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Table of Contents
Table of Contents
Havoc Demon Hunter Talents
This section of the Havoc Demon Hunter guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written by
) who raids in
Strawberry Puppy Kisses
. Updated for the latest patch.
Rotation & Abilities
Here are the some recommended talent setups that you can use for quick reference. For details on why each talent is chosen and any viable alternatives, please continue reading below.
Note that those talent setup are mostly reliant on your current gear (legendaries and secondary stat levels).
Momentum in 7.1.5?
On Single target the buff to as well as the change to basically pulls out of the question.
On 2 targets both and provide similar output.
On 3+ target becomes the suggested talent choice again.
Similarly remains a strong AoE talent to replace if you do not wish to spec into the recommended build above.
Tier 1 Talents (Level 99)
: A strong and very versatile choice. Not only does it provide a significant amount of fury, but also grants a hefty damage increase to
which is a key contributor to our damage.
: Moderate damage and a small charge that also generates a hefty chunk of fury. Very competitive talent, the extra fury generation is very strong especially when combined with "fury hungry" builds.
: While it may seem good at first glance,
is of almost no value on single target and is only a moderate chunk of our multi-target damage. The strength of this talent will however come from the synergy it has with and where many adds will die providing a significant cooldown reduction on
will be the most competitive option in raiding scenario with
being the preferred choice for Mythic + dungeons.
Tier 2 Talents (Level 100)
: While the fury granted by this talent is not anything to whine about, the cool down reduction it grants to
has a very strong synergy with
, making it a competitive option. Without
this talent should be avoided. When using
, make sure to use
on cool down to maximise its value (see the rotation section of the guide for more information about how to use
: Slightly nerfed in 7.1.5,
remains very competitive. This talent replaces your
ability, thereby removing your ability to actively generate fury, and replaces it with a
-like proc off of your auto attacks. With increasing Critical Strike rating as we progress through the expansion this talent becomes more and more powerful (why it was slightly nerfed). The ability to passively generate fury while constantly spending is where the power of this talent lies.
: The 7.1.5 buff to this talent makes it very interesting in many regards. The removal of the internal cool down on the proc is a large part of why this talent is in many builds the preferred option as well as the small fury generation buff to each soul consumed.
With the buff to
is almost always the worst choice to make in this talent row.
will remain a very strong talent due to the synergy it provides with set bonus / legendaries. Choosing between
will depend on your preferred build choice.
Tier 3 Talents (Level 102)
: Pretty significant mechanical change to
makes this talent extremely strong in all situations. The new Chaos Cleave basically creates an aura around your character that will damage anything and everything in that aura for 10% of the damage of your and . Due to this aura,
will affect both your single target and multi-target damage making it a strong talent but also very fury demanding.
: Boosts the damage of your
against a single target, incorporating them into your single target rotation. When using this talent you want to use
on cooldown. The recent 7.1.5 buff to this talent extremely strong on both single target and cleave scenarios as well as slightly reducing the fury needed to perform an optimal rotation.
: Offers a strong amount of damage on both single and multiple targets. When combined with
Master of the Glaive
you can use your
every time for even more damage. Notably,
's damage is an "ignite" which means that the only way you can waste bleed damage is when a target dies with damage left on them. Refreshing the bleed (or the bleed's uptime in general) does not matter as long as you are maximising the direct damage output of your
is the clear winner on single target and fast cleave (i.e. raiding scenarios).
can provide a good damage boost on sustained cleave but increasing the fury demands greatly. The buffs to both these talents relegate
to a mostly niche position where it will still be strong on high cleave situations with
Mo'arg Bionic Stabilizers
Tier 4 Talents (Level 104)
: No longer replacing
, giving you an immunity that also increases your run speed. Unfortunately, it also causes you to be unable to attack while it is active. Can be especially useful in raids for immuning highly lethal damage sources or ignoring certain encounter mechanics.
: Increases the damage reduction of
and causes it to activate automatically when you are below 35% health.
: Gain 70% Leech while
is active. Very strong sustain when combined with
All three options are potentially useful in the right situation. I would recommend taking
if you find you rarely remember to use
, or otherwise
for the massive leech.
will mostly be used in raids due to its ability to solo soak or completely ignore mechanics.
Tier 5 Talents (Level 106)
: A strong talent but quite difficult to maximise. Very timer and spacial awareness oriented game play that is unique to Havoc. Extremely strong on multiple targets since its modifier applies to all damage you deal. For more information on how to properly use this talent, see its section in the
section of the guide.
: Received a large buff in 7.1.5 making the talent significantly stronger now. Sadly this buff is not enough to make
a suggested talent over the other 2 options.
: Nice buff in 7.1.5 makes
the new go-to for Single Target DPS.
As mentioned above, 7.1.5 changes to and makes
the best ST talent in the row. On 3+ targets remains the go-to.
Tier 6 Talents (Level 108)
Master of the Glaive
: When using
this talent is a must. More charges means you're less impacted by downtime in combat, and most importantly lets you buff every single one of your
. The snare can occasionally be counterproductive in dungeons but will usually not be an issue in raid (adds are often immune or will be snared by someone else anyway).
: Removes the cost and slightly reduces the cool down of
. Mostly useful in M+ due CDR on our AoE stun.
: Free cool down resets on a few of your utility abilities as well as
. Does not work with
. Can be a minor DPS increase.
Master of the Glaive
is almost the only solid DPS increase with it being a must if using as well as a filler spell while using .
being a strong contender for dungeons and
being more niche.
Tier 7 Talents (Level 110)
: A cooldown that increases your damage by a percent equal to your mastery bonus, and causes your autoattacks to deal substantial chaos damage. Should be combined with
when possible. A very strong option.
: All of your abilities have a small chance to grant
charges, and using the ability unleashes those charges in an AoE whose damage is multiplied by the number of charges consumed. Should nearly always be used at 4 or 5 charges, and is a strong choice for any multi target scenario. Not too shabby on single target either.
: A strong talent if you need burst every 45-60s, but pretty mediocre otherwise. Extremely strong synergy with
which can be very helpful for solo content.
for a single target focus, or
if there are multiple targets of importance (quite strong in dungeons).
is also really strong with the appropriate spec.
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