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WotLK Raiding - Lacking in Options?
2008/11/18 at 10:00 AM
When you place the raids available to us at the beginning of Wrath of the Lich King on a platter and compare them to Burning Crusade, it shows us that there aren't as many options--and perhaps even less creativity--when compared to its predecessors.
At the very beginning of Burning Crusade we had the following 10/25 man raids accessible to us:
(excluding world bosses). In WotLK we have
The Eye of Eternity
The Obsidian Sanctum
Vault of Archavon
, which is based on the results of a
battle, and which may or may not be available to you every week.
While TBC only had two more compared to WotLK, don't forget that three out of the four WotLK raids are merely single encounter bosses. That means even less time to learn the instances, and more time waiting for the next one to arrive. Also, give
Return of the WoW Player
2008/11/17 at 8:50 PM
The launch of Wrath of the Lich King makes me think of waiting in line at 11:00 PM on November 23, 2004 to get into a EB Games store to pickup my pre-order. Here I was with a bunch of fellow gamers. I had just driven 30 minutes south to a nearby city, as my city of 10,000 without a video game store just won't cut it. There are about 50 people in line waiting excitedly. People are talking about what class they are going to play, did they play in the beta or not, are they going to play Horde or Alliance, what server are they going to be playing on. The comments and questions from one random gamer to the other were flying around furiously. Here we are, almost 4 years later, and I have been hearing the same story happening at nearly every game store on the continent.
When I first started playing I had about 20 real life friends who were also playing. Over time some have left, others joined. As of last week I didn't have any real life friends who still played the game regularly. Then all of a sudden -- Wrath launches. Counting on all of my fingers and all of my toes, I have over
who are playing again. When
WoWInterface Pick of the Week for 11/17
2008/11/17 at 2:13 PM
Hello Wowhead Blog readers! I am a moderator over at
, one of Wowhead's sister sites. Every week over at WoWInterface, we do something called the Pick of the Week where we dig through the new/updated mods from the week before and pick out one (or sometimes a few) that pique our interests. With the creation of the Wowhead Blog, we now have the opportunity to share the PotW with the Wowhead community! This week's pick:
After the break you'll find this week's addons.
Michael Bay Presents: World of Explosionscraft!
2008/11/17 at 3:39 AM
For those of you that don't already know,
announced around May 2006 that they had a World of Warcraft movie in the works, and eventually, it was wormed out of them that they predicted a 2009 release. The project since dropped off the radar, and it was discovered this year at Blizzcon that the movie is in fact currently being written, or at least that's what they say among other such vague-ities as “there are still plans for...” Who knows if it's actually happening, but it's certainly not happening in 2009.
Now, you don't quite know me well enough to care what I
about this (at least not yet), so let me settle for
you a couple things. If you're like me, at some point you thought “Isn't making a film out of World of Warcraft going to be difficult?”, since so many people play the game at different levels, there's no unified narrative, and lots of other reasons why it's not an intellectual property that you can make a movie out of.
Changes and Additions in 3.0
2008/11/16 at 10:28 PM
As I'm sure everyone knows, there are many new features and additions to the game with the recent expansion. Some changes occurred pre-release and some we had to wait for to experience. It comes as no surprise that perhaps some of these changes have been overlooked or received little recognition. Today we're going to look at some of these changes and hopefully bring them to light so everyone can benefit from them.
First of all, we have some major game mechanics changes. Hit rating, critical strike rating, and haste rating were all changed to be more or less the same for melee and caster classes. Damage and healing have been combined into spell power. Health and power (e.g. mana) regeneration have been changed to update in real time! Furthermore, spells no longer receive any "pushback" after a second hit--the first two hits taken give 0.5 sec penalties, so they stack for a total of 1 sec longer casting time.
Next is bag space. Precious slots have been freed with the addition of the "Currency" tab on the Character Sheet. Honor and Arena points, Battleground Marks of Honor, and even Badges of Justice have been converted to tracking via this tab. All of the actu
Music Makes the People Come Together
2008/11/15 at 4:53 PM
So you may not know it about me, but video games are but
of my twisted obsessions. The other big one is music--and I will always have a special spot in my heart reserved for the place where those two loves meet.
I wasn't the first kid in my school to have a Nintendo, by any means. That honor belonged to my friend Chris, who was kind enough to invite me to his house to play (at a time when
wanted to come to his house to play). We played the original Super Mario Bros. until all hours of the morning, and sure--the game was fun. I had a good time. But it was the
, written by the honorable
, that convinced me that I
had to have one
. That song is still with me, and considering how many cellphone ringtones it continues to grace today, I'm clearly not the only one.
When I first started playing games I had the musical joy of games like
Super Mario Bros
Legend of Zelda
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