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Patch 4.2 Will Allow Players to Group With Friends Across Realms
2011/05/17 at 2:50 PM
One of the more interesting features that's been requested since Real ID was implemented has been a way to actually group with your Real ID friends. It seems that Blizzard intends to make this possible fairly soon as it will be available on the PTR for testing this patch. It's worth noting that some features of the system will require what Blizzard vaguely refers to as a "premium" service, indicating a fee of some sort.
With this feature on the way, you have to wonder if they'll make cross factions available with cross server groups. Right now, the answer seems to a resounding no; the feature will only support same faction groups. So unfortunately, if your friends are Horde and you're Alliance, it will be largely worthless. Of course, with instances like the WotLK faction specific ones, it's probably quite a headache to code and it's development time better spent elsewhere. Still, I'd love to run a ZG/ZA with Perculia for once!
With the continued popularity of the Dungeon Finder, many players have been asking for a way to group up with real-life friends who play on other realms to take on instances together. Today, we wanted to give you a head
Ask the Devs #7 Answered, Firelands Next Topic
2011/05/16 at 11:27 AM
Blizzard have just posted the answers to their latest installment of Ask the Devs focusing on
! Not a whole lot of definite details, unfortunately, just a bunch of "yes we're going to add more fun stuff" and "yes we know some professions kinda suck and we're looking at changing that." Still, positive notes all around! We may have new profession daily quests to look forward to in the future (including Archaeology ones!) and Blizzard confirmation that
will indeed be unbound in a future patch (as most similar tradeskill reagents have been in the past).
The next topic should be an exciting one:
! Hopefully we'll find out some awesome new details about the upcoming 4.2 raid!
Check out the full results of Blizzard's seventh Q+A after the break!
4.2 PTR Patch Notes Updated (5/13)
2011/05/13 at 7:42 PM
All existing Valor Points in the Currency tab have been converted to Justice Points.
(new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effe
News Roundup: New Tier Set Bonuses, Holy Paladin Nerfs, and Dancing
2011/05/13 at 12:42 AM
Zarhym's been a busy community manager today, posting in threads about everything from dancing to tier 12 set bonuses. If you recall last week,
we datamined the tier 12 set bonuses from the PTR
, and it generated a lot of buzz. Of course, they weren't balanced; some of them were very underwhelming and others were simply overpowered. As such, Blizzard's been looking into it this week and they have some solid revisions to offer already. They can't possibly be the final ones, though--Holy paladins would have a decent set bonus if that were true and you know Blizzard isn't
nice about tier sets for the class! (Kidding. Sort of.)
Other notable threads included a justification for Holy paladin mana changes in 4.2 and a thread about dancing in combat. Because dancing in combat is important.
New Tier Set Bonuses
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.
To give you a heads up on what we'r
Latest Cataclysm Hotfixes (5/11)
2011/05/11 at 9:53 PM
There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.
Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.
(Cat) should always properly
News Roundup: Dragonwrath Legendary Staff Clarifications, 4.2 Firelands Preview Updated
2011/05/10 at 7:05 PM
Just a small handful of Blizzard posts today, as it's the start of the week and we haven't been completely flooded with new info from the Blues (though there have been many welcome additions in the latest PTR patches, as I'm sure you guys have noticed)! As expected, most of the forum discussion has focused around since it has finally been datamined (with its datamined stats). I'd like to take this moment to remind you guys that (as always)
that has been datamined from the PTR files is subject to change. All of it. Even the things Blizzard says themselves in their patch notes is subject to change. Remember that the Public Test Realms are just that -
realms - and that you may not be seeing the final version of some of these awesome items which are planned to go live. :)
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