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4.3 Preview: Hour of Twilight 5-man
2011/09/19 at 5:16 PM
Hour of Twilight
The final stage in this series of dungeons is set in the present-day Dragonblight, now under a full invasion by the Twilight's Hammer. Players must escort Thrall and the Dragon Soul safely to Wyrmrest Temple, where the assault on Deathwing is to commence. But the Twilight's Hammer forces are numerous, and their leadership remains strong. Those attacking the temple are commanded by a man known very well for the strength of will he's offered Alliance citizens. Now with his own will broken, he preaches only Deathwing's cataclysmic vision for all life on Azeroth.
4.3 Preview: Well of Eternity 5-man
2011/09/19 at 1:44 PM
Well of Eternity
Ten thousand years in the past, the night elven capital city of Zin-Azshari was a magnificent, sparkling metropolis. Situated on the shores of the Well of Eternity, Zin-Azshari was where the aristocratic Highborne first opened a portal into the Twisting Nether and invited the Burning Legion to invade Azeroth. Under the command of the night elven queen, Azshara, the Highborne now pour their energies into the portal, preparing it for the terrifying and glorious entrance of the titan Sargeras.
With a gateway to the past now open, Nozdormu will transport players to Azshara's
4.3 Preview: End Time 5-man
2011/09/19 at 11:09 AM
Cho'gall, once a key executor of the nihilistic Twilight's Hammer's vision, has been struck down. Lady Sinestra, consort of Deathwing and mother to the malevolent black dragons Nefarian and Onyxia, has fallen at the hands of great heroes. Ragnaros, lord of the realm of fire in the Elemental Plane, and Al’Akir, baron of the realm of air -- both mighty arbiters of Deathwing's destructive ends -- have themselves been purged. But even with so many of Deathwing's servants now vanquished, he freely roams the skies of Azeroth, wreaking havoc on the land and its people. It's in these darkest of hours that the forces standing against Deathwing must carry out a desperate plan to put an end to his devastating twilight flight.
The other Dragon Aspects, with allegiance from Thrall, have devised a dangerous and unorthodox strategy to bring Deathwing down once and for all. But to do so, they must acquire the Dragon Soul from a pivotal moment in the distant past... and they're going to need your help. In patch 4.3, level-85 players will gain access to three new Heroic-difficulty five-player dungeons, embarking on quests to aid the Aspects and other familiar faces in a
Tom Chilton Explains 4.3's 5-mans: Endtime, Well of Eternity, and Hour of Twilight
2011/09/19 at 1:02 AM
The NDA for interviews with Blizzard was lifted at midnight tonight PST and interviews are cropping up everywhere about 4.3 and the Deathwing encounter. The first one is
Joystiq's interview with Tom Chilton
. While it tells us a lot of old information, in particular stuff about transmogrification and void storage, it also tells us a lot of new information.
Like, you know, the three 5-mans and what their stories will be. And exactly how Deathwing's fight will unfold.
According to Chilton, Deathwing is a different sort of boss. " doesn't just kind of sit around....He doesn't have a throne to chill on, just waiting for people to show up and throw down the gauntlet." Instead, players must come to him and chase him; first through the three 5-mans, then later through the 10/25-man raid instance itself.
The first instance is called "Endtime"
and it sends players into the future to see what Deathwing's victory means."And so you go into this grim vision of the future," says Chilton, "and essentially demonstrate to Nozdormu that this is what's going to happen if you don't send us back to the Well of Ete
Pirates' Day (Sept. 19th) Guide
2011/09/18 at 7:44 PM
Avast, ye landlubbers and put on your
Bloodsail Admiral's Hat
, September 19th is
in World of Warcraft--an in-game version of the international holiday
Talk Like A Pirate Day
. While not a full-blown holiday, Pirates' Day still brings the grog and its very own achievement for the one day it comes to Azeroth.
The festivities take place in Booty Bay, located in southern
; here players will find a horde of pirates celebrating on top the roof of the Booty Bay bank. For those who celebrate Pirates Day every day of the year (i.e.
) and haven't yet made up with the goblins of Booty Bay, it may be difficult to reach these NPCs without some guard aggro. However, because they are located on top of the roof you should be mostly safe from new guard spawns. Horde players will have it a bit easier due to the location of their flight master.
Once you've arrived, speak to the
Dread Captain DeMeza
and share a festive drink. She will grant you the
buff, giving you a sweet pirate costume of whatever race your character is which lasts 12 hours! This buff will s
A Guide to Farming Vanilla Raids
2011/09/17 at 12:51 PM
Overwhelmed by what vanity gear to farm for your 4.3 Transmogrification gear? We've provided an overview of some quick instances to solo and start with--Molten Core, Blackwing Lair, and Ahn'Qiraj. Once challenging 40-player dungeons that left vanilla raiders with unforgettable memories, these can be done with relatively little planning. They've got distinctive tier sets, interesting lore, and some items with unique models for all classes. You'll need to convert a party into a raid to zone in, as well as clear some bag space, but that's about it.
In addition to summaries about the instance's history, how to farm them at 85, and notable items, we've provided drop-down tables to each boss' loot so you can scan all the drops easily after the break. Happy farming!
Molten Core was the very first instance many vanilla raiders faced--there's timeless memories of forgetting to skin core hounds, blowing up the raid as "the bomb," and of course, seeing Ragnaros spawn for the first time. While it can be easily soloed now, Molten Core used to be a 40-player dungeon that caused painful wipes and granted players
4.3 Preview: Mage Tier 13 Timelord Regalia
2011/09/15 at 11:13 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the mage tier 13 set, as well as a visual guide to tiers 1 through 12 for
It’s fun to put a spin on any caster class that moves it away from the usual wizardly archetype, and this set provided the perfect opportunity to do just that. Gnomish clockwork technology is an established part of the Warcraft universe, but it’s not something we’ve incorporated into a tier of player armor before. The combination of moving cogs, quilted fabric, and lots of buckled straps give the set an intriguing "techno-mage" flavor.
Mage Tier 1-12
4.3 Preview: Shaman Tier 13 Spiritwalker's Vestments
2011/09/14 at 8:06 PM
Adventurers will be tested like never before in
World of Warcaft
patch 4.3 as they take on Deathwing and his minions, emerging from the conflict with powerful new treasures. Please enjoy this preview of the shaman tier 13 armor set, as well as a visual guide to tiers 1 through 12 for
Shaman – Spiritwalker’s Vestments
The best shaman sets are a mix of the animal and the elemental. This tier combines huge wolf-skull shoulder pads, bone fetishes, and fur with glowing shards of amber crystal. The entire set is lashed together with lengths of rope and heavily stitched leather, which lends the set a savage bearing.
Shaman Tiers 1-12
2011/09/14 at 3:27 PM
Dungeons & Raids
Foe Reaper 5000
has been reduced from 50,000 fire damage to 20,000 fire damage on Heroic difficulty.
's spawn timer has been increased in both phases of the encounter on Heroic difficulty.
packs should now behave as originally intended. As Flamewaker Subjugators become damaged, Flamewaker Animators will be attackable, and must be killed quickly to prevent a significant buildup of
Bottle of Dalaran Red
Bottle of Aged Dalaran Red
Cask of Dalaran Red
Cask of Aged Dalaran Red
should no longer award the player the next tier of Dalaran Red when placed on the ground.
Quests and Creatures
The Storm Peaks
should again be applied correctly to flying characters, and will not cause mounted characters to dismount. The transformation should not affect druids in
Alliance and Horde players are able to teleport to [npc=151
4.3's Legendary Will be a Dagger for Rogues
2011/09/13 at 5:43 PM
The Escapist just posted
a huge interview with Blizzard
, explaining 4.3's bigger assets. It's worth reading--as it explains features we've head a lot about before, but the most interesting aspect was the discussion and confirmation of the legendary. It will be for rogues and it will be a dagger.
The LFR tool will be an easier difficulty, used just for the tool.
The Dragonflight are going to be uniting together to fight Deathwing.
The 5-mans will be more involved with the story than the WotLK 5-mans were.
Players will get unique achievements in the LFR--in other words, you can't form achievement groups in LFR.
J. Allen Brack, Lead Producer of World of Warcraft
: There's one more piece which is an announcement that we're releasing a rogue legendary weapon. Specific for rogues, so it will be a dagger. There will be some sort of quest, traditionally we've done these
BlizzCon 2011: Wowhead and WoW Insider Party
2011/09/13 at 3:00 PM
BlizzCon 2011 is going to be even
memorable this year--if you like to /dance, that is!
We're teaming up with our friends at
to host the ultimate party Thursday night at the Anabella hotel. Along with Wowhead and WoW Insider crews, you can expect other ZAM Network familiar faces such as
members to show up as well.
And hey, if you can't make it, don't worry! We're not leaving you out in the cold. You'll be able to watch the entire party from your computer--
is stopping by to broadcast the whole shindig. Mike Sacco and Anne Stickney will be your epic hosts, along with the crew from Gamebreaker including Josh Allen (Lore), Gary Gannon, and Mike B (Fony). Meanwhile, Mat McCurley and Fox Van Allen will be serving as the MCs for the night while passing out awesome swag.
We have a long list of VIP guests, special giveaways, and a lot more we can't wait to tell you about. Those details will follow in the next few weeks. Come join us and kick off BlizzCon with your friends at Wowhead and WoW Insider. Don't forget to bring your D
4.3 Preview: Druid Tier 13 Deep Earth Vestments
2011/09/13 at 11:28 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the druid tier 13 set, as well as a visual guide to tiers 1 through 12 for
Deep Earth Vestments
The design called for "phosphorescent mushrooms, reminiscent of Zangarmarsh," so our main concern was avoiding making a helm that looked like a giant toadstool sombrero. We’re always looking to incorporate interesting light sources within a raid set, and bioluminescent vegetable growth certainly provides that. Twisting, organic shapes are often key elements of a druid set, and this tier is no exception, with writhing plant roots providing a frame for the glowing clusters of fungi.
Druid Tiers 1-12
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