By perculia on 2014/09/29 at 12:00 PM Pacific
By perculia on 2014/09/03 at 9:42 AM Pacific
Kargath Bladefist, Warlord of the Shattered Hand, honed his brutal skills as a slave in the ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the highest amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
The Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. The aquatic giant spreads fungal growth and moss in his wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.
Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.
Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
In Mythic difficulty, the Rune of Displacement remains active while the Rune of Fortification is active.
In Mythic difficulty, the Rune of Displacement and Rune of Fortification remain active while the Rune of Replication is active.
Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand's warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.
The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.
In Mythic difficulty, these collisions also leave Unstable Slag residue at the location of the collision. Unstable Slag explodes if another collision occurs at the same location.
As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
In Mythic difficulty, Beastlord Darmac dismounts Cruelfang, Dreadwing, and Ironcrusher when they reach 40% health.
Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
Hans'gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak'gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.
Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry's depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire batallions of troops and artillery at his beck and call.
The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.
The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde's massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde's dreadnaughts and siege machinery.
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.
A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.
By oliviadgrace on 2014/07/26 at 10:23 AM Pacific
Our art team and character artists worked themselves to the bone to recapture the creepy feel of the classic model and bring new (un) life to this scion of the Forsaken. We hope you enjoy it!
As development continues on Warlords of Draenor, we’ll show you even more of the updated character models and visuals coming to World of Warcraft. Let us pick your brain in the comments!
Hidden away in the bowels of the Deeprun Tram and the dusty backstreets of Orgrimmar is the Brawler’s Guild, housed within the aptly named Bizmo’s Brawlpub on the Alliance and Brawl’gar Arena on the Horde. Being a member of this secret society can yield great rewards, underground fame, and even a burly mount with a majestic bruteness the likes of which few have ever seen. Getting in won’t be easy, and working your way up the ranks will be even harder, but we’re here to help with this introductory information and some upcoming boss guides. The challenge is to get to rank 10—think you can handle it?
Some of you may have already figured out how to get into the Brawler’s Guild, but for those who haven’t, you’re looking to get your mitts on a Blood-Soaked Invitation. These can be found on the Black Market Auction House, from current members of the Brawler’s Guild who are rank 7 or higher, or by defeating any number of rare enemies spread throughout Pandaria. Once you have one clutched in your unscarred fist, just /use it to gain access to the arena. That’s it, you’re in!
Bizmo’s Brawlpub and Brawl’gar Arena have very different interior-design philosophies, but both are dank, dark, and bloodstained. They also have the basics in common: an arena where the fisticuffs happen, areas to view the fights, NPCs who sell various items and rematch cards, and lots of shadowy figures who will turn on you in a whim.
Getting into Bizmo’s Brawlpub is fairly easy if you know where to go. Once you’ve entered the Deeprun Tram from Stormwind, just drop down into the gap the first tram glides through and look for an opening in the wall. Head down the ramp and check out the joint! Keep in mind you won’t be able to enter the Boom Room until you’re reached rank 8, but it’s pretty swanky up there, so it’s definitely worth the effort. If you have managed to reach rank 8, head on up and enjoy access to some exclusive brew that’ll get you tipsy and some fine grub to gnash.
You’ll find the Brawl’gar Arena in the Valley of Honor in Orgrimmar, tucked away in the back corner of the area next to the ramp that leads up into Azshara. Those who dare to enter the guild will find the place to be cheerfully decorated with spikes, crates salvaged from the war, loads of Horde emblems, and a smattering of ruffians ready to laugh at your efforts. Slowly encircling the arena overhead you’ll find a zeppelin reserved for VIPs, named the Skybag. Rank 8 members should be wary of the brawling enthusiasts who are watching with you from your place in the air—they can get a little rowdy when they lose a bet.
Hot tip: As explained above, brawlers who have reached rank 8 gain access to their faction’s VIP lounge and to the NPCs that sell exclusive food and beverages. What some may not know, however, is that the drink vendor is constantly opening new and rare bottles, giving VIPs easy access to otherwise hard-to-find libations. So if you’re still working on completing achievements such as “It’s Happy Hour Somewhere” or “Drown Your Sorrows,” becoming a VIP can help. Also, for those of you with a finicky palette, the Luxury Food Vendor in the VIP lounge sells several kinds of delectable goodies you can stuff down your gullet. Emphasis on luxury.
Regardless of where your Brawler’s Guild is located, the first thing you’ll want to do when you become a member is dive head-first into the arena. For you Alliance fighters, speak to one of the Bizmo’s Brawlpub Bouncers to get on the list; for Horde members, you’ll want to speak to a Brawl’gar Arena Grunt. This will mark you as Rank 1 with the guild, and from this point on, you’ll face a long list of challenging bosses, each more difficult than the next. In each faction’s arena, you’ll find an NPC that sells Challenge Cards you can use to revisit encounters you’ve already defeated. There are also a handful of rare bosses that become available by doing different things in game such as fishing, dancing with an NPC, defeating one of the bosses via a Challenge Card, farming, and even by opening a Blingtron gift. You can find a handy list of all the optional bosses and how to get access to each one in Wowhead.com’s guide.
Hot tip: Tucked away inside each faction’s guild is a statistician who can help you gauge your chances of success. Alliance members will want to seek out “Numbers” Pfeiffer, while Horde members can speak to Skizz Skuzzjock. These two number-crunching nerds will be happy to share with you the win-loss ratio of each boss in each tier.* Keep in mind that their numbers show how well a specific boss has done against Brawler’s Guild members, not how well members have done against the bosses.
*Feelings of excess anxiety due to Hexos’ numbers are not the responsibility of Bizmo’s Brawlpub or Brawl’gar Arena employees.
Aside from a variety of achievements, including one for simply joining the Brawler’s Guild and another for throwing rotten food at another member, there are also a bunch of items you can purchase as you progress in rank. Alliance members will need to seek out Quackenbush, while Horde can speak to Paul North to find what’s available. Each sells healing potions, strong stat potions to give that extra boost of power, an account-wide pet named Clock’em, an Item Level 476 fist weapon, new Heirloom fist weapons, and finally, the highly coveted Brawler’s Burly Mushan Beast mount. To be eligible to purchase these items, you’ll need to join the guild and rank up, but it’ll certainly be worth the effort.
In the coming weeks, we’ll be going over each of the bosses you’ll face as you progress through each rank. You’ll encounter four in each tier, and while some of them are a straight-up DPS battle, there are others who will require you to be on your toes. Chances are, you’ll become very familiar with dying in the ring and being lambasted by the crowd, but hopefully these guides will help give you the edge you need to join the upper echelon of Brawler’s Guild champions. Until next time, and as the orcs would say: may your blades never dull!
By perculia on 2013/06/03 at 12:43 PM Pacific
By perculia on 2013/05/25 at 3:07 PM Pacific
By perculia on 2013/05/20 at 7:14 PM Pacific
By perculia on 2013/05/17 at 11:08 AM Pacific
By perculia on 2013/04/26 at 12:24 PM Pacific
By perculia on 2013/04/11 at 11:11 AM Pacific
By perculia on 2013/03/27 at 11:44 AM Pacific