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Blizzard's Fourth Q+A Answered, Achievements Next Topic
2011/04/05 at 1:12 PM
Blizzard just posted their next set of answers to the fourth Q+A they held recently. There are extremely varied answers this time around--most likely because the questions were generally all over the place! From enchanters and their wand creating past to oversized belts, this session of "Ask the Devs" is filled with interesting tidbits throughout and is a solid read.
Surprisingly, Blizzard even touches on dyes at the end with its final question about customization, saying that "dumping a bunch of dyes on the game" might make an effect "where some players might have fun playing around with the system for a bit" but that "a lot of players might change their colors once or twice and then forget about the feature after that." Blizzard, why you playing us like that? From hardcore to casual, a lot of players would remember that system--more than you think!
Oh, and those heirlooms being transferable between realms? "Someday."
There will be more of these sessions coming up in the near future as well. The topic of
is slated to be tackled next.
Some of the topics of the questions they were asked include:
Tier Design: Will Blizzard Return to Class Inspired Tier Aesthetic Design Rather Than Dun
New Ghostcrawler Blog: Stat Allocation
2011/04/05 at 1:04 PM
The patch right before Cataclysm reinvented the wheel. It made spirit a bread and butter stat for all healers, it introduced mastery, and it normalized almost everything. In his latest developer blog, Ghostcrawler talks about stat allocations. He also hates on Paladins for one paragraph.
Kidding--well, sort of. Maybe the Paladin hate isn't entirely uncalled for, either. We do have three specs and, as Ghostcrawler contends, that's a hard puzzle to solve. Blizzard doesn't like Intellect plate, but it doesn't like any other solution either. Give us Holy Paladins mail and we're just shaman. Make our spellpower derive from strength and we'll be Retribution Paladins that can heal extraordinarily well.
Ghostcrawler also breaks down loot tables, supply and demand, and how slot machine bosses like those from Baradin Hold and Vault of Archavon feel for both developers and players. It's an interesting read and a good insight on why things are the way they are and how the Cataclysm model is here to stay. After several expansions and six years, it looks like Blizzard feels like they've found the best solution. Read on to find out why.
The developers talk
Bind to Battle.net Account Heirloom Items Coming in 4.1?
2011/03/30 at 7:11 PM
We were taking a peek at some of the
awesome Heirloom items
we discovered in today's PTR patch and noticed a majorly interesting detail: heirlooms will now
Bind to Battle.net account
! It seems that this feature has been added not only to the newly added heirlooms but to all previously implemented heirloom items as well! We have absolutely no idea how transferring these items between characters on different servers and whatnot will work, but we'll definitely update with any details we're able to find! Maybe we'll see a detailed Blizzard post on this real soon™!
We'll (of course) have our
updated as soon as possible to support this change. :)
News Roundup: More Complaints About the 60-80 Leveling Flow...
2011/03/30 at 4:51 PM
There have been some odds and ends this week and past that have deserved a news round-up, from a few hotfixes to some explanations of minor class changes that are slated to hit in patch 4.1. General news seems really slow lately, most likely because Blizzard has been busy ramping up for the Rise of the Zandalari release as well as preparing for the patch beyond that and its new raids.
Latest topics include:
Post-60 Leveling Flow
UA Dispel Penalty
Clarification Requested on WoG Nerf
HW: Sanctuary Needs Buffs
Check out the full Blizzard posts after the break!
Patch 4.1 Guild Challenges Detailed by Blizzard
2011/03/30 at 1:52 PM
Blizzard has just recently released extensive details about the new Guild Challenges that are coming with Patch 4.1. Unfortunately, they aren't as robust as many players had hoped, but there's always opportunity for an update down the line! These challenges (as
we mentioned before
) task players with completing dungeons, raids and rated battlegrounds in guild groups for a large guild experience and monetary reward (at the appropriate guild level / reputation level).
Patch 4.1 will go live with three guild challenges:
Guild Raid Challenge:
Kill any Cataclysm raid boss while in a guild group. Requires at least 8 (in 10-player) or 20 (in 25-player) guild members in raid. Can be completed 1 time per week, rewards 3000000 guild experience.
Guild Dungeon Challenge:
Complete any Cataclysm regular or heroic dungeon while in a guild group. Requires at least 3 guild members in party. Can be completed 7 times per week, rewards 300000 guild experience.
Guild Rated Battleground Challenge:
Win a Rated Battleground while in a guild group. Requires at least 8 guild members in raid. Can be completed 3
Patch 4.1 - PTR Build 13812 - New Icons, Items, and Spell Changes
2011/03/30 at 12:35 PM
A new PTR patch has just been released! Mostly it's a lot of tooltip changes as to be expected with any patch, however, there are some notable changes for several classes. The biggest changes are for the
class. It looks like bears are finally getting some much needed love--this is fitting with
the earlier blue posts
this week about improving Druid AoE tanking.
There are also new items and other stuff which we will be getting up shortly in a separate post.
New and Changed Icons
Armor and Weapons
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