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5.4 PTR Patch Notes: Updated August 7th
2013/08/07 at 8:47 PM
The 5.4 PTR Patch Notes were updated with lots of profession details tonight:
Mantid Artifact Sonic Locator
no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a
Mantid Artifact Hunter's Kit
, which includes a
Raid and PvP blacksmithing plans
have been added. These new plans can be researched by crafting
Balanced Trillium Ingot
s, allowing the blacksmith to learn a random new plan.
Balanced Trillium Ingot
could be found as a drop from creatures in Pandaria.
A number of
new cooking recipes
have been added, including new foods that give +300 to a primary stat and
. Some of these new recipes can be learned from drops in the
Vale of Eternal Blossoms
, others from quests.
Items formerly obtained with
that now cost
as well as gear crafted from new PvP recipes or plans will now disenchant into
5.4 PTR: Build 17271, Spell Changes and More
2013/08/06 at 8:34 PM
Check out the latest additions!
New zone tied to cooking quests for noodle carts:
The Secret Ingredient
New achievement for aiding Zarhym's skull friend on the Timeless Isle:
Moonfang items from the Darkmoon Faire:
More epic weapons--perhaps tied to Timeless Isle rares with vanity looks, like
Ordon Sacrificial Dagger
Hozen Can Opener
Blizzard Store items:
Pouch of Enduring Wisdom (5)
Pouch of Enduring Wisdom
Click the cut for the spell changes!
Talk Azeroth with Olivia: Support and the Store, Play with the Blues Event
2013/08/06 at 11:07 AM
Play With the Blues Event
Today from 2-4pm PST, Blizzard Devs and Community Managers will be hosting a
"Play with the Blues"
event on the PTR! They'll be testing out the
, an exciting zone filled with rare spawns, BoA epics, and tons of vanity loot!
Not sure where to start? Check out our
coverage--we've been having a blast tracking down all the hidden details on the island:
BoA Items, World Bosses, Battle Pets, Timeless Coins
Timeless Isle Vanity Loot
Celestial Pet Tournament
Timeless Isle Rare Spawns
Celestial Tournament and Sky Lantern Updates
Talk Azeroth: Episode 9
Patch 5.4 Feature Preview: Connected Realms
2013/08/05 at 11:08 AM
<div class="detail"><p><span style="font-size: 12px; line-height: 2em;">Over the years, World of Warcraft players of all kinds have naturally migrated to different realms to play with their friends, find new guilds, strive for Heroic boss kills, search for the most competitive PvP experiences, and otherwise try to find the right place to call home. Over time, these shifts in player population can sometimes create a less-than-optimal play experience for those on less popular realms, making it tougher to find guilds, conquer group content, and get what they’re looking for from the Auction House and in-game economy.</span><br />
<span style="font-size: 12px; line-height: 2em;">In Patch 5.4, we’re looking to address this with a new feature called <strong>Connected Realms</strong>. Building on our existing cross-realm technology, a Connected Realm is a set of two or more standard realms that have been permanently and seamless “linked.” These linked realms will behave as if they were one cohesive realm, meaning you’ll be able to join the same guilds and Arena teams, access a single Aucti
5.4 PTR Patch Notes: Updated August 2nd
2013/08/03 at 9:53 AM
The 5.4 PTR Patch Notes were updated late last night with some class and ability changes. Here's the highlights:
Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances for those effects have been adjusted to compensate. You can check out the updated proc per minute details on our PTR tooltips, like
Cha-Ye's Essence of Brilliance
Heroic Scenarios no longer have a minimum item level requirement to enter. This will make putting groups together easier on alts.
All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%. Since 5.4 introduces a new raid tier, making the older tiers easier makes sense.
Class changes include
Shadow Word: Death
increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die, and Dash, Dive, and Charge no longer costing Focus to use.
There were also some significant changes to Vengeance:
Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actu
Siege of Orgrimmar Loot Tables, Clarifications on Off-Spec and Upgradable Legendary Capes
2013/08/02 at 3:07 PM
The 5.4 Dungeon Journal has been updated to include loot drops from all Siege of Orgrimmar bosses--check out the loot drops and dungeon strategies below.
We also have some clarifications on the
legendary capes coming in Patch 5.4 as well
. There's plans to include options to get legendary capes for your off-spec, and there's also some discussion on whether or not capes can be upgraded. It looks like the legendary capes will end up at ilvl 608 regardless of the item tech behind it.
I'm not completely sure how things are set up in the build that's going up today, but our intent is actually that you'll be able to acquire multiple Legendary cloaks, if you like. So, if you wanted, you could actually get one for both your Protection and Retribution spec :)
As an update, there's been a very slight change of plans. Our current thinking is to either start the Legendary cloak off at 2/2 upgraded (regardless of whether you upgraded the Epic cloak or not), or just have it set t
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