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Patch 4.3: Blizzard Explains Void Storage
2011/08/18 at 11:06 AM
How many of us are World of Warcraft hoarders? How many of us have banks that have items that probably should have been thrown out but weren't?
My guess? A lot of us. As luck would have it, however, Blizzard's here to stage an intervention with Ethereals through its new system of void storage! Of course, as they explain in the post below, there's always a catch--items put in here will lose gems, enchants, and so on--but it's perfect for those old school items that you want to transmogrify armor into. Read on to see exactly what void storage will be like and how it will help you out.
The best part? It even comes with a nifty search feature!
For quite some time now, players have been asking for a location in which to store important keepsakes including treasured armor sets, unique quest rewards, and gifts from friends, as well as other valuable items they’ve collected on their journeys throughout Azeroth.
This is a feature we’ve wanted to add to the game for a while, so we’re excited to announce that, thanks to the ingenuity and entrepreneurship of the Ethereals, a new long-term storage option will soon be available to completionists and collectors alike.
In patch 4.3, characters of all levels will be able to take advantage of a new technology known as “Void Storage”, which will open up 80 slots of long-term storage space. Void Storage vaults will be available in both Stormwind and Orgrimmar and can be accessed simply by speaking with your local Vaultkeeper.
A variety of items can be placed into Void Storage — including soulbound items and Battle.net Account Bound items — making it the perfect location to store trophies from past conquests, as well as armor you may want to hold onto for
. So, if you’ve been looking for a good home for those old tier sets or your vanity holiday items, Void Storage is it! And it’s as easy to use as dragging and dropping.
In return for this unique service, the Ethereals will require a small fee for each item deposited into or withdrawn from their Void Storage apparatus. Multiple items can be added and removed at once, and the cost of each transaction will be display at the bottom of the screen, updating dynamically as you select additional items to deposit or withdraw. Once an item is placed into Void Storage, it can remain there indefinitely for no additional cost.
It’s important to note that the goal of Void Storage isn’t to be a second bank, but rather a place where players can safely store items they wish to keep for the life of the game, either for sentimental or aesthetic reasons. Since this particular storage option isn’t really intended for belongings that you’d use a regular basis (like your current set of raiding gear, for example), any item placed in Void Storage will be stripped of all its enhancements, including enchants, gems, sockets, and reforged stats. This will help us reduce the impact such storage can have on the game servers, and ultimately allows us to provide a lot of long-term storage space with minimal impact on everyone's play experience.
Bag Search: Find What You Need, When You Need It
Now, you might be thinking, “Alright, those Ethereals are pretty nifty, and having more storage is great! But what about actually being able to find what I own? Do you know how long I looked for that one stack of Papa Hummel’s Pet Biscuits? Like, a year. Okay, maybe 15 minutes. Either way, not even a tiny, delicious fat baby raptor is worth that kind of effort, and I
fat baby raptors.”
Never fear, fellow tiny-limbed-corpulent-dinosaur enthusiast! We’ve got you covered. In addition to Void Storage, we’re also adding a bag search feature in 4.3 that will allow players to search for items within their bags and bank space with just a few keystrokes.
Integrated directly into the bag and bank UI, this new search feature will be incredibly quick and easy to use. To find an item in one of your bags, in your character’s personal bank, guild bank, or Void Storage vault, you’ll simply type the name of the item — or a word in the item’s name — into a small search box located near the top of your main backpack and your open inventory will be filtered accordingly. Only the items that match the word or name you’ve entered will display, making it easier than ever to find exactly what you need, exactly when you need it.
Please keep in mind that both Void Storage and the upcoming bag search features are still in development, so their functionality may change before release. We’re very excited to be offering both of these inventory management features and will be providing more information as the development of patch 4.3 continues.
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News Round Up: Transmogrification Will Require You to Own Items, Blizzard CMs Have Lives, and More
2011/08/18 at 9:32 AM
There were a lot of blue posts yesterday and I think it's only fair that we post them up. They answer a lot of questions in general about these new features that were announced such as transmogrification.
These posts confirm that you will need to own the items already in order to transmogrify into them--one of the most discussed aspects of the new system. This will be a letdown for some. It makes perfect sense as it will encourage players to revisit dungeons and raids that many have never seen, but for those of us who raided when they were current, it is a letdown if we have deleted our sets. I know I deleted all my sets come Cataclysm simply because I had zero bank space for anything thanks to all the WotLK sets in there. I will now have to recollect them all it appears!
Patch 4.3 Sneak Peek at Gamescom 2011
Everything we've already heard, but from Bashiok, who is undeniably much cooler than random internet transcripts.
The gamescom 2011 convention is underway in Cologne, Germany, and the first day kicked off with a few big patch 4.3-related announcements for World of Warcraft. Here's a quick summary of the features and content that the World of Warcraft developers are talking about at the show:
: The ethereals are setting up shop around Azeroth to offer adventurers their latest astonishing interdimensional service. The upcoming Transmogrification feature will let players customize the appearance of their gear like never before. For the full rundown on how it works, check out our recently posted blog:
: Now that you've got a good reason to hang onto your old gear, you're going to need somewhere to store it all. With Transmogrification comes Void Storage, a long-term stash where players will be able to keep the items they just can't seem to let go of. Those ethereals think of everything, don't they? Look for an official blog post with screenshots and details tomorrow, August 18.
Death to Deathwing
: Alongside all this comes a whole lot of new content. The developers revealed that patch 4.3 will feature three new 5-player dungeons, setting the stage for the ultimate fight in Cataclysm: the final showdown against Deathwing himself. Patch 4.3 will include a whole new tier of raid content culminating in an epic boss encounter unlike anything you’ve yet experienced in World of Warcraft.
Raid Finder and More
: We're also working on a number of other new features, including a Raid Finder -- a tool similar to the Dungeon Finder designed to match players looking for PUG-friendly raids -- and some cool renovations for Azeroth's traveling Darkmoon Faire.
But don't worry -- there's plenty of time to prepare. We’re keeping a close eye on players’ progress through the Rage of the Firelands content, and lots of folks are still busy working on obtaining the Dragonwrath legendary staff, completing the Molten Front dailies, and rallying to take down Ragnaros. We’ll have lots more details on the raid, dungeons, and other content coming in patch 4.3 in the months ahead, so keep an eye on the official World of Warcraft website.
Deathwing Raid Setting?
Zarhym's having fun here, but it would be cool if Deathwing involved flying all over the world or the Maelstrom.
He's a tough one. Those skilled enough to take him on will do so just about everywhere... From the mountains, to the prairies, to the oceans, white with foam... Oh wait.
Transmogrification Limits: Yes You Will Have to Own the Item to Transmogrify Into It
it will be nice to see the old armor sets again, and glaives and so on.
everyone has some item they like a lot for aesthetic reasons but have had to put it in their bags as it is no longer "viable".
it's good we have this option to make use of that gear once again without it being a dps/hps loss. just think, thunderfury with the stats of the tank sword off beth'tilac! :p
You will not be able to transmogrify using a legendary item as either the source or the recipient of a change.
Time to farm my twill set again
This system is going to launch with fairly conservative rules, so that we can get it up and running as soon as possible and make fun improvements down the road. It’s not beyond the realm of possibility that we’ll eventually allow transmogrification to use the twill set or , but probably not for the initial launch of the feature.
This basically punishes Lore Masters for doing all the quests already. In order to get the look I want, I'm going to have to reroll DK and start over again to get my quest / starter gear?
We would like to offer some alternative ways to get favorite items that are no longer available, such as perhaps the dungeon tier sets or the DK start gear. This is something we will expand over time – not every favorite item will be immediately available at launch. But we’ll keep a list of items that get requested by the players and work to get them in someday.
Guess What? Blizzard Plays Other Games
Keep in mind there are thousands of employees here. So just about every combination of playstyle you can imagine is represented here. Even in my own personal play experience I've covered a good chunk of the gambit.
1) joined and raided with guilds comprised of non-Blizzard employees who did not know where I work,
2) ran with premade Battleground groups back in vanilla WoW and TBC, where those players did not know who I was,
3) been in a raiding guild made up almost entirely of Blizzard employees and friends/family,
4) been in a raiding guild where a few members knew where I work, but did not "out" me to the rest of the group (they respected my wish to be anonymous),
5) had Arena partners who never knew I work here, and
6) have run dungeons with random players, all the way from random people on my realm in vanilla WoW, to people matched with me via the Dungeon Finder.
Ultimately, when we're in the game we're just players like you. I've quested and run Battlegrounds and dungeons with random people at nearly all levels as both Horde and Alliance. My employment does not shape my gameplay experiences nearly as much as my gameplay experiences inform me as an employee. I find it much easier to approach the game as "just another player," as it makes my profession that much more enjoyable when I get to join in the social aspect of WoW without the Blizz tag. ;)
So I presume you've seen all the good and bad when grouping ---LFD ?
err...enough said :)
I've had some bumpy rides in the Dungeon Finder for sure, but the positive or "normal" experiences far outweigh the bad ones. I've definitely never experienced the majority of the horror stories I read on the forums.
I've yet to be kicked from a dungeon group as far as I can remember, and if I ever get a Vote to Kick prompt, I usually click "No" unless the player seems to intentionally be causing problems, or is being very selfish and constantly making everyone else wait for him/her. In the case of the latter -- sure, everyone has personal lives and sometimes real life calls -- I carry the philosophy they can always get back in the queue when they can actually devote the necessary time to completing a dungeon without interruption.
Though I have to ask, you finish Molten Front yet?
I haven't. My commitment to doing the dailies everyday fell off a bit the last couple of weeks. I've been pretty busy at work lately, and sometimes I just don't feel like playing games by the time I get home. My weekends have been pretty packed full of fun festivities as well (including a romantic getaway this past weekend to Monterey, CA!). I'm also bouncing between a few different games at the moment. Yep, I like other games too! ;)
That pug you just picked up in dungeon finder, who keeps going AFK during your run and face pulling mobs, yeah, that's Zarhym--he's busy responding to your posts on these forums.
Now the real question, Zarhym.....
Will you be trying the new Raid Finder when 4.3 is released? And are you, as a player, excited about it?
Yep. :) I haven't raided enough in Cataclysm due to my work schedule and real-life commitments. So even though my guild is level 25 and working on Firelands, I'll probably find myself PuG raiding pre-4.3 content via this feature.
Hehe. We have team-building exercises here and there during our lunch breaks. Sometimes that just involves going to lunch together. Yesterday though, we set aside time to play WoW together. We couldn't decide on what we wanted to do, and someone left their phone/authenticator at home (lookin' at you Lylirra), so Neth, Bash, Daxx, Kaivax, and I ended up all rolling humans together and questing as a group. Elwynn chat at the time was... colorful.
Azeroth's Good and Evil Not Clearly Defined
I think the idea is more to let people know that the stereotypical "bad guys" aren't always the bad guys and the stereotypical "good guys" may not always be good guys.
This is well said. Many games out there tend to have a "good/honorable" faction and an "evil/dark" faction. We've strayed from that formula after evolving the Horde and Alliance stories through Warcraft I-III and World of Warcraft.
The point is there is moral ambiguity on both sides, even while, at a glance, the Horde would appear more savage and the Alliance would appear as the more traditional good guys. We like having more character depth than that. We like fusing both factions with moral and political ambiguities. Both the Horde and Alliance have seen moments of triumph, as well as moments of disgrace.
Their destinies, however, are not written in stone. Only time will tell how the actions of their leaders will be judged. But one thing is certain, neither faction is one dimensional in terms of their actions, ambitions, and morals.
2011 European Battle.net Invitational
Two days of intense rivalry and top-notch entertainment at the 2011 European Battle.net Invitational came to a climactic conclusion on the evening of Sunday, August 7. And what an event it was!
This was our first visit to Poland and we were amazed by the warm welcome we received at Warsaw’s Złote Tarasy commercial centre, not forgetting the passion, energy and enthusiasm of an incredible crowd.
Thousands of Attendees
The audience supporting the best European players battling for the European titles turned the cinema into a real eSports arena. For two days the Multikino was filled with the cheers, chants, standing ovations and hola waves of thousands of attendees who ensured the 2011 European Battle.net Invitational was a huge success.
Thank you for coming (or watching the stream!)
We would like to take this opportunity to thank everyone who came to see the event in Warsaw. We had a blast meeting you and talking to you. Some of you came from far away and we were delighted to see you there.
We would also like to express our gratitude to the exceptional number of people who watched the action on our live streams.
Quest for Victory
Eight top European
players and eight of the best
World of Warcraft
3v3 arena teams embarked on a quest for victory, pride, monetary perks and the right to be called European champions.
The battle went on for two days. But there could only be one winner for each of these tournaments. In the
competition, Ret went undefeated and claimed the European title and the first place prize of $10,000 USD.
World of Warcraft
, the members of Showtime proved their valor and were rewarded with the European crown, as well as a prize of $15,000 USD.
If you missed the chance to be there, you can catch a glimpse of the incredible atmosphere by checking out the
of the event. Also, if you want to witness Europe’s most skilled players and you haven’t seen the matches, or would like to watch them again, don’t fret! Simply make sure to check out our
replays and VoDs
page as well as our dedicated
World of Warcraft
Onwards to BlizzCon
Once each region’s Battle.net Invitationals are over, all the winners will head to BlizzCon 2011, which will be held in October, in Anaheim, California.
The 2011 European Battle.net Invitational winners
World of Warcraft
respectively) – as well as runners-up
– will be there, competing against the very best players and teams from around the world.
Once again, thank you very much for helping us make the 2011 European Battle.net Invitational a truly unforgettable event.
“Dziękujemy, Warszawo!” (Thank you, Warsaw!)
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Blizzard at Gamescom: 4.3 Announced, Deathwing, Armor Customization, Diablo 3 News, and More
2011/08/17 at 10:31 AM
So things just got really serious--4.3, which was a huge mystery, is now pretty much unveiled at Gamescom. When speaking to
, Tom Chilton was very open in just how much content the patch would have for WoW players. " has a whole bunch of content," he said, "three dungeons for five player instances and a new raid instance culminating in the Deathwing fight."
Of course, it's not just dungeons to be excited for. Those ethereals we mentioned a week and a half ago? They're for what most of us only dreamed in our biggest dreams and Blizzard previously said was impossible: armor customization. "We have a wealth of armor sets we created that people no longer use," Chilton said, explaining why they had chosen to add it in.
What we know about 4.3:
Deathwing in 4.3
: "The Deathwing fight will be the most epic boss encounter to date, including a battle phase that takes place on the massive dragon's back as he flies through the sky."
There will be three 5-mans
One will be CoT: War of the Ancients according to
Our German localizer said Blizzard indicated that another 5-man will be old content revisited--our money is on Ahn'qiraj (AQ20/AQ40)
There will be a cross-realm raid finder
Video Gamer transcript
, apparently there will be a Darkmoon Faire Island with Whack-a-Gnoll (some people think it is gnome, but it wasn't--they're not racist against gnomes!)
There will be armor customizing in 4.3
; the Ethereal ability to transmogrify a player's armor, reskinning it to look like other armor in the game
This will be class specific (i.e. you can't make your armor look like paladin tier if you're a warlock)
You cannot customize something into a legendary unfortunately
They have not worked out specifics yet on if you will have to have owned the sets prior (personally, as someone who deleted most sets due to no space, I hope it's not required)
-- the preview post explains all the details!
100-150 bank spaces for old gear
This may also serve as crossrealm storage or multiple character storage, this is unconfirmed but was hinted at--it makes sense, especially with the name "Void" storage
With these possible changes, it's looking like 4.3 will be the most memorable patch World of Warcraft has had since the TBC ages. And that really is no small feat.
Official Transmogrification Announcement
You’ve been asking for it, and we were listening. In patch 4.3 you’ll be able to customise the appearance of your weapons and armor like never before. Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back – at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh-highs, and the little gloves, and the cute little… ahem.
Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line. Similarly, they won’t allow you to change weapon or armor types. Sneaky death knights can’t make that breastplate look like a cloth robe, and you can’t make a one-handed axe look like a two-handed axe, or transform a sword’s appearance into that of a mace. Guns, bows, and crossbows will be the exception to this rule. You will finally be able to retain your dwarf’s racial gun bonus while appearing with all the splendor and elegance of a bow wielder (or at least the relative silence of one).
Placing items into the Transmogrify interface will increase the gold cost of the process, and clicking the Transmogrify button (assuming you have the necessary funds) will put the appearance change into effect. The process can be reversed by clicking the undo icon on each item, and then hitting the Transmogrify button once more to save the changes. Any item that’s transmogrified will have text indicating it’s been altered by the process for all to see, similar to the item tooltip callout for reforged items.
Transmogrification encourages players to hold onto items with sentimental or aesthetic value, and the Ethereals anticipate that personal bag and bank space will be at a premium now that everyone will be hoarding their frilly pantaloons and leather jerkins. In anticipation of this new demand for additional storage space, they’ll be introducing a unique Void Storage service. What’s Void Storage, you ask? We’ll provide more details soon.
We’re looking forward to seeing how players choose to customize their character’s appearance, and hope you’re as excited as we are for the arrival of patch 4.3
and the Transmogrification feature. Do you have a favorite set or weapon that you’ll be bringing back? Let us know in the comments below.
Diablo III and StarCraft 2 News
Of course, there was also some awesome new D3 and SC2 news in Blizzard's Gamescom presentation. There's no need to go in-depth, but here's a quick summary of what they discussed courtesy of Level Up:
What we know from Diablo III:
Inferno will be Diablo III's max difficulty level
The mode will offer increasing challenges: "If a monster is fire resistant, they're MORE fire resistant and more aggressive at the higher level."
There will be a lot of new art to indicate higher level gear--no more items looking the same as they did in Diablo II
"Orange is hand-crafted items with static statistics, while yellow will be rare gear that's randomly generated"
"Diablo 3 offers unique rewards depending on difficulty setting, max level of 60, max levels of enemies at 61, and Inferno offers further replayability, offering room and options for the game to continue to extend for years after release."
What we know about StarCraft II:
It will be 20 missions long
You will play as Kerrigan in every mission and unlock the "core Zerg fantasy"
You will upgrade your zerglings through mutations
A DoTA mod is on the horizon very, very soon
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