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Village of Warcraft: Small Scale Story Telling in WotLK
2009/01/15 at 7:00 AM
responded to one of
about moral choices in WoW, and how they don't really exist. He says:
In other words, Blizzard is telling the story that Blizzard wants to tell (albeit with many loose ends and very, very slowly - how long did it take us to get anywhere with the new plague storyline? Almost six years?), and the players are really just along for the ride. WoW kind of has the perspective of the Tom Cruise War of the Worlds. That movie spends its entire time focusing on characters who, in any other movie, would be extras streaming past the camera.
Of course you can tell stories about people like that. But you have to stop and focus on them, and narratively speaking, WoW doesn't.
The original link is
In some ways I think I have to disagree with Nab's point. He's right about the structure. There is this two pronged duality in WoW that insists the PC is important and special while paying a lot of attention to the NPCs that, more than merely being outside the player's control, are basically unse
Naxxramas and World Latency Fixes – A Message from Blizzard
2009/01/08 at 12:53 PM
Blizzard has kindly asked us to make sure everyone is aware of the announcement they just made on the official forums:
Naxxramas and World Latency Fixes
For the last several weeks, our players have been experiencing periodic latency in both outdoor Northrend areas and Naxxramas, and we wanted to provide you with several updates on what we're doing to resolve these issues. As many players have discovered, the outdoor Northrend latency has been tied to activity in Wintergrasp. We are actively working on a server-side fix that should address the high latency experienced in the outdoor world when Wintergrasp is active. This fix is currently in testing on internal test realms and we anticipate that we'll be able to push it to live realms in the near future. Concerning Naxxramas, optimizations are being made that will address both the latency and disconnection issues affecting players while in that zone. These optimizations will be included with the next minor content patch.
We appreciate your patience as we work to address these issues.
Nameplates & Suggestions to Blizzard
2008/12/31 at 3:00 AM
In my entry today I'm going to discuss two little issues which I feel aren't being paid enough attention. Nameplates and the default threat system. You may be asking yourself, "What in Azeroth's three continents does threat and etched dinnerware have to do with each other?" The answer, of course, is you are silly. No, but seriously, these are two little topics which I'm going to present separately, then show you my suggestion to Blizzard to help truly maximize some of the already included features in the game.
Stick around for some exciting highs, disagreeable lows, and a lollercoaster ride you'll never forget. Okay, maybe not. Stick around anyway!
Holiday Security Issues & Advice
2008/12/29 at 12:00 AM
This is a notice to let everyone know there has indeed been a surge in account security resulting in hijacked accounts, stolen items, and even loss of characters. It is very important we stress the fact that everyone needs to have their operating system, Internet browser, virus scanners, and/or any malware scanners updated to the most current versions. Please take the necessary steps to ensure no one can gain access to your computer or account without permission.
According to Blizzard, majority of accounts are compromised by one of the methods listed here, after the break:
2008/11/27 at 2:30 PM
So it's that time of year again here in the US--time for us to gain another 10 pounds, and to start thinking about what we're thankful for.
I started thinking about this recently and it occurred to me that in a very real way, one of the things I'm thankful for is WoW. I hate to sound like a sap, of course, and I know that there are some people out there who have met friends, significant others, even spouses via WoW--or people who have real social lives thanks to WoW friends, etc. I read those stories and I can't help but smile. But that's not
story. My story is a little different.
Another Warcraft RTS?
2008/11/26 at 6:30 PM
recently put up a
in the Randomness forum which asked if Blizzard was planning on a fourth real time strategy (RTS) in the Warcraft series. I quickly drafted a reply after reading through the others, then realized this would make great blogging material! The question I sought to answer was: how exactly is Blizzard going to create another RTS game, and still fit it into the Warcraft universe and timeline?
After some thought, I was able to come up with five possibilities.
Interview with Jeff Kaplan
2008/11/15 at 3:00 AM
When Tamat and I were at the WotLK launch on Thursday, Tamat managed to spend a few minutes sitting down with Jeff "Tigole" Kaplan, of Blizzard fame. You can read the full text of the interview on
. Check it out, leave a comment or two, and maybe we'll use some of
questions next time we see him. :P
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