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News Roundup: Undocumented Changes, 4.2 Preview, Conquest Points and more!
2011/04/27 at 9:36 PM
Patch 4.1 has been on the servers for barely 48 hours now and we're already getting previews of upcoming 4.2 content! Are you guys ready? Blizzard CMs have been actively posting on the forums, handling the always expected barrage of unnecessary 4.1 backlash as well as addressing issues that players are having. Today's topics include:
Assorted Undocumented Changes
Patch 4.2 Previews Coming Soon!
Reasoning Behind Changes to Conquest Points
Legendary Staff to Feature Glitter and Puffy Paint
New Lore: Vol'jin Story Available!
Upcoming Bugfixes: Horse Animation, Spell Pushback
Assorted Undocumented Changes
Portals have been added to
allowing players easier access to
Many previously faction-specific
recipes (such as
Kaldorei Spider Kabob
) which were removed with Cataclysm are now trainable from both Horde and Alliance Cooking trainers!
Argent Dawn reputation quest items such as [item
Ask the Devs #6: Guild Advancement
2011/04/27 at 12:23 PM
Blizzard has answered their sixth installment of Ask the Devs focusing on guild advancement in Cataclysm. The topics were fairly broad, but they give a great deal of insight into how Blizzard feels about its current guild system--from the risks of a perk-based system to what future guild levels will look like. Still, it wasn't the most exciting Q+A. It feels like there were a lot of missed opportunities to ask some harder hitting questions about the state of guilds in Cataclysm, particularly how many top PvE guilds have disbanded or suffered a decline since this system's implementation as well as future guild rewards.
Notable topics include
Guild Leveling: Will Guild Challenges Help?
Abusive Guild Leaders
Will Guild Housing Become a Reality? (No)
Read on to see what the general WoW population asked and Blizzard's responses!
Blizzard Interview with Lead Encounter Designer Scott Mercer
2011/04/26 at 5:12 PM
Blizzard has just posted an interview with Lead Encounter Designer
, including a behind-the-scenes look at the content featured in
Patch 4.1: Rise of the Zandalari
! Of course, most of these answers can now be found in-game but it's still interesting to learn how decisions were made when scaling down the content to support a 5-player format. In addition, Mercer hints that we may see more redesigned classic content in the future of World of Warcraft - including perhaps revamped
all for that.
In patch 4.1: Rise of the Zandalari, the devastation wrought by the Cataclysm drives the troll tribes of Zul'Aman and Zul'Gurub into a renewed frenzy that threatens to escalate into outright war.
To learn more about this troll onslaught, the
recently sat down with World of Warcraft Lead Encounter Designer Scott Mercer. Read on to get the behind-the-scenes details of the upcoming content patch, whic
New Ghostcrawler Blog: How Big is Your Spellbook?
2011/04/26 at 11:07 AM
Ghostcrawler is at it again and this time he's talking about abilities--particularly the number of them for each class. When designing classes, developers aim for a magic number but, as he explains, it never quite works out. It's just not as simple as one would believe and it's an interesting balancing act making each class have the right amount of abilities to both challenge and meet a player's expectations.
There are quite a lot of differences between situational abilities and ones used frequently in rotations as well. Ghostcrawler eventually closes with tackling the humanity of it all, explaining that it's not as simple as developing for a simulation; developers have to account for players and their ability levels as well as their personal experiences. Abilities change from PvE and PvP situations quite drastically. It's no walk in the park designing not only the right number of abilities, but the right variety.
Of course, that's the fun of it--right?
How Big Is Your Spellbook?
How many abilities should a max-level class have? This is something I ponder at least once a day and is a regular topic in nearly all of our class de
Blizzard Details Patch 4.1: Rise of the Zandalari Features
2011/04/24 at 12:24 AM
Blizzard has posted a full Patch 4.1 preview, detailing all of the new changes and upcoming content we'll get with this latest patch! They've included links to previous blogs with extensive coverage of the various features we have to look forward to. Patch coming soon? Yes!
Blizzard has also posted the official patch notes, which you can find right here on Wowhead!
Read on for Blizzard's full preview of Patch 4.1: Rise of the Zandalari!
Blizzard Spotlights 4.1's Guild Finder Feature
2011/04/21 at 8:08 PM
Blizzard have just released some specific details about the upcoming
system, which will be implemented in Patch 4.1! This feature first showed up on the PTR over two months ago, and we spotlighted it a bit in our
. Since then, the tool has been more refined and this preview shows what we can expect at launch!
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