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Patch 5.4 Arena Update: Cross-Realm Arenas, No Premade Teams Needed
2013/07/01 at 11:08 AM
As revealed at the
Fansite Dev Roundtable
on Friday, some big changes are coming to arenas in 5.4. The team requirement is lifted, and you can compete with cross-realm friends!
<div class="detail"><p>Big changes are coming to World of Warcraft’s Arenas that will make participating more convenient and competitive than ever before, and some of those changes may begin appearing on the PTR very soon.</p></br>
<p>Today, competition is limited to the realms within your Battlegroup, and your ability to participate in the Arena system requires having a static team with friends on the same realm. In the upcoming Patch 5.4, we’re building on technological improvements we’ve made over time (such as region-wide matchmaking) to expand the pool of competitors and improve the Arena experience for all World of Warcraft players.</p></br>
<p>One of the first things you’ll notice in Patch 5.4 is that you’ll no longer need to join or create an Arena team to compete. Instead, queuing will work much as it does for Rated Battl
Talk Azeroth - Episode 04 - Arena Tie-Break System
2013/06/27 at 11:45 AM
This week Olivia takes a look at the proposed changes to the arena tie-break system. She starts off with a look at where we're at right now, explaining the current system, before running viewers through the new tie-break system, and then dives head-first into the potential issues with the systems old and new, while also examining why Blizzard decided to shift away from the old system in the first place.
The new system, she asserts, provides a fairer look at arena matches, likening them to boxing. The pugilistic metaphor continues as Olivia discusses how the current system is much like demanding a TKO to win any boxing match, while technical victories are completely absent.
However there is a downside, as Olivia explores, with the way the system changes the psychology of the arena, as players might look to play the system rather than play the game.
Patch 5.3: PvP Changes, Additions, Cosmetic Rewards
2013/05/18 at 1:59 PM
PvP is getting some radical changes and welcome additions in Patch 5.3! Most importantly, resilience is gone from gear, Season 13 gear won't be eligible for item upgrades, and all gear is being scaled down to ilvl 496 in arenas and battlegrounds. These changes are designed to make PvP a more welcoming experience for new players, instead of being something dreaded for
School of Hard Knocks
Chapter II: Wrathion's War
where undergeared players repeatedly meet a quick death.
There's also a greater emphasis on cosmetic PvP rewards in 5.3--enchants and special gear for high-ranked players. And since high-level Elite gear is getting a nerf, Elite gear now fills a transmog niche instead of serving as overpowered PvP gear.
Finally, there's a new arena and battleground, for which you'll get the fabulous
title if you complete the meta.
Click the cut to read the guide!
5.3 Arena and Battleground Preview, Glorious Conquest and Lei Shen Hotfixes
2013/04/30 at 12:02 PM
Patch 5.2 Hotfixes: April 30
Raids, Dungeons, and Scenarios
Throne of Thunder
's hitpoints have been reduced by 10% on Raid Finder difficulty.
Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.
PvP Preview and Hotfixes
Today's news covers a few PvP topics--hopefully
School of Hard Knocks
got you interested in PvP! Blizzard previewed two PvP areas coming in 5.3: a new battleground,
, and arena,
The Tiger's Peak
is a 15 vs 15 battleground where players try to control three gold mines to acquire the most gold. There is a meta-achievement for this battleground,
Master of Deepwind Gorge
, and completing it rewards the fabulous title
. Other achievements include:
Deepwind Gorge All-Star
Deepwind Gorge Perfection
Deepwind Gorge Veteran
Deepwind Gorge Victory
PvP Gear in 5.2 and Beyond
2013/01/17 at 8:16 PM
Blizzard just released a blog about PvP gear moving forward in Mists of Pandaria. They acknowledge that players who start early have an advantage, that there's a big gap between the power of Honor and Conquest Point gear, and that the 2200 rating requirement on gear creates a sharp gearing divide.
Here's how they plan to address issues in 5.2 and beyond:
2200 rating will be removed from all PvP gear.
Gear will be available in four tiers:
crafted Dreadful Gladiator
, ilvl 476 Malevolent Gladiator (Honor Points),
(Season 13 Conquest Points), and Elite Tyrannical (after 27,000 Conquest Points have been earned).
Team Rating will gradually increase during the season for teams and players that continue to compete in PvP.
Players in 5.3 will not need to meet the seasonal currency requirement to purchase Conquest Point weapons.
Once the seasonal currency amount is met in 5.3, players can purchase C
Battle.net World Championship this Weekend: Official Trailer and Event Schedule
2012/11/15 at 3:52 PM
The Battle.net World Championship is going on this entire weekend, starting on
Friday, November 16th, at 6:00pm PST
--and we've got all the information you need to follow along and watch the live events you want! In addition to the finals of the StarCraft II World Championship Series, there's some competition that will definitely interest WoW players as well.
The Challenge Mode Dungeons race between top guilds Stars and Supreme Quicksand is shaping up to one of the Championship highlights for WoW players. Watching teams race each other in Challenge Modes was a player-favorite at the Mists of Pandaria Launch event, and now players can watch even more races in
challenge mode dungeons
and the live Mogu'shan Vaults raid! With Leaderboards up, players can check them to see how these elite guilds stack up on stage against the record times currently established around the world.
In addition, the World of Warcraft Arena Global Finals are also going on, with the top two teams from each global region competing for a prize pool totaling $189,000.
And last but not least, there will be a costume contest or cosplay
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