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Ask the Devs #8 Answered, Next Topic is Tanking
2011/05/25 at 12:26 PM
And here comes the latest Ask the Devs rubric we'll see for a long time.
. If you have submitted any questions regarding the new bosses, T12, the daily quest hubs in Hyjal and the Firelands, or just about lore, here's your chance to see them (or ones like them) answered. Some of the more interesting questions inquire after that Abyssal Maw dungeon Blizzard promised us a while back (we are not getting it), raid balance and boss mechanics in the Firelands, and even a little bit of lore to make those of us into that kind of thing very happy.
Ask the Devs #9 was
, and its topic will be
. The official thread for it will come a little later today, so get your questions ready!
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #8 questions, which can be seen here:
What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)
News Roundup: On Upcoming Raid Nerfs, BlizzCon Tickets, New Support Site
2011/05/24 at 6:38 PM
Just a few new Blizzard posts today after earlier's
major update to the patch notes
, including a clarification on the decision behind the upcoming raid dungeon content nerfs. In addition, Blizzard reminds us of the upcoming (second) sale of BlizzCon tickets, available this Thursday. They've also launched a brand new support site, which allows users to submit tickets via a web interface instead of the clunky in-game method! Sounds awesome to me. :)
On 4.2 Raid Content Nerfs
I'm sure you guys noticed the
massive list of raid nerfs
coming in 4.2, intended to offer players easier access to content that they may not have gotten to experience. Blizzard has certainly learned from their past mistakes in making and then keeping content inaccessible and now wishes to keep content challenging while it's new and then as new content becomes available, gradually move previous content to a PUGable level. Is this a good thing? What do you guys think?
Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.
Patch 4.2 Public Test Realm Notes - Updated 5/24
2011/05/24 at 11:56 AM
The 4.2 Patch Notes have been updated! This latest update brings major nerfs to T11 encounters in preparation for Firelands, as Blizzard wishes to allow more players access to the content. This update also contains an assortment of class changes (including some important tanking changes) as well as a few more T12 set bonus adjustments.
With the upcoming content patch, 10- and 25-person Normal mode raid encounters will be receiving a comprehensive set of tuning adjustments to decrease their difficulty.
These changes will allow players, groups, and guilds who have yet to experience the content in Blackwing Descent, Bastion of Twilight, and Throne of the the Four Winds an opportunity to do so.
With the addition of a new tier of armor and weapons, we want to make the previous tier more accessible in ways other than just a shift of currency type, so we are making item level 359 gear purchasable for Justice points in the upcoming content patch.
Read the updated patch notes here
to see the current list of changes. Please note that all adjustments are subject to change based on the current 4.2 test
Patch 4.2: Farewell, Keyring
2011/05/23 at 12:11 PM
The keyring being unavailable on the PTR wasn't a bug, apparently; come 4.2, the keyring is being removed from the game. As someone who remembers when the keyring was a welcomed addition, it's an interesting sign of the times to see it disappear from whence it came. A lot of keys will be going with it as well it seems.
World of Warcraft has evolved quite a bit since the day the Keyring bag slot was added in patch 1.11. When implemented, the Keyring provided players with a convenient way of storing dungeon, quest, and other keys automatically. Back when the largest bag was a mind bottling 18 slots -- rumored to be bottomless -- the Keyring helped save precious bag space. But as things tend to do, time went on, bags got bigger, and designs for (literally and figuratively) gating content evolved through the years. In today’s Azeroth, keys don’t really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space from you. Because of this, we’ve decided to get rid of the Keyring in order to free up that space for new features. This change could als
Patch 4.2 Will Allow Players to Group With Friends Across Realms
2011/05/17 at 2:50 PM
One of the more interesting features that's been requested since Real ID was implemented has been a way to actually group with your Real ID friends. It seems that Blizzard intends to make this possible fairly soon as it will be available on the PTR for testing this patch. It's worth noting that some features of the system will require what Blizzard vaguely refers to as a "premium" service, indicating a fee of some sort.
With this feature on the way, you have to wonder if they'll make cross factions available with cross server groups. Right now, the answer seems to a resounding no; the feature will only support same faction groups. So unfortunately, if your friends are Horde and you're Alliance, it will be largely worthless. Of course, with instances like the WotLK faction specific ones, it's probably quite a headache to code and it's development time better spent elsewhere. Still, I'd love to run a ZG/ZA with Perculia for once!
With the continued popularity of the Dungeon Finder, many players have been asking for a way to group up with real-life friends who play on other realms to take on instances together. Today, we wanted to give you a head
Ask the Devs #7 Answered, Firelands Next Topic
2011/05/16 at 11:27 AM
Blizzard have just posted the answers to their latest installment of Ask the Devs focusing on
! Not a whole lot of definite details, unfortunately, just a bunch of "yes we're going to add more fun stuff" and "yes we know some professions kinda suck and we're looking at changing that." Still, positive notes all around! We may have new profession daily quests to look forward to in the future (including Archaeology ones!) and Blizzard confirmation that
will indeed be unbound in a future patch (as most similar tradeskill reagents have been in the past).
The next topic should be an exciting one:
! Hopefully we'll find out some awesome new details about the upcoming 4.2 raid!
Check out the full results of Blizzard's seventh Q+A after the break!
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