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PvP Season 9 Ending as early as June 21st, Patch 4.2 Soon After
2011/06/07 at 2:02 PM
Blizzard just posted the speculative end date to season 9 for PvP as soon as June 21st. While this isn't set in stone, it points to patch 4.2 and season 10 within a week after this. As such, our bets are on the last week of June or possibly the first week of July for 4.2, but we'll see. It's most likely that Firelands will have some sort of gated content if this release is so soon as there has been no heroic testing thus far and no indication that such encounters will be doable on live. Several fights still have major bugs, too, even on normal 25-man. As someone who has tested every encounter, I can say that it doesn't feel as completed as it usually does.
At any rate, hopefully Firelands' gating is not one as painful as Sunwell's was, if it indeed has one.
Arena and Rated Battleground Season 9 is scheduled to end as early as June 21. At that point we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Vicious Gladiator’s Twilight Drake to refrain from transferring their characters to anothe
Patch 4.1 Hotfixes (5/19 - 6/1)
2011/06/01 at 10:11 PM
A few hotfixes today, the biggest ones are probably the "nerfs" to the goblin racial discount and Archaeology gains--even though they weren't working as intended.
May 20-June 1
Stationary ground effects should no longer move with the casting character if he or she moves (or is moved) from his or her current location.
It is no longer possible under specific circumstances for players to keep the buff from the now-defunct Improved Demonic Tactics talent.
should not be increasing the spell damage of all warlock pets by 20%.
Dungeons & Raids
now prefers to cast
on caster targets more than 15 yards away. Tank-specialized characters are not targeted, but Flash Freeze can chain onto them. If all the characters in the raid stack up within 15 yards of the boss, they can be hit by Flash Freeze.
Throne of the Tides
s now award much less experience when killed on normal difficulty.
New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
2011/06/01 at 12:33 PM
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
always popular--even in vanilla. Cataclysm just
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
Patch 4.2 Public Test Realm Notes - Updated 5/31
2011/05/31 at 8:12 PM
Blizzard has just updated the 4.2 Public Test Realm patch notes, with a handful of new class changes!
Notable changes include:
All character races now have a /roar sound.
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
weapon damage increase has been lowered to 12% (down from 20%) and
weapon damage increase has been lowered to 5% (down from 10%).
Check out the full changes!
All character races now have a /roar sound.
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
Annihilation now increases Oblit
Winged Guardian Hits Blizzard's Pet Store and All Races Get a Roar
2011/05/31 at 12:49 PM
Two fun new vanity features were just announced by Blizzard. The first is the long awaited
to the Blizzard store for $25 USD.
A new arrival has just landed in the Blizzard Pet Store: the majestic Winged Guardian flying mount, a titan creation designed to protect Azeroth’s most ancient secrets. As with the Celestial Steed, this Guardian of the Titans will carry you across Azeroth as fast as your riding skill will take you. Head over to the
to see this new addition and other World of Warcraft companions, and check out the
for more information.
The second bit of information is that the /roar emote will now have roaring for all. If you recall, it was hotfixed out in 4.1 because Worgen had their own roar and other races didn't. Well, don't worry; now
Patch 4.2 Public Test Realm Notes - Updated 5/26
2011/05/26 at 5:01 PM
Patch 4.2 PTR Patch Notes have just been updated, documenting a number of fairly major class changes including a
adjustments and some brand spankin' new
changes! Some additions which were actually added with the
5/24 patch notes update
have had their text clarified (so if some things look familiar, that's why).
The Keyring bag slot has been removed to make room in the user interface for new features.
Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
Keys which are obsolete quest items will be removed from player inventories.
Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the playe
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