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Dual Spec Info Finally Released
2009/02/12 at 12:29 PM
So the long awaited announcement (and explanation) of the Dual Spec system has come. The official site has posted a Q&A session between Nethaera and Ghostcrawler, talking in detail about the mechanics of the upcoming system.
For the benefit of our readers, I've included a quick summary of the more exciting points here on our blog. Check them out after the break, and leave your comments on how they did it (or how they
have done it)!
Patch 3.0.9 Released! (Also Official Venting Location)
2009/02/10 at 12:12 PM
Edit: Maintenance extended another two hours, until 1pm PST. Who's surprised? :)
Server down? Having trouble patching? Hate the changes they made to your class? Have a rash on your feet that just won't go away, and you're waiting for Blizzard to send you some ointment? Well, here's the place to tell us about it. And if the servers just come back up without issue, then...well then we'll just let this thread die. :)
Especially interesting about this patch is the official patch notes, which can be found here:
More info on this after the break!
2009/02/09 at 5:41 PM
has announced that the 3.0.9 patch is coming out tomorrow, and posted a set of patch notes. There has been some confusion on the official forums, since the official patch notes on the site still read 3.0.8, and Boubouille doesn't cite a source on MMO-Champion—but since it's a hot topic, I thought I'd post the patch notes here.
Please note these may not be official patch notes. Without an official Blizzard source, we can't verify their authenticity. We offer them here for discussion purposes only.
The full notes are listed after the break.
WoW not for sale in Australia? (Official Response)
2009/02/06 at 12:36 PM
So a lot of attention has been paid lately to the recent news that WoW was supposedly no longer legally for sale in Australia. Apparently the issue is that being an online game, WoW is not rated by the Australian ratings board—and new legislation has just been passed to prevent the sale of unrated games. WoWInsider had a story posted about it
Well, the day of the law change has passed and WoW is still on the shelves.
(and their sister site,
) claim it's because no one really cares enough about the issue to pull them, but a recent email from Blizzard seems to indicate otherwise. At Nethaera's request, I have republished the email here after the break.
Upcoming Class Changes!
2009/02/05 at 1:14 PM
All the classes have their info up! As changes are made, we'll keep this post up to date.
So Blizzard has announced some upcoming class changes which sound especially exciting! I've included the entire text of the changes in this post, all prettied up with links for you—just click the "Continue Reading" link to see. More will be added as the info is released, of course—so keep checking back!
Please keep in mind that this list is not at all comprehensive, and subject to change. :)
Gearing Up IRL
2009/01/29 at 7:24 PM
All of us already know that WoW, and by extension Warcraft, is an exceedingly successful franchise. After all, we likely wouldn't be here if it wasn't. So with that in mind, I find myself wondering today about the numerous other sub-franchises that have sprung up around it.
Licensing is an amazing thing. You can get your guild crest printed on a
. You can have a three-dimensional
cast of your character, in whatever gear you're wearing at the time. You can read
about WoW. You can even play the WoW
, or the WoW
Trading Card Game
, or the WoW
, or the WoW
, or any number of other ways o
Official Blizzard Update: Patch 3.0.8a today
2009/01/27 at 1:37 PM
Blizzard is cleaning house and clearing out the last few problems with 3.0.8 today, with a tiny patch designed to sweep up the last of the issues mentioned in the previous
on the subject. Here's the official "patch notes":
Human females Helms will no longer lift off the character's head during a Special2H animation or during a HoldRifle animation.
: The 5 second cooldown will now display correctly.
are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.
Ritual of Summoning
will now function as intended.
The official source is
Patch 3.0.8 Issues Resolved
2009/01/23 at 2:39 PM
Most of the major issues plaguing Patch 3.0.8 have now been resolved:
Arenas Re-enabled - All Items Removed
Death Knight Creation
Wintergrasp Instability Issues
There are still a few minor issues that still are being worked on:
Warlock's Ritual of Summoning currently has a two-minute cooldown.
Human Female Animation Errors.
Tooltip error on Howling Blast (currently doesn't indicate a cooldown).
Arenas Disabled—Official Blizzard Update (2:30 PM PST)
2009/01/20 at 6:34 PM
Bad news for PvPers:
Blizzard has disabled all Arena matches
pending further investigation of calculation issues. The official link has been added to the list below.
This latest patch is a doozy, and if you're anything like me your realm is swarming with problems. Feel free to post any issues you may be having with the latest patch here, so we have a consolidated list.
Blizzard's official announcements on the subject:
Battle For Wintergrasp Disabled
3.0.8 Major Known Issues
Death Knight Creation
Good luck, and cross your fingers that they get the kinks worked out soon. I'm going to try and keep this post updated as we find out more.
Village of Warcraft: Small Scale Story Telling in WotLK
2009/01/15 at 7:00 AM
responded to one of
about moral choices in WoW, and how they don't really exist. He says:
In other words, Blizzard is telling the story that Blizzard wants to tell (albeit with many loose ends and very, very slowly - how long did it take us to get anywhere with the new plague storyline? Almost six years?), and the players are really just along for the ride. WoW kind of has the perspective of the Tom Cruise War of the Worlds. That movie spends its entire time focusing on characters who, in any other movie, would be extras streaming past the camera.
Of course you can tell stories about people like that. But you have to stop and focus on them, and narratively speaking, WoW doesn't.
The original link is
In some ways I think I have to disagree with Nab's point. He's right about the structure. There is this two pronged duality in WoW that insists the PC is important and special while paying a lot of attention to the NPCs that, more than merely being outside the player's control, are basically unse
Naxxramas and World Latency Fixes – A Message from Blizzard
2009/01/08 at 12:53 PM
Blizzard has kindly asked us to make sure everyone is aware of the announcement they just made on the official forums:
Naxxramas and World Latency Fixes
For the last several weeks, our players have been experiencing periodic latency in both outdoor Northrend areas and Naxxramas, and we wanted to provide you with several updates on what we're doing to resolve these issues. As many players have discovered, the outdoor Northrend latency has been tied to activity in Wintergrasp. We are actively working on a server-side fix that should address the high latency experienced in the outdoor world when Wintergrasp is active. This fix is currently in testing on internal test realms and we anticipate that we'll be able to push it to live realms in the near future. Concerning Naxxramas, optimizations are being made that will address both the latency and disconnection issues affecting players while in that zone. These optimizations will be included with the next minor content patch.
We appreciate your patience as we work to address these issues.
Nameplates & Suggestions to Blizzard
2008/12/31 at 3:00 AM
In my entry today I'm going to discuss two little issues which I feel aren't being paid enough attention. Nameplates and the default threat system. You may be asking yourself, "What in Azeroth's three continents does threat and etched dinnerware have to do with each other?" The answer, of course, is you are silly. No, but seriously, these are two little topics which I'm going to present separately, then show you my suggestion to Blizzard to help truly maximize some of the already included features in the game.
Stick around for some exciting highs, disagreeable lows, and a lollercoaster ride you'll never forget. Okay, maybe not. Stick around anyway!
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