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Table of Contents
Table of Contents
Restoration Shaman Raid/Mythic + Tips
Raid tips. The author of this guide is
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Rotation & Abilities
Macros & Addons
The Tomb of Sargaras
Lots of downtime on this boss, make sure to follow your ABC's and Always Be Casting to gain some damage on the boss during downtime as mana allows.
In a pinch, you can solo soak a meteor with all your defensives. Sit in Ghost Wolf and pop Astral Shift. The meteor will hit for approximately 3.8-4.4M. Made even more trivial if you have a chance to drop Healing Stream beforehand, but not required.
Sephuz can be a reliable legendary on this encounter with the dispels and interrupts required - though other Legendaries provide a greater bonus.
If casting DPS spells, be sure to avoid casting into Atrigan during Bone Saw or Belac during Fel Squall to not gain extra Torment.
Help to contribute damage on the Tormented Soul in the Cage if you go in and no one needs healing. The more orbs spawned the better.
Wait to dispel debuffs from targets until they are clear of fellow raid members as to not cause splash damage.
Earthbind Totem is useful in the path of any adds as they can be slowed but not stunned.
Gust of Wind can be useful here to immediately remove yourself from Suffocating Dark or to reposition a Calcified Quills cast.
Interrupting casts on Murlocs is important to reduce overall damage.
Cloudburst Totem is very effective here with the frequent and reliable damage from Unchecked Rage.
Frequent movement to and from egg piles makes Graceful Spirit a strong talent choice here.
Ancestral Protection Totem can gain significant value the longer the encounter goes. If you find you need additional defensives on later Draw In this is a strong choice.
All debuffs on this encounter matter. Keep a sharp eye of who has what and be sure to heal appropriately. Do not ignore Rapid Shot, Lunar Beacon or Glaive targets.
Spirit Link Totem is incredibly powerful to maintain a raid stack during Glaive Storm as it rebalances everyones health fast enough for people getting hit.
Rapid Shot is PAINFUL and ramps up quickly, be sure to heal through this aggressively.
Healing Rain is your best friend on this encounter, especially combined with 4p20. Do not wait for a Tier Proc to cast Rain, however. Its potent on this without it.
Earthen Shield Totem can provide a large amount of damage mitigation for very little mana investment. If you do not need Ancestral Protection Totem, this is a great tool for Astral Purge damage as groups of raiders transition from side to side.
With the increased damage, Prydaz is an incredible effective health increase on this encounter.
Lightning Surge Totem can stun all adds on this encounter.
Interrupting is valuable to reduce damage from Murloc adds and reduce movement of Stalkers as they blink on cast.
Cloudburst Totem is extremely valuable as damage can be reliable on Hydra Shot casts.
Farseers Ring can be of great use on Mythic with the increased movement and desire to maintain Cloudburst.
Shamans are better suited to healing the Spirit Realm because of smaller movement, aoe sustain healing during Wailing Souls and ability to snap heal people coming from Corporeal Realm with Spears.
Gust of Wind is a great choice here to get Soulbinds together quickly.
Be sure to stand a minimum of 6 yards apart from allies to prevent bounces of Grasping Darkness.
Healing Rain, Gift of the Queen and Earthen Shield Totem are wonderful on this encounter in the Spirit Realm.
Using major Cooldowns on the first Wailing Souls ensures they are up for the third.
Ascendance is a great choice here since half the raid is split from you and not taking healing, this increases the healing on those in your realm compared to an average encounter.
Ensure youre tracking your infusion correctly as to not cause additional Unstable Souls.
People with Unstable Soul will take heavy damage over time, ensure they do not die. If they do, they trigger a detonation and likely wipe the raid.
If you are assigned to soak orbs be sure to use Spiritwalkers Grace to continue healing while moving.
Most screw ups on this encounter are immediate raid wipes, Earthen Shield Totem can be used here for a minor damage mitigation over Ancestral Protection if desired but APT is a very valuable raid cooldown as it can reach both sides of the boss for the effective health increase.
Unstable Soul is incredibly dangerous on Mythic, be sure to track it on your frames.
Common strategy is to Lust/Hero during the second shield phase, if this is you - your cooldowns may be better suited during it because of Sense of Urgency. If you are using cooldowns on the second shield, pop them no later than 20-25 seconds into the encounter for the first time.
Spot healing and babysitting melee/tanks is your strong suit here, with the size of the room Chain Heal is unlikely to obtain maximum efficiency on ranged.
Be sure to help soak Touch of Soakgeras.
Cloudburst is highly effective for healing the routine damage.
DPS is important here to meet the checks in the last phase. Every time you can manage you should be dpsing the boss or the Maiden shields.
You can use Ghost Wolf to run through Lingering Darkness puddles with Unbound Chaos because Ghost Wolf prevents you from being dropped below 100% movespeed.
Taking Lingering Darkness damage is less than what eating Unbound Chaos is, so this is highly advised.
Ancestral Protection Totem can cover a very large amount of the platform in later stages of P2.
Roots of Shaladrassil are incredibly potent on this encounter for soaking Armageddons.
Spirit Link Totem is one of the best tools for handling the initial Darkness of A Thousand Souls cast in the last phase with no Rift.
If your raid is in danger in the Darkness Phase this is a good opportunity to use Healing Tide Totem after finding Illidan.
Gust of Wind can be a lifesaver on this encounter.
Crashing Waves and Ancestral Guidance are both viable options.
Its important, during Bolstering weeks, to dps down trash at a relatively even pace. You can contribute to this by using Chain Lightning to keep damage even or by doing your burst dps (Shock, Burst, Burst) onto mobs that are particularly high HP.
If you end up with a super bolstered mob, sometimes it can be more beneficial to wipe and reset the one mob than it would be to sit and waste 2 minutes burning it down. If you need to, Earthbind is great for slowing mobs while your tank kites them as they get out of control.
Several mobs, once enraged sub 30% HP, become lethal in M+. Ensure that any mob with a large AoE or Tankbuster style hit is burned down quickly when it reaches Raging levels of health. On packs with any level of difficulty, its important to not enrage multiple mobs at once.
Don't forget about Wind Shear, Hex and Lightning Surge Totem to CC and Interrupt mobs that may be enraged.
Make sure you don't AoE stun mob packs inside of a Sanguine pool. High DPS is needed to burn through multiple Sanguine pools healing a mob.
Don't forget you can use Wind Shear to interrupt mobs standing in pools.
If mobs have charge or fixate abilities, try to make sure you don't kite them through Sanguine pools.
This is much worse on some dungeons than others and relatively easy to handle depending on the Affix its paired with.
If there are extra healer mobs inside a trash pack, remember you are the only healer with an Interrupt - make use of it!
Use Lightning Surge Totem to chain AoE CC with group members, making quick work of large packs of mobs like at the top of the stairs before the dining hall in Halls of Valor.
Shamans handle Bursting quite well with large effective AoE healing with only a little bit of set up ahead of time. Ensure you have your party members grouped during this to maximize your healing, since a large portion of it is range/location limited. Earthen Shield Totem, Healing Rain, Gift of the Queen and Cloudburst Totem are all excellent tools for grouped healing without relying on Chain Heal (which is noticeably weaker since M+ tends to lean towards Ascendance over High Tide)
Spirit Link Totem is an all-star here in the event your tank cannot reset stacks, as it transfers health through Necrotic.
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