forget, players that participate in this year's World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded to the Mists of Pandaria expansion.
If you have any questions or would like more details, please read the FAQ, and remember to check back here for more updates.
2012 Arena Pass: Phases
The 2012 Arena Pass is split into several different phases. To help you gain a better understanding of how this year’s Arena Pass will unfold, you can find an explanation of the different phases in this article.
April 10 –May 22
During this period you can register for the North American 2012 Arena Pass Service. Registration will be closed outside of these dates.
April 24 – May 8
During this period you will be able to enjoy the Arena Pass Realm and practice your setup with your friends. Matches played during this phase will not count towards the pet and title prizes.
Ranked Ladder Phase 1
May 8 – May 22
All Arena Rating points will be set to zero when this phase begins. Ranked 3v3 matches played during this phase will count towards the pet and title prizes. If a player switches from one Arena Team to another, the Arena Team that the player joins will have their Arena Rating reduced by 150 points.
Ranked Ladder Phase 2
May 22 – June 5
Ranked 3v3 matches played during this phase will count towards the pet and title prizes. During the Ranked Ladder Phase 2 of the Arena Pass Service, players cannot switch Arena Teams.
Ranked 3v3 matches that count toward the pet and title prizes will start on May 8, 2012 (once the weekly maintenance has ended), and end June 5, 2012.
Please note that phases begin once weekly maintenance has finished on the dates specified, and end at the beginning of maintenance on the dates specified (unless stated otherwise).
By Ashelia on 2012/04/13 at 6:33 PM Pacific